Hold Monster, Mass

hold monster mass enchantment icon spell pathfinder wrath of the righteous wiki guide 65px

This spell functions like Hold Person, except it targets all hostile livin' creatures within a 30-foot radius from the target and holds and living creature that fails it's Will save.

TARGET

target center creature aoe enemy pathfinder wrath of the righteous wiki guide 75px
All enemies within a 30 foot burst, centered on target creature within medium range.

DURATION

1 round/ level, can save each round

SAVING THROW

Will negates (save each round)

SPELL RESISTANCE

Affected by target's spell resistance

SPELL DESCRIPTORS

Mind-Affecting, Compulsion

CASTING TIME

Standard action

Hold Monster, Mass is an Enchantment Spell in Pathfinder: Wrath of the Righteous. Hold Monster, Mass is a level 9 Spell from the Enchantment school. Other school categories include Enchantment SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Hold Monster, Mass Information

Spell Details:

  • Target:
    target center creature aoe enemy pathfinder wrath of the righteous wiki guide 75px
    All enemies within a 30 foot burst, centered on target creature within medium range.
  • Duration: 1 round/ level, can save each round
  • Saving Throw: Will negates (save each round)
  • Spell Resistance: Affected by target's spell resistance
  • Spell Descriptors: Mind-Affecting, Compulsion
  • Casting Time: Standard action
  • Spell Effect: This spell functions like Hold Person, except it targets all hostile livin' creatures within a 30-foot radius from the target and holds and living creature that fails its Will save.

    The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round, the subject may attempt a new saving throw to end the effect.

 

How to Acquire Hold Monster, Mass

Light can be obtained by the following classes:

Hold Monster, Mass can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Hold Monster, Mass Tips & Notes

  • Notes and tips go here...

 

 
Pathfinder: Wrath of the Righteous All Enchantment Spells
Aid  ♦  Avenger's Blessing  ♦  Bane (Spell)  ♦  Bless  ♦  Blessing Of Luck and Resolve  ♦  Blessing of Luck and Resolve, Mass  ♦  Burst of Glory  ♦  Cacophonous Call  ♦  Cacophonous Call, Mass  ♦  Castigate  ♦  Castigate, Mass  ♦  Challenge Evil  ♦  Charm Whatever  ♦  Cloak of Dreams  ♦  Command  ♦  Command Undead  ♦  Confusion  ♦  Constricting Coils  ♦  Crushing Despair  ♦  Daze  ♦  Deep Slumber  ♦  Dominate Animal  ♦  Dominate Monster  ♦  Dominate Person  ♦  Euphoric Tranquility  ♦  Feeblemind  ♦  Forced Repentance  ♦  Good Hope  ♦  Greater Command  ♦  Haze of Dreams  ♦  Heroes Never Surrender  ♦  Heroic Invocation  ♦  Heroism  ♦  Heroism, Greater  ♦  Hideous Laughter  ♦  Hold Animal  ♦  Hold Monster  ♦  Hold Person  ♦  Hold Person, Mass  ♦  Holy Hymn  ♦  Hypnotism  ♦  Insanity  ♦  Instant Enemy  ♦  Litany of Eloquence  ♦  Litany of Madness  ♦  Mind Fog  ♦  Mortal Terror  ♦  Ode to Miraculous Magic  ♦  Optimistic Smile  ♦  Overwhelming Grief  ♦  Overwhelming Presence  ♦  Power Word Blind  ♦  Power Word Kill  ♦  Power Word Stun  ♦  Prayer  ♦  Primal Regression  ♦  Rage (Spell)  ♦  Revolt  ♦  Second Breath  ♦  Serenity  ♦  Sleep  ♦  Song of Discord  ♦  Unbreakable Heart  ♦  Waves of Ecstasy

 




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    • Anonymous

      Seems like every late game monster is immune to this at a point. Developers make some dumb ass decisions. Imagine spenign 300 hours perfecting a build and your build focuses on making Hold monster/ enchantment spells as powerful as possible ONLY TO HAVE DEVELOPERS MAKE EVERYTHING IMMUNE TO THEM LATER.
      The developers not smart enough to give players a feat /spell/ability to remove these. No dispel does not remove their immunities. You can use it 100 times and you can remove other things. But late game enemies just have permanent protections from **** that you can do nothing about.

      Baldurs Gate 2 had smarter developers. Because they would give enemies protections but at least they gave players spells and abilities to overcome them. Enemy has immunity to this or that... strip it way with your spell removal spells and then after hit them with your choosen spell.

      WorR really just pisses me off as I got to late game.
      (legend path, with Overpowering Mage-sorceror) with Alchemist to increase his charisma by 8 more and a few levels into Loremaster for this or that.

      • Anonymous

        Developers stupidly made all late game monsters immune to this without giving players a way to remove their immunities or spell protections so it can work on them,.. stupid when a player invest their build into focusing on these things only for them to be useless later.

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