Incense

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An Incense Synthesizer learns a number of alchemical tricks, called incenses, which grant ally powers or weaken foes. At 3rd level, an Incense Synthesizer learns one incense. At 6th, 9th, 12th, 15th, and 18th, the incense synthesizer learns new incense. An Incense Synthesizer cannot select an incense more than once unless noted otherwise.

Incense is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Incense Information

Type:

 

Incense Possible Selections

Name

Description

Incense Fog - Increased Range

Incense fog area increases to 30 feet around Incense Synthesizer

Incense Fog - Toxic Incense

An affected enemy receives a -2 alchemical penalty on saving throws against poisons.

You can gain Toxic Incense up to 3 times. Its effects stack.

Incense Fog - Unsettling Fog

An affected enemy receives a -2 alchemical penalty on saving throws against mind-affecting effects.

You can gain Unsettling Fog up to 3 times. Its effects stack.

Incense Fog - Clarifying Incense

An affected ally receives a +2 alchemical bonus on saving throws against mind-affecting effects.

You can gain Clarifying Incense up to 3 times. Its effects stack.

Incense Fog - Rallying Incense

An affected ally receives a +2 alchemical bonus on saving throws against fear effects.

You can gain Rallying Incense up to 3 times. Its effects stack.

Incense Fog - Improved Incense

An affected ally receives a +1 alchemical bonus on attack and weapon damage rolls

You can gain Improved Incense up to 3 times. Its effects stack.

Incense Fog - Neutralizing Incense

An affected ally receives a +2 alchemical bonus on saving throws against poisons.

You can gain Neutralizing Incense up to 3 times. Its effects stack.

Incense Fog - Thick Fog

An affected ally receives concealment (20% miss chance).

Incense Fog - Sacred Incense

Any undead creatures and evil outsiders who enter the area of incense fog must succeed at a Fortitude save or become alchemically sickened for 1d4 rounds. The DC of this save is equal to 10 + half the alchemist's level + the alchemist's Intelligence modifier.

Incense Fog - Sacred Incense, Greater

Any undead creatures and evil outsiders who enter the area of incense fog must succeed at a Fortitude save or become alchemically nmauseated and alchemically sickened for 1d4 rounds. If the save succeeds, the opponent is only be alchemical sickened for 1d4 rounds. The DC of this save is equal to 10 + half the alchemist's level + the alchemist's Intelligence modifier.

 

How to Acquire Incense

Incense can be obtained by the following Classes:

 

Incense can be cast by using the following Items:

 

Incense Tips & Notes

  • Notes & Tips go here

 

 

 




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