Incense |
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An Incense Synthesizer learns a number of alchemical tricks, called incenses, which grant ally powers or weaken foes. At 3rd level, an Incense Synthesizer learns one incense. At 6th, 9th, 12th, 15th, and 18th, the incense synthesizer learns new incense. An Incense Synthesizer cannot select an incense more than once unless noted otherwise. |
Incense is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.
Incense Information
Type:
Incense Possible Selections
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Incense fog area increases to 30 feet around Incense Synthesizer |
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An affected enemy receives a -2 alchemical penalty on saving throws against poisons. You can gain Toxic Incense up to 3 times. Its effects stack. |
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An affected enemy receives a -2 alchemical penalty on saving throws against mind-affecting effects. You can gain Unsettling Fog up to 3 times. Its effects stack. |
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An affected ally receives a +2 alchemical bonus on saving throws against mind-affecting effects. You can gain Clarifying Incense up to 3 times. Its effects stack. |
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An affected ally receives a +2 alchemical bonus on saving throws against fear effects. You can gain Rallying Incense up to 3 times. Its effects stack. |
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An affected ally receives a +1 alchemical bonus on attack and weapon damage rolls You can gain Improved Incense up to 3 times. Its effects stack. |
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An affected ally receives a +2 alchemical bonus on saving throws against poisons. You can gain Neutralizing Incense up to 3 times. Its effects stack. |
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An affected ally receives concealment (20% miss chance). |
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Any undead creatures and evil outsiders who enter the area of incense fog must succeed at a Fortitude save or become alchemically sickened for 1d4 rounds. The DC of this save is equal to 10 + half the alchemist's level + the alchemist's Intelligence modifier. |
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Any undead creatures and evil outsiders who enter the area of incense fog must succeed at a Fortitude save or become alchemically nmauseated and alchemically sickened for 1d4 rounds. If the save succeeds, the opponent is only be alchemical sickened for 1d4 rounds. The DC of this save is equal to 10 + half the alchemist's level + the alchemist's Intelligence modifier. |
How to Acquire Incense
Incense can be obtained by the following Classes:
Incense can be cast by using the following Items:
Incense Tips & Notes
- The length of each Incense charge is similar to the length of a Bardsong. With a similar amount of charges.