Harm

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Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. If used on an undead creature, harm acts like heal.

TARGET

One creature within touch range.

DURATION

n/a

SAVING THROW

Will half if used to damage

SPELL RESISTANCE

Not affected by target's spell resistance

SPELL DESCRIPTORS

n/a

CASTING TIME

Standard action

Harm is an Necromancy Spell in Pathfinder: Wrath of the Righteous. Harm is a level 6  Spell from the Necromancy school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Harm Information

Spell Details:

  • Target: One creature within touch range.
  • Duration: n/a
  • Saving Throw: Will half if used to damage
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: n/a
  • Casting Time: Standard action
  • Spell Effect: Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals hald this amount. If used on an undead creature, harm acts like heal.

 

How to Acquire Harm

Light can be obtained by the following classes:

Harm can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

 

Harm Tips & Notes

  • ??
  • Other notes, tips, tricks, and trivia.

 

 
Pathfinder: Wrath of the Righteous All Necromancy Spells
Animate Dead  ♦  Banshee Blast  ♦  Bestow Curse  ♦  Bestow Curse, Greater  ♦  Blessing of Undead  ♦  Blessing of Unlife  ♦  Blindness  ♦  Bone Explosion  ♦  Boneshaker  ♦  Boneshatter  ♦  Cause Fear  ♦  Circle of Death  ♦  Consume Fear  ♦  Consume Undead  ♦  Contagion  ♦  Corrupted Blood  ♦  Create Undead  ♦  Death Clutch  ♦  Death Ward  ♦  Deny Death  ♦  Destruction  ♦  Disrupt Undead  ♦  Doom  ♦  Embrace of Death  ♦  Energy Drain  ♦  Enervation  ♦  Exsanguinate  ♦  Eyebite  ♦  Eyes of the Bodak  ♦  False Grace  ♦  False Life  ♦  False Life, Greater  ♦  Fear  ♦  Feast of Blood  ♦  Fester  ♦  Fester, Mass  ♦  Finger of Death  ♦  Flay for Purpose  ♦  Greater Undead  ♦  Horrid Wilting  ♦  Inflict Critical Wounds  ♦  Inflict Critical Wounds, Mass  ♦  Inflict Light Wounds  ♦  Inflict Light Wounds, Mass  ♦  Inflict Moderate Wounds  ♦  Inflict Moderate Wounds, Mass  ♦  Inflict Serious Wounds  ♦  Inflict Serious Wounds, Mass  ♦  Life Blast  ♦  Mastery of Flesh  ♦  Negative Eruption  ♦  Pernicious Poison  ♦  Plague Storm  ♦  Poison  ♦  Power from Death  ♦  Pox Pustules  ♦  Ray of Enfeeblement  ♦  Ray of Exhaustion  ♦  Ray of Sickening  ♦  Repel the Profane  ♦  Repurpose  ♦  Restore Undead  ♦  Scare  ♦  Siphon Life  ♦  Slay Living  ♦  Soulreaver  ♦  Touch of Fatigue  ♦  Umbral Strike  ♦  Undeath to Death  ♦  Vampiric Blade  ♦  Vampiric Shadow Shield  ♦  Vampiric Touch  ♦  Wail of the Banshee  ♦  Waves of Exhaustion  ♦  Waves of Fatigue  ♦  Wracking Ray



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