Hellknights Order in Pathfinder: Wrath of the Righteous





Order of the Chain

Hellknights of the Chain value social order and responsibility, seeking to root out anarchists and fugitives. They have reputations as relentless hunters who drag lawbreakers away in chains. These Hellknights keep meticulous count of the number of criminals they’ve brought to justice; they never abandon the pursuit of a fugitive, and they believe everyone has a specific, crucial role to play in society.

At 1st level you gain a +2 bonus to CMB and CMD. This bonus increases by +1 at 5th and 9th level.

Order of the Gate

Order of the Gate Hellknights seek to curb and prevent lawlessness through magic and manipulation. They have reputations as mysterious, emotionless, and sometimes cruel magic-users. Many are convinced that the Order of the Gate’s Hellknights are spying on them or already know their secrets. Sometimes this fear is true, as the order’s members prefer preventing crime to punishing it and often use manipulation, information-gathering, and spying to further their agenda.

While a Hellknight of the Gate wears armor, he reduces the arcane spell failure chance by 5% at 1st level, 10% at 5th and 20% at 9th level.

Order of the Godclaw

Order of the Godclaw Hellknights enforce law with a crusader’s zeal, going where they’re needed most in the fight against the forces of chaos. They know no bounds or borders in the quest for absolute order. To Hellknights of the Godclaw, the cause of order is a holy mandate for which they will travel far to battle chaos in lands that know little of civilization. To others, these Hellknights’ faith is likely inexplicable—some believe the members of the order are experts in all five individual faiths or even that they are heretics.

At 1st level you gain an aura which you can use 3 times per day. It lasts 1 minute and grants all allies in a 30 feet radius a +1 moral bonus to AC, attack and damage rolls against chaotic enemies. This bonus increases by +1 at 5th and 9th level.

Order of the Nail

Order of the Nail Hellknights idealize civilized societies and seek to unite all people in advancing that cultural baseline. In fact, the Order of the Nail’s members preach that anyone who doesn’t embrace their own culture is a criminal and heathen who must be destroyed. The order’s members idealize the lifestyles and challenges of frontier settlers, no matter the displacement, indignation, or cruelty they might visit on those who were there before.

At 1st level, a Hellknight selects a creature type from the ranger favored enemies list. He gets a +2 bonus on weapon attack and damage rolls against them. At 5th level and 9th level this bonus increases by additional +2.

Order of the Pyre

Hellknights of the Order of the Pyre seek to combat outlandish faiths and beliefs, preventing them from gaining purchase in the Inner Sea region. They are cult hunters first and foremost, but also fight to repress other philosophies they deem dangerous. These Hellknights hate and vocally condemn cultists, priests of rare religions, and followers of mystical orders.

At 1st level, whenever you receive fire damage, you gain fast healing 5 for the number of rounds equal to your level in this prestige class. At 5th level you gain fast healing 10 and at 9th level you gain fast healing 15 instead.

Order of the Rack

Order of the Rack Hellknights hate wastefulness of both thought and deed. They crush pointless dreams, end rebellions, and trample frivolous or dangerous inventions. They also closely observe individuals, seeking hints of destructive ambitions and wasteful vices, and are skilled at destroying seditious writing and strange inventions.

Three times per day as a standard action you can target a single creature. That creature must pass a Will saving throw (DC 10 + level in this prestige class + your Charisma bonus) or become unable to cast spells for a number of rounds equal to caster level in this prestige class. At 5th and 9th levels you gain one additional use of this ability. The same effect occurs when you score a critical hit.

Order of the Scourge

Hellknights of the Scourge seek out corruption within order and laws not fit for the lawful. They question and seek to determine the difference between what is legal and what is for the greater good—owing allegiance to no one nation or ruler. Their quests for order often take them places that other Hellknights cannot tread, both physically and philosophically. As a result, their commitment to the Measure and the Chain must be beyond reproach.

Whenever you land a killing blow, all enemies in a 15 feet radius suffer a -2 penalty on Will saving throws for 3 rounds. This penalty increases to -3 at 5th and -4 at 9th level.


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