Gold Dragon

Mythic Path

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Initial Mythic Features

Gold Dragon is a Mythic Path in Pathfinder: Wrath of the Righteous. The mighty magic and form of a Gold Dragon gives you the power to smite your enemies, but remember: killing is not the only option. Those who faltered could be redeemed, those who are lost, should be guided. Your way is the way of mercy. Your path leads to eternity.

 

"The Gold Dragon is a mighty, almost omnipotent creature that possesses powers beyond all others. The Gold Dragon is the embodiment of goodness, hope, and redemption."

 

Gold Dragon Information

  • The Gold Dragon is a late-game mythic path that can be chosen in Act 5. It is themed around redemption and forgiveness. It grants powerful bonuses to your attribute scores, spell damage dice, several immunities, and can allow you to permanently transform into a Gold Dragon.

  • At Mythic 9, you are given the option to change your character portrait to that of a Gold Dragon with its claws crossed.

 

Unlocking the Gold Dragon Mythic Path

Unlocking the Gold Dragon mythic path is a multi-step process that begins as early as the prologue and ends in Act 5. It is possible to miss this mythic path if you do not fulfill all the requirements.

Spoilers below.

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Act 1:

Act 2:

  • The story quest The Music of the Abyss will have you go to the location Leper's Smile. After defeating the Vescavor Queen there, you will need to enter the caves behind her. In the western section of the caves you will have to face off against numerous undead foes. In this area is a damaged cart - interact with it to retrieve Terendelev's Claw. You will need this item in Act 3.

Act 3:

Act 5:

  • After returning from the Abyss, you will meet Hal again as you work to reclaim Drezen. He will be standing on the steps leading up to the keep and is difficult to miss. You must not choose the (Evil) dialogue option.

 

After completing all of these steps, when you are prompted to choose your final mythic path the Gold Dragon path will be available to you.

 

 

Gold Dragon Features

  • Gold Dragon Breath: You gain the ability to breathe holy energy, attacking all enemies in a 50 feet cone, dealing (character level plus half mythic rank)d8 holy damage. A successful Reflex saving throw (DC=10 + your character level + half your mythic rank) halves the damage. Any enemy hit by the breath attack also gains a -1 penalty on all d20 rolls, while all enemies who failed the Reflex saving throw gain -2 penalty. You can use your breath attack once every 1d4 rounds.

  • The Gold Dragon gains immunity to poison, diseases, fear, confusion, paralysis and sleep. Hit Dice are increased to d12 if they were not already. Saving Throws and Ability Scores are increased to a minimum value, which increases with Mythic level. At Mythic 9, skills are similarly increased. Spell damage dice are increased to d6, d8, and d10 at Mythic 8, 9, and 10 respectively; if spells already dealt that die size of damage, they instead deal extra damage based on the number of dice. At Mythic 10, all damage dealt is Holy (cannot be mitigated).

  • Gold Dragon Form: At Mythic 9, you can assume the form of a Gold Dragon. You gain the following abilities: a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 form natural armor bonus. Blindsense 60 feet. You also gain one bite (2d8), 2 claws (2d6), two wing attacks (1d8), and 1 tail slap attack (2d6).

 

Gold Dragon Video Guide

 

 

Gold Dragon Progression

 

 

Gold Dragon Abilities

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Gold Dragon Breath

You gain the ability to breath holy energy, attacking all enemies in a 50 foot cone, dealing (character level plus half mythic rank)d8 holy damage. A successful Reflex saving throw (DC=10 + your character level + half your mythic rank) halves the damage. Any enemy hit by the breath attack also gains a -1 penalty on all d20 rolls, while all enemies who failed the Reflex saving throw gain -2 penalty. You can use your breath attack once every 1d4 rounds.

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Wings

You gain a pair of wings that grant a +3 dodge bonus to AC against melee attacks and an immunity to ground based effects, such as difficult terrain.

Perfect Body

The Gold Dragon gains immunity to poison, disease, fear, confusion, paralysis and sleep. He also gains resistance to all energies equal to (his character level plus half his mythic rank).

If any of your saving throw bonuses before modifiers is less than (5 + your mythic rank), you gain a bonus up to that number.

If any of your attributes before modifiers is less than 14, you gain a bonus up to that number.

Your highest ability score gets a +4 bonus.

All your hit dice are now d12.

Any spells dealing damage now change their dice to d6, if it was not d6 or greater. If it was d6 or greater, the spell instead gains a +1 damage bonus per die. All your weapons count as +5 weapons.

 

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Gold Dragon Form

You can assume the form of a Gold Dragon. You gain the following abilities: a +10 size bonus to Strength, a +8 size bonus to Constitution, a +8 form natural armor bonus. Blindsense 60 feet. You also gain one bite (2d8), 2 claws (2d6), two wing attacks (1d8), and 1 tail slap attack (2d6).

Dragon Feat

You can select any feat, ignoring all prerequisites.

Perfect Mind

The Gold Dragon gains immunity to mind-affecting effects and spell resistance equal to 15 plus your character level and half your mythic rank.

If your base attack bonus is less than 15 plus mythic rank, you gain a bonus up to that number.

All skills become class skills for you. If you have less ranks in a skill than your mythic rank, you gain a bonus up to that number.

If any of your attributes before modifiers is less than 18, you gain a bonus up to that number.

The bonus to your highest ability score increases to +6.

Any spells dealing damage now change their dice to d8, if it was not d8 or greater. If it was d8 or greater, the spell instead gains a +1 damage bonus per die.

 

Perfect Soul

The Gold Dragon gains immunity to cold, fire, electricity and acid, energy drain and negative energy. All your damage is now holy damage.

Any spells dealing damage now change their dice to d10. If it was not d10 or greater. If it was d10 or greater, the spell instead gains a +1 damage bonus per die.

The bonus to your highest ability score increases to +8.

 

 

Mythic Path
Aeon  ♦  Angel  ♦  Azata  ♦  Demon  ♦  Legend  ♦  Lich  ♦  Swarm-That-Walks  ♦  Trickster



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