Half-Orc is a Race in Pathfinder: Wrath of the Righteous. To create your Champion in Pathfinder: Wrath of the Righteous you can choose between 12 races. Each of them has its special characteristics, choose one according to your preferences and style of play.
Half-Orc Information
Half-orcs get the worst of both worlds. Still, while not exactly accepted, half-orcs in civilized societies tend to be valued for their martial prowess. They are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Feared, distrusted, and spat upon, half-orcs still consistently manage to surprise their detractors with great deeds and unexpected wisdom - though sometimes it's easier just to crack a few skulls.
Half-Orc Physical Appearance
Both genders of half-orc stand between 6 and 7 feet tall, with powerful builds and greenish or grayish skin. Their canines often grow long enough to protrude from their mouths, and these "tusks," combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful.
Half-Orc Ability Score
- +2 to one ability score
Half-Orc Race Traits
- Acquired ability
- When a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious.
- Acquired ability
- half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.
- Acquired ability
- half-orcs receive a +2 racial bonus on Persuasion checks when used to intimidate due to their fearsome nature.
- Acquired ability
- Dwarves, elves, gnomes, half-elves, half-orcs, and halflings receive a +2 racial bonus on Perception checks.
Racial Heritages
Various places and living conditions create sub-races differing from their peers. They gain unique racial traits in exchange for losing some of the usual ones.
Human-Raised - Human-Raised half-orcs lose orc ferocity and orc weapon familiarity, but gain the skilled human race trait.
Tribal - Tribal half-orcs lose orc ferocity and keen senses, but gain a +1 luck bonus on all saving throws due to sacred tattoos and a +2 racial bonus on Lore (nature) checks.
Half-Orc Tips & Notes
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- Notes & Tips go here
- Anonymous
- Anonymous
- Anonymous
Can't help but feel that Ferocity is a net-negative, you're gonna be burning through more resurrections and/or loading saves due to MC death more often with it. Was a big problem with Regongar in Kingmaker. Play one of the variant heritages if you must play a Half-Orc
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