Greatsword is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Greatswords are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.

This page covers a list of all the Greatswords featured in Pathfinder: Wrath of the Righteous.

 

All Greatswords in Pathfinder: Wrath of the Righteous

 

 


Quick Search of All Greatswords in Pathfinder: Wrath of the Righteous

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Fly Swatter

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +1 This +1 greatsword grants wielder a +4 bonus on all saving throws against poison, and deals an additional 1d8 damage against vermin.

Stonekeeper

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +2 This +2 corrosive greatsword grants its wielder the ability to cast spike stones spell twice per day as a 7th level druid.

Swift Blow

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +4 This +4 shock greatsword grants its wielder the ability to cast umbral strike spell once per day as a 13th level wizard.

Endless War

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +5 This weapon is a +5 vicious greatsword.

Remnant

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +5 This +5 flaming greatsword deals additional 2d6 divine damage on hit. If its wielder is good, and its target is evil, it deals additional 3d6 divine damage instead.

Lustrous Blade

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +2 Whenever the wielder of this +2 mithral greatsword lands a hit with it, the enemy must pass a Fortitude saving throw (DC 15) or be blinded for one round.

Fang of Malice

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +3 Whenever the wielder of this +3 furyborn greatsword is under a rage effect, she doesn't suffer from its usual -2 penalty to AC.

Fatal Beacon

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +3 Whenever the wielder of this +3 holy greatsword confirms a critical hit, the enemy loses the ability to make attacks of opportunity for 1 round and suffers a -5 penalty to Athletics skill checks and a -2 penalty to Reflex saving throws. Multiple applications of this effect do not stack.

Exterminator

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +3 This +3 living bane greatsword grants it wielder a +5 bonus on saving throws against Necromancy school spells but reduces their maximum HP by 20 while equipped.

Blood Red Cleaver

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +5 This +5 vicious oversized greatsword deals additional 6d6 slashing damage to enemies below 30% of their maximum Hit Points.

Finnean the Talking Weapon

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.

Numerian Greatsword

Martial 19-20(x2) 8 lbs 2 ft Melee 2d6 (Slashing) +2 This +3 greatsword is merged with Numerian technology. Once per day, the wielder can activate one of five enhancements for a number of rounds equal to half the wielder's level.
Fiber Muscles: The primary subject of fiber muscles gains a +4 enhancement bonus to Dexterity and Strength scores, and a +4 enhancement bonus to Mobility skill checks.
Augmented Heart: The primary subject of augmented heart gains a +6 enhancement bonus to constitution score and fortification 25.
Force Shield: This shield is supported by some generator in this dungeon. It grants the wearer a +4 shield bonus to AC. Magic missiles and similar abilities can bypass it.
Stainless Skin: The primary subject of stainless skin gains a +4 natural armor bonus to AC and a +4 bonus to AC against touch attacks.
Upgraded Neural System: The primary subject of the upgraded neural system gains a +4 enhancement bonus to Intelligence score. DC of saving throws against spells and abilities they use is increased by 2.

Rage of Ice

Martial 19-20(x2) 8 lbs melee 2d6 (Slashing) +1

2d8 cold damage on a hit

When raging or under the spell "rage" the weapon is +2 better than normal

Fang of Malice

Martial  19-20(x2)  8 lbs  melee 2d6 (Slashing)  +3

Whenever the wielder of this +3 furyborn greatsword is under a rage effect, she doesn't suffer from its usual -2 penalty to AC.

Furyborn:
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.




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