Hunter is a class in Pathfinder: Wrath of the Righteous. Hunters focus on fighting alongside their trusted animal companion. They can cast a variety of nature spells and may take on the aspects of beasts.

 

"Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions."

  

Hunter Information

Stats

  • Alignment Requirement: Any
  • Hit Die: +5
  • Skill Points per Level: 4
  • Level 1 Base Attack Bonus: +0

Skills

 

Hunter Features

 

Hunter Video Guide

 

 
 
 
 
 
 
 
 
 

 

 

Hunter Archetypes

 

Divine Hunter (Hunter)

Bonus: Deity Selection, Domain Selection

Penalty: No Teamwork Feats, 

Urban Hunter

Bonus: Captor, Animal Insight, Frightful Ferocity

Penalty: No Teamwork Feats, 

Colluding Scoundrel

Bonus: Backstabber and Master Backstabber

Penalty: No animal focus,

 

Wandering Marksman

Bonus: Planned Distraction, Self-Reliance, Emergency Swap, Imminent Attack

Penalty: No Teamwork feats, No Hunter Tactics

Divine Hound

Bonus: Dog companion, Judgment, Second Judgment

Penalty: No Animal Focus, Master Hunter

 

Hunter Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 +2 0 Animal Companion, Animal Focus, Nature Sense
Level 2 +1 +3 +3 0 Precise Companion
Level 3 +2  +3 +3 +1 Teamwork Feat, Hunter Tactics
Level 4 +3  +4 +4 +1  
Level 5  +3 +4 +4 +1  
Level 6 +4  +5 +5 +2 Teamwork Feat
Level 7 +5  +5 +5 +2  
Level 8  +6/+1 +6 +6 +2 Animal Focus
Level 9  +6/+1 +6 +6 +3 Teamwork Feat
Level 10  +7/+2 +7 +7 +3 Raise Animal Companion
Level 11  +8/+3 +7 +7 +3  
Level 12  +9/+4 +8 +8 +4 Teamwork Feat
Level 13  +9/+4 +8 +8 +4  
Level 14  +10/+5 +9 +9 +4  
Level 15  +11/+6/+1 +9 +9 +5 Teamwork Feat
Level 16  +12/+7/+2 +10 +10 +5  
Level 17  +12/+7/+2 +10 +10 +5 One with the Wild
Level 18  +13/+8/+3 +11 +11 +6 Teamwork Feat
Level 19  +14/+9/+4 +11 +11 +6  
Level 20  +15/+10/+5 +12 +12 +6 Master Hunter

 

Hunter Abilities

 

Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

Weapon and Armor Proficiency

A hunter is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields).

Precise Companion

At 2nd level, a hunter chooses either Precise Shot or  Outflank as a bonus feat. She does not need to meet the prerequisites for this feat.

Hunter Tactics

At 3rd level, the hunter automatically grants her teamwork feats to her animal companion. The companion doesn't need to meet the prerequisites of these teamwork feats.

 

Second Animal Focus

At 8th level, whenever a hunter uses her animal focus ability, she selects two different animal aspects for herself instead of one, and can assign two aspects to her companion instead of one.

Raise Animal Companion

At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.

One with the Wild

At 17th level, the hunter's animal companion are 6 respected or even feared by other animals. The hunter and her companion can attempt to demoralize all animals in 30 feet radius as a swift action, as if using dazzling display.

Master Hunter

At 20th level, a hunter becomes a master hunter. He gains the ability to receive the animal focus benefits any amount of times per day.

 

Teamwork Feat

At 3rd level and every 3 levels thereafter, the hunter gains a bonus teamwork feat in addition to those gained from normal advancement. The hunter must meet the prerequisites of the selected bonus teamwork feat.

Raise Animal Companion

At 10th level, a hunter gains raise animal companion as a spell-like ability. At 16th level, this functions as resurrection instead of raise dead, but otherwise operates as normal.

Nature Sense

A hunter gains a +2 bonus on Lore (Nature) checks.

 

Animal Focus

At 1st level, the hunter can grant an animal aspect to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way remains in effect until the hunter changes it. If the hunter's animal companion is dead, the hunter can apply her companion's animal focus to herself instead Of her animal companion. Additionally, a hunter can take on the aspect of an animal as a swift action. She gets the same benefits as the current animal companion focus. The hunter can use this ability for a number Of minutes per day equal to her level. This duration does not need to be consecutive, but must be spent in I-rninute increments.

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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