Heart of Mystery

heartofmysterywmap
Location Heart of Mystery
NPC's Ancient Ghost
Quests

More than Nothing
The Secrets of Creation

Heart of Mystery is a Location in Pathfinder: Wrath of the RighteousPlayers will return here to solve The Secrets of Creation, and be rewarded with the knowledge of existence in its entirety - or at least that's what several mysterious figures the commander might meet has promised. 

 Heart of Mystery has several portals leading to other puzzle locations: Final Veil, Forgotten Secrets, Legacy of the Ancients, and Core of the Riddle.

 Heart of Mystery Information

  • In order to unlock this location, you need to solve the puzzle at Conundrum Unsolved first
  • Darkness Mask can be found here (for quest More than Nothing)
  • You can travel to Laughing Caves (Southeast to Valley of Temples) to collect the containers.
  • The solution to the Heart of Mystery Puzzle, with north being to the right:

    heart of mystery puzzle pathfinder wiki guide
  • After you complete the puzzle, a portal to "Secret Passage" opens. If you've completed Nenio's quest and are wearing Areshkagal's mask, you want to take it off BEFORE going in the portal. 

  • Enter the portal and you meet  Areshkagal.

  •  You can go through the various dialogs. There are a lot of (Chaotic) choices, some of which require the Trickster path. Others require moderate to high Bluff. Sooner or later you will have to choose [Attack] to get anything out of this encounter (eventually, you can pass the bluff check claiming that "you are the worthy" and then keep selecting the "wait" option)

  • This aspect of Areshkagal has relatively low AC, decent SR, Energy resistance 20 Electricity, 10 Acid/cold/fire, and is immune to poison, electricity, and being prone.

  • Dispatch pseudo-Areshkagal and your friendly Ancient Ghost appears and says, "I have been imprisoned by that cursed sphinx for thousands of years, but now I am finally free. There will be no more encounters with wandering travelers. I will never again have to lure them into a trap with the promise of great mysteries. I must reward you for my freedom, adventurer. Although I have been dead for thousands of years, I was once a thief, and a good thief always has some loot stashed away. Take this as a token of my gratitude."

  • Gained 5760 XP Items received: Mask of the Most Worthy

  • You can then exhaust his dialog and learn how the ghost fits into the story. it ties in to the Storyteller's quests.

 

NPCs at Heart of Mystery

  • ???

 

Quests related to Heart of Mystery

 

Heart of Mystery Map

MAP

 

Heart of Mystery Notes & Tips

  • Heart of Mystery provides relatively easy teleportation to its sister locations.
  • Go into Heart of Mystery in Chapter 3, it will begin to unlock the Ghost that will put the other puzzle locations on your map as well as put portals into the other quest locations to move back to the Heart of Mystery.
  • Some puzzles are NOT completable/Areas are Inaccessible till after Chapter 3, don't focus on this in Chapter 3.
  • Core of the Riddle is the ONLY one of the 4 puzzles available in Chapter 3, the rest cannot be completed till after.

 

 
Locations
Abyss  ♦  Alodae Theatre  ♦  Alushinyrra  ♦  Ancientries and Wonders Shop  ♦  Areelu's Lab  ♦  Arendae Party House  ♦  Artisan's Tower  ♦  Artisan's Tower (Inevitable Excess)  ♦  Ashen Grotto  ♦  AXIS  ♦  Bad Luck Tavern  ♦  Baphomet's Shrine  ♦  Bastion of Justice  ♦  Battlebliss Arena  ♦  Bear's Maw Shrine  ♦  Befouled Barrows  ♦  Blackwater  ♦  Blackwing Library  ♦  Bladesmith Workshop  ♦  Blooming Meadow  ♦  Bone Hills  ♦  Catacombs  ♦  Chilly Creek  ♦  City in the Wasteland  ♦  Colyphyr Mines  ♦  Conundrum Unsolved  ♦  Crimson Dust  ♦  Crusader's Camp  ♦  Defender's Heart  ♦  Desolate Hovel  ♦  Desolate Hovel (Inevitable Excess)  ♦  Desolate Thicket  ♦  Dragon Burial Ground  ♦  Drezen  ♦  Estrod Tower  ♦  Extirpator's Camp  ♦  Final Veil  ♦  Forgotten Secrets  ♦  Free Crusader’s Camp  ♦  Golarion  ♦  Gravestone Rock  ♦  Graveyard  ♦  Gray Garrison  ♦  Greengates  ♦  Grimwood  ♦  Gwerm's Mansion  ♦  Heaven's Edge  ♦  Hellknights Outpost  ♦  Hidden Abode  ♦  Houndheart Campsite  ♦  Inconspicuous Camp  ♦  Ineluctable Prison  ♦  Ivory Sanctum  ♦  Iz  ♦  Iz (Inevitable Excess)  ♦  Kenabres  ♦  Lair of the Echo of Deskari  ♦  Laughing Caves  ♦  Legacy of the Ancients  ♦  Leper's Smile  ♦  Lost Chapel  ♦  Lower City  ♦  Market Square  ♦  Martyr Zacharius's Cemetery  ♦  Middle City  ♦  Midnight Fane  ♦  Midnight Isles  ♦  Minagho's Hideout  ♦  Molten Scar  ♦  Moondance Meadow  ♦  Mutasafen's Lab  ♦  Nameless Ruins  ♦  Neathholm  ♦  Nexus  ♦  Nightingale Grove  ♦  Nondescript Pier  ♦  Old Sarkorian Mines  ♦  Other Side of Threshold  ♦  Pitaxian Wine Cellar  ♦  Place of Calling  ♦  Place of Execution  ♦  Pulura's Fall  ♦  Rasping Rifts  ♦  Ravaged Long House  ♦  Reliable Redoubt  ♦  Rotten Guttery  ♦  Ruins of Ashberry Hamlet  ♦  Sacred Lands  ♦  Scrubland by a Bend in the River  ♦  Sevalros's Lair  ♦  Shadow World  ♦  Shield Maze  ♦  Shrine of Sacrilege  ♦  Shrine of the Three  ♦  Silken Thread Atelier  ♦  Spinner of Nightmare's Den  ♦  Temple of the Good Hunt  ♦  Ten Thousand Delights  ♦  Terendelev's Lair  ♦  The Enigma  ♦  Thieflings Hideout  ♦  Threshold  ♦  Threshold (Inevitable Excess)  ♦  Tirabade Residence  ♦  Topaz Solutions  ♦  Trap for the Other  ♦  Underground Caves of Kenabres  ♦  Underground Floor of the Chief's House  ♦  Underground Hideout  ♦  Upper City  ♦  Valley of Temples  ♦  Vicinity of the Defender's Heart  ♦  wedding meadow  ♦  Wintersun  ♦  Worldwound



