Inquisitor Spells in Pathfinder: Wrath of the Righteous covers a list of all Spells available for the Inquisitor Class. The Magical Power of the Inquisitor comes from their faith. Each Class has its own set of spells with some over-lapping through different classes. Common Classes with spell paths include the SorcererShamanClericWizardOracle, and Witch classes. Spells are also sorted into different schools. These are sorted into other school categories include Abjuration ConjurationIllusion, DivinationEnchantmentEvocationTransmutation, and Necromancy Spells.

Below you will find information on each Inquisitor Spells, their effects and level requirements.

 

Inquisitor Spells

Lvl 0
Lvl 1
Lvl 2
Lvl 3
Lvl 4
Lvl 5
Lvl 6

 

Cantrips

daze spell pathfinder wrath of the righteous wiki guide 64pxDaze

Enchantment

 

resistance spell pathfinder wrath of the righeous wiki guide 64pxResistance

Abjuration

 

light spell pathfinder wrath of the righteous wiki guide 64pxLight

Evocation

 

acid splash spell pathfinder kingmaker wiki guide 64pxAcid Splash

Conjuration

 

disrupt undead spell pathfinder kingmaker wiki guide 64pxDisrupt Undead

Necromancy

 

virtue transmutation spell icon pathfinder wrath of the righteous wiki guideVirtue

Transmutation

 

guidance divination icon spell pathfinder wrath of the righteous wiki guide 65pxGuidance

Divination

 

divinezapDivine Zap

Divination

 

dismissspellDismiss Spell

Abjuration

 

 

Level 1

bane enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minBane

Enchantment

 

bless enchantment spell icon pathfinder wrath of the righteous wiki guideBless

Enchantment

 

cause fear spell pathfinder wrath of righteous wiki guide 64pxCause Fear

Necromancy

 

cure light wounds conjuration icon azata mythic spell pathfinder wrath of the righteous wiki guide 65pxCure Light Wounds

Conjuration

 

divine favor evocation spell icon pathfinder wrath of the righteous wiki guideDivine Favor

Evocation

 

doom necromancy spell icon pathfinder wrath of the righteous wiki guideDoom

Necromancy

 

ear piercing scream spell pathfinder wrath of the righteous wiki guide 64pxEar-Piercing Scream

Evocation

 

expeditioous retreat transmuation icon spell pathfinder wrath of the righteous wiki guide 65px minExpeditious Retreat

Transmutation

 

inflict light wounds necromancy icon azata mythic spell pathfinder wrath of the righteous wiki guide 65pxInflict Light Wounds

Necromancy

 

protection from alignment abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minProtection from Alignment

Abjuration

 

remove fear abjuration spell icon pathfinder wrath of the righteous wiki guideRemove Fear

Abjuration

 

shield of faith abjuration spell icon pathfinder wrath of the righteous wiki guideShield of Faith

Abjuration

 

stunning barrier abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStunning Barrier

Abjuration

 

true strike divination icon spell pathfinder wrath of the righteous wiki guide 65px minTrue Strike

Divination

 

haze of dreams enchantment spell icon pathfinder wrath of the righteous wiki guideHaze of Dreams

Enchantment

 

command enchantment icon azata mythic spell pathfinder wrath of the righteous wiki guide 65pxCommand

Enchantment

 

magic weapon transmutation spell icon pathfinder wrath of the righteous wiki guideMagic Weapon

Transmutation

 

 

Level 2

aid enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minAid

Enchantment

 

blessing of luck and resolve enchantment spell icon pathfinder wrath of the righteous wiki guideBlessing of Luck and Resolve

Enchantment

 

boneshaker spell pathfinder wrath of the righteous wiki guide 64pxBoneshaker

Necromancy

 

castigate enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minCastigate

Enchantment

 

cure moderate wounds icon conjuration spell pathfinder wrath of the righteous wiki guide 65pxCure Moderate Wounds

Conjuration

 

delay poison conjuration spell icon pathfinder wrath of the righteous wiki guideDelay Poison

Conjuration

 

effortless armor transmutation spell icon pathfinder wrath of the righteous wiki guideEffortless Armor

Transmutation

 

find traps divination spell icon pathfinder wrath of the righteous wiki guideFind Traps

