Heavy Flail is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Heavy Flails are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.

This page covers a list of all the Heavy Flails featured in Pathfinder: Wrath of the Righteous.

 

All Heavy Flails in Pathfinder: Wrath of the Righteous

 

 


Quick Search of All Heavy Flails in Pathfinder: Wrath of the Righteous

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Vanguard

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +1 This +1 corrosive heavy flail grants the wielder immunity to diffcult terrain.

Overthrow

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +5 If the wielder of this +5 speed flail has the Trip feat, each round the first successful hit it lands also attempts to trip the target.

The End

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +5 This +5 anarchic vicious heavy flail deals divine damage instead of physical, bypassing any damage reduction, resistance or immunity the target may posses.

Tyranny of Mind

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +2 This +2 heavy flail can be safely wielded only by non-good characters. Each time the wielder of this weapon lands a hit with it, the enemy has to pass a Will saving throw (DC 13)

Heavy Flail of Weakness

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +1 Whenever the wielder of this +1 cold iron heavy flail confirms a critical hit with it, the target suffers a -1 penalty on attack rolls for 1 round.

Merry-Go-Round

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +1 Whenever this +1 heavy flail misses an attack, the next attack its wielder makes, no matter if it hits or misses, deals additional 1d6 bludgeoning damage.

Pure Savagery

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +3 This +3 cruel heavy flail deals 1d12 damage instead of 1d10 and has piercing/bludgeoning damage instead of bludgeoning. It also grants its wielder a +4 competence bonus on Persuasion skill checks made to intimidate.

Eternal Winter

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +5 Whenever the wielder of this +5 greater frost heavy flail confirms a second critical hit against the same enemy, the enemy must pass a Fortitude saving throw (DC 35) or become instantly shattered.

Heavy Flail of the Faultless Daybreak

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +3 Whenever you are flanking an enemy while wielding this +3 heavy flail you deal additional 1d6 sacred damage per 2 flanking allies.

Heavy Flail of the Faultless Daybreak (Altered)

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +3 This is a +3 radiant heavy flail. Each time the wielder confirms a critical hit, an enemy is affected with a Burst With Light effect. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Each round it tries to pass Will saving throw (DC 20) against the effect, if the save was successful, the damage is halved. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage.

Sanguineous Sundown

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +3 This is a +3 radiant heavy flail. Each time the wielder confirms a critical hit, an enemy is affected with a Burst With Light effect. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. Each round it tries to pass a Will saving throw (DC 20) against the effect, if the save was successful, the damage is halved. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage.

Triumphant Noontide

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +3 This +3 heavy flail deals an extra 1d10 points of holy damage on a successful critical hit. If the weapon's critical multiplier is x3, add an extra 2d10 points of holy damage instead, and if the multiplier is x4, add an extra 3d10 points of holy damage.

Hope Crusher

Martial 19-20(x2) 10 lbs 2 ft Melee 1d10 (Bludgeoning) +3 Whenever the wielder of this +3 speed heavy flail damages an opponent with this weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +8). This extra enhancement bonus goes away upon switching the target, if the opponent dies or when the battle ends.



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    • Anonymous

      There is another unique Heavy Flail called Hope Crusher, and can be found on a demon when you return to the Nexus from the Colyphyr Mines at the end of act 4. The description is the following: Whenever the wielder of this +3 speed heavy flail damages an enemy with this weapon, its enchancement bonus increases by +1 when making attacks against that opponent (to a maximum total enchancement bonus of +8). This extra enchancement bonus goes away upon switching the target, if the opponent dies or the battle ends.

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