Tired of anon posting? Register!
    • Anonymous

      Because there's no consolidated information on this anywhere:

      * Go into Heart of Mystery in Chapter 3, it will begin to unlock the Ghost that will put the other puzzle locations on your map as well as put portals into the other quest locations to move back to the Heart of Mystery.
      * Heart of Mystery is the LAST thing you need to do in "Secrets of Creation"
      * Secrets of Creation completes after Chapter 3.
      * Some puzzles are NOT completable/Areas are Inaccessible till after Chapter 3, don't focus on this in Chapter 3.
      * Core of the Riddle is the ONLY one of the 4 puzzles available in Chapter 3, the rest cannot be completed till after.
      * You're required to complete 4 puzzles before Heart of Mystery (No Particular Order Below):

      ** Final Veil - South West Quadrant of the World Map in the Wounded Lands.
      *** Slabs in Bone Hills - Only Accessible after Chapter 3
      *** Check the notes on the bone hills map: https://pathfinderwrathoftherighteous.wiki.fextralife.com/Bone+Hills - Requires a DC45 Perception Check to Find.
      *** Bone Hills is just West of Final Veil along the same Road.

      ** Core of the Riddle - East of the "Gray Road" Marker on the map, JUST slightly South West of Treasonhome Outpost
      *** Slabs from Ravaged Long House - South of the "Gray Road" Marker, Just West of Terendelev's Lair, Slightly North West of "Lands of Yath Watch Outpost"
      *** Both Available in Chapter 3

      ** Legacy of the Ancients - South West across the Chasm from "Camp on the Ferry Outpost", Along the Road South West of Ivroy Sanctum
      *** Slabs from Place of Execution - North West of Pulura Falls, West of Blackwater. Requires a mid 30 DC perception check.
      *** Place of Execution is NOT available in Chapter 3 even though Legacy of Ancients is.

      ** Forgotten Secrets - Far South Central on the world map, around the Winged Wood. Area is not accessible till after Chapter 3.
      *** Slabs from Shrine of Sacrilege - South West of Drezen, JUST North West (Across the Chasm) of "Stone Maze" outpost. - West out of Lost Chapel and Immediately South.
      *** Shrine is accessible in Chapter 3 but the place to put the tiles is not.

      • Anonymous

        If you take the "The one most worth is already here" bluff option and succeed, and proceed to wait several times, Areshkagal will leave due to the paradox of the One Most Worthy both being present and not present at the same time.

        • Anonymous

          Can someone explain the logic of these puzzles? I get that its dominoes, but there are multiple solutions to make all the tiles fit.

          The only thing that I figured out is that the symbols on the "outside" area (where you place 1 symbol blocks) that are touching the "inside" area (where you place two symbol blocks) must match the furthest symbol in a straight line on the "inside" area. However, in one of the puzzles, this logic is not the case for one block.

          • Anonymous

            If you completed Nenio's quest before, you can show the Areshkagal copy the mask of nothing and order her to leave. After you wait several time, she will disappear due to the contradictory orders she received and you will finish the quest as usual.

            • Anonymous

              After you complete the puzzle, a portal to "Secrret Passage" opens. If you've completed Nenio's quest and are wearing Areshkagal's mask, you want to take it off BEFORE going in the portal.

              And guess who's here? Areshkagal.

              Areshkagal: "One most worthy. You are late." The sphinx's voice is tranquil and unchanging. Her masked gaze stares out indifferently somewhere above your head. "We've been waiting for you a long time, but the age of the Earthfall has ended, and along with it, our patience."

              Areshkagal: "The secrets of Creation will remain unknown. Leave."

              You can go through the various dialogs. There are a lot of (Chaotic) choices, some of which require the Trickster path. Others require moderate to high Bluff. Sooner or later you will have to choose [Attack] to get anything out of this encounter.

              This aspect of Areshkagal has relatively low AC, decent SR, Energy resistance 20 Electricity, 10 Acid/cold/fire, and is immune to poison, electricity, and being prone.

              Dispatch pseudo-Areskagal and your friendly Ancient Ghost appears and says, "I have been imprisoned by that cursed sphinx for thousands of years, but now I am finally free. There will be no more encounters with wandering travellers. I will never again have to lure them into a trap with the promise of great mysteries. I must reward you for my freedom, adventurer. Although I have been dead for thousands of years, I was once a thief, and a goo dthief always has some loot stashed away. Take this as a token of my gratitude."

              Gained 5760 XP
              Items received: Mask of the Most Worthy -

              You can then exhaust his dialog and learn how the ghost fits into the story. it ties in to the Storyteller's quests.

            Load more
            ⇈ ⇈