Hellknight Signifer Abilities in Pathfinder: Wrath of the Righteous covers all the special abilities, be it passive or active, that one of the thirteen Prestige Classes of the game possesses. 

 

 

Hellknight Signifer Class Features/Abilities

Order

A character must choose one Hellknight order to join at 1st level. The choice of order determines what disciplines the character gains later access to.

Weapon and Armor Proficiency

A Hellknight signifer gains proficiency with heavy armor.

Hellknight Signifer Spellcasting

At 1st level, and at every level thereafter, a Hellknight signifer gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain any other benefit a character of that class would have gained, except for additional spells per day, spells known, an an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Hellknight signifer, he must decide to which class he adds the new level for the purposes of determining spells per day.

 

Arcane Armor Expertise

At 2nd level, if a Hellknight signifer has the Arcane Armor Training feat, he gains Arcane Armor Mastery as a bonus feat.

Signifer Armor Training

At 3rd level, while a Hellknight signifer wears armor, he reduces the armor check penalty by 1 (to a minimum of 0), and reduces the arcane spell failure chance by 5%.

At 8th level, he reduces his armor check penalty by an additional 1, and reduces his arcane spell failure chance by an additional 5%.

Additionally, a Hellknight signifer's speed is not reduced by wearing medium or heavy armor.

Assiduous Gaze

At 4th level, a Hellknight signifer gains the assiduous gaze ability. He can use it for the number of rounds equal to his class level once per day. He gains the benefits of True Seeing for the duration.

At 7th level, a Hellknight signifer can use this ability two times per day.

 

Discern Lies

At 6th level, a Hellknight signifer gains a +2 bonus on saving throws against spells of illusion school.

Infernal Resilience

At 9th level, a Hellknight signifer gains DR 5/chaotic and becomes immune to poison.

Diabolic Harbinger

At 10th level, while wearing his signifer mask, a Hellknight signifer is immune to blindness, gazes, and vision-based effects and gains +2 bonus on all Persuasion skill checks .

 




Tired of anon posting? Register!
Load more
⇈ ⇈