Heavy Pick is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Heavy Picks are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.
This page covers a list of all the Heavy Picks featured in Pathfinder: Wrath of the Righteous.
All Heavy Picks in Pathfinder: Wrath of the Righteous
Quick Search of All Heavy Picks in Pathfinder: Wrath of the Righteous
Name |
Proficiemcy |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Kneesplitter |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +2 | This is a +1 cold iron ghost touch weapon. |
Demolisher |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +1 | This weapon is a +1 adamantine construct bane heavy pick. |
Bulky Pick |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +1 | Whenever this +1 heavy pick confirms a critical hit on an enemy, the enemy becomes fatigued for 1d3 rounds. |
Rabid Underdog |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +2 | This +2 heavy pick allows its wielder to automatically confirm critical hits against Large and bigger creature. |
Mad Sculptor |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | Whenever the wielder of this +3 bane construct heavy pick is engaged in melee by 2 or more enemies, his attacks with this weapon deal additional 1d6 precision damage. |
Dreadful Onslaught |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +5 | Whenever the wielder of this +5 unholy heavy pick charges at en enemy, the enemy suffers 2d6 bludgeoning damage and must pass a Reflex saving throw (DC 27) or suffer a -2 penalty on all saving throws for 1d3 rounds. |
Spiteful Mockery |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +5 | This +5 cruel flaming burst heavy pick allows its wielder to cast Prediction of Failure once per day as a 20th level wizard. |
Ashwood Pole Heavy Pick |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | This +3 weapon was made for commander who didn't like to be in the front line. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonues to AC, attack and damage for 1 round. |
Ashwood Pole Heavy Pick (Weapon) |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | This +4 weapon, it works the best in the hand of a person who likes to think and plan ahead. It uses an Intelligence modifier as a damage bonus, you also use your Intelligence bonus for attacks instead of Strength. |
Ashwood Pole Heavy Pick (Altered) |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | Whenever the wielder of this +3 weapon lands a hit, it scorches the enemy a bit. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. The affected creature suffers 1 d4 unholy damage for each scorch. |
Finger of the Heiress |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | This +3 weapon was made for a commander who didn't like to be in the front line. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. |
Death's Consonant |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | This +4 weapon, it works the best in the hand of a person who likes to think and plan ahead. It uses an Intelligence modifier as a damage bonus, you also use your Intelligence bonus for attacks instead of Strength. |
Dead Bough |
Martial | 20(x4) | 6 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | Whenever the wielder of this +3 weapon lands a hit, it scorches the enemy a bit. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. if the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. The affected creature suffers 1d4 unholy damage for each scorch. |
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