Divination

 

inflict moderate wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxInflict Moderate Wounds

Necromancy

 

invisibility spell pathfinder kingmaker wiki guide 64pxInvisibility

Illusion

 

protection from alignment communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Alignment, Communal

Abjuration

 

removeparalysisRemove Paralysis

Conjuration

 

resist energy spell pathfinder wrath of the righteous wiki guide 64pxResist Energy

Abjuration

 

restoration lesser icon spell pathfinder wrath of the righteous wiki guide 65px minRestoration, Lesser

Conjuration

 

see invisibility spell pathfinder wrath of the righteous wiki guide 64pxSee Invisibility

Divination

 

hold person spell pathfinder wrath of the righteous wiki guide 64pxHold Person

Enchantment

 

magic weapon transmutation spell icon pathfinder wrath of the righteous wiki guideAlign Weapon

Transmutation

 

 

Level 3

litany of eloquence enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minLitany of Eloquence

Enchantment

 

litany of entanglement conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minLitany of Entanglement

Conjuration

 

cure serious wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Serious Wounds

Conjuration

 

delay poison communal conjuration icon spell pathfinder wrath of the righteous wiki guide 65px minDelay Poison, Communal

Conjuration

 

dispel magic abjuration icon spell pathfinder wrath of the righteous wiki guide 65pxDispel Magic

Abjuration

 

fester necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minFester

Necromancy

 

heroism spell pathfinder wrath of the righteous wiki guide 64pxHeroism

Enchantment

 

inflict serious wounds icon necromancy spell pathfinder wrath of the righteous wiki guide 65pxInflict Serious Wounds

Necromancy

 

magical vestment transmutation spell icon pathfinder wrath of the righteous wiki guideMagical Vestment

Transmutation

 

prayer enchantment spell icon pathfinder wrath of the righteous wiki guidePrayer

Enchantment

 

protection from energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Energy

Abjuration

 

remove curse spell pathfinder wrath of the righteous wiki guide 64pxRemove Curse

Abjuration

 

remove disease conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxRemove Disease

Conjuration

 

resist energy communal abjuration spell icon pathfinder wrath of the righteous wiki guideResist Energy, Communal

Abjuration

 

searing light evocation spell icon pathfinder wrath of the righteous wiki guideSearing Light

Evocation

 

see invisibility spell pathfinder wrath of the righteous wiki guide 64pxSee Invisibility, Communal

Divination

 

greater magic weapon transmutation spell icon pathfinder wrath of the righteous wiki guideGreater Magic Weapon

Transmutation

 

 

Level 4

neutralize poison conjuration spell icon pathfinder wrath of the righteous wiki guideNeutralize Poison

Conjuration

 

chaos hammer evocation spell icon pathfinder wrath of the righteous wiki guideChaos Hammer

Evocation

 

crusaders edge transmutation spell icon pathfinder wrath of the righteous wiki guideCrusader's Edge

Transmutation

 

cure critical wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Critical Wounds

Conjuration

 

death ward necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxDeath Ward

Necromancy

 

divine power evocation spell icon pathfinder wrath of the righteous wiki guideDivine Power

Evocation

 

fear spell pathfinder wrath of the righteous wiki guide 64pxFear

Necromancy

 

forced repentance enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minForced Repentance

Enchantment

 

freedom of movement abjuration spell icon pathfinder wrath of the righteous wiki guideFreedom of Movement

Abjuration

 

holysmiteHoly Smite

Evocation

 

inflict critical wounds necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxInflict Critical Wounds

Necromancy

 

greater invisibility pathfinder wotr wiki guide 64pxGreater Invisibility

Illusion

 

orderswrathOrder's Wrath

Evocation

 

protection from energy communal 2 abjuration spell icon pathfinder wrath of the righteous wiki guideProtection from Energy, Communal

Abjuration

 

restoration conjuration spell icon pathfinder wrath of the righteous wiki guideRestoration

Conjuration

 

stoneskin abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin

Abjuration

 

unholy blight evocation icon spell pathfinder wrath of the righteous wiki guide 65px minUnholy Blight

Evoication

 

burst of glory enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minBurst of Glory

Enchantment

 

dismissall abjuration spell icon pathfinder wrath of the righteous wiki guideDismissal

Abjuration

 

hold monster enchantment icon spell pathfinder wrath of the righteous wiki guide 65pxHold Monster

Enchantment

 

 

Level 5

chains of light spell pathfinder kingmaker wiki guide 64pxChains of Light

Conjuration

 

break enchantment spell pathfinder wrath of the righteous wiki guide 64pxBreak Enchantment

Abjuration

 

castigate mass enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minCastigate, Mass

Enchantment

 

cure light wounds conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Light Wounds, Mass

Conjuration

 

disruptingweaponDisrupting Weapon

Transmutation

 

flame strike evocation icon spell pathfinder wrath of the righteous wiki guide 65px minFlame Strike

Evocation

 

inflict light wounds mass necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minInflict Light Wounds, Mass

Necromancy

 

profane nimbus evocation icon spell pathfinder wrath of the righteous wiki guide 65px minProfane Nimbus

Evocation

 

righteous might transmutation spell icon pathfinder wrath of the righteous wiki guideRighteous Might

Transmutation

 

sacred nimbus evocation icon spell pathfinder wrath of the righteous wiki guide 65px minSacred Nimbus

Evocation

 

spell resistance supernatural pathfinder wotr wiki guide 64pxSpell Resistance

Abjuration

 

stoneskin communal abjuration icon spell pathfinder wrath of the righteous wiki guide 65px minStoneskin, Communal

Abjuration

 

true seeing spell pathfinder wrath of the righteous wiki guide 64pxTrue Seeing

Divination

 

banishment icon spell pathfinder wrath of the righteous wiki guide 65px minBanishment

Abjuration

 

greater command enchantment icon spell pathfinder wrath of the righteous wiki guide 65px minGreater Command

Enchantment

 

 

Level 6

blessing of luck and resolve mass enchantment spell icon pathfinder wrath of the righteous wiki guideBlessing of Luck and Resolve

Enchantment

 

cleanseCleanse

Evocation

 

true seeing communal icon spell pathfinder wrath of the righteous wiki guide 65px minTrue Seeing, Communal

Divination

 

arbitrament evocation spell icon pathfinder wrath of the righteous wiki guideArbitrament

Evocation

 

blade barrier evocation spell icon pathfinder wrath of the righteous wiki guideBlade Barrier

Evocation

 

blasphemyBlasphemy

Evocation

 

circle of death necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minCircle of Death


Necromancy

 

cure moderate wounds mass conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxCure Moderate Wounds, Mass

Conjuration

 

dictum evocation spell icon pathfinder wrath of the righteous wiki guideDictum

Evocation

 

dispel maigc greater icon spell pathfinder wrath of the righteous wiki guide 65px minDispel Magic, Greater

Abjuration

 

fester mass necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxFester, Mass

Necromancy

 

harm necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxHarm


Necromancy

 

heal conjuration icon spell pathfinder wrath of the righteous wiki guide 65pxHeal

Conjuration

 

holy word evocation spell icon pathfinder wrath of the righteous wiki guideHoly Word

Evocation

 

inflict moderate wounds mass necromancy icon spell pathfinder wrath of the righteous wiki guide 65px minInflict Moderate Wounds, Mass


Necromancy

 

inspiring recovery conjuration spell icon pathfinder wrath of the righteous wiki guideInspiring Recovery

Conjuration

 

litany of madness pathfinder wotr wiki guide 64pxLitany of Madness


Enchantment

 

overwhelming presence icon spell pathfinder wrath of the righteous wiki guide 65px minOverwhelming Presence

Enchantment

 

umbral strike necromancy icon spell pathfinder wrath of the righteous wiki guide 65pxUmbral Strike

Necromancy

 

undeath to death icon spell pathfinder wrath of the righteous wiki guide 65px minUndeath to Death

Necromancy

 

word of chaos icon spell pathfinder wrath of the righteous wiki guide 65px minWord of Chaos

Evocation

 

 

Inquisitor Spells in Pathfinder: Wrath of the Righteous

Quick Search of All Inquisitor Spells  

Spell

School

Description

Level

Daze Enchantment This spell clouds the minds of a humanoid creature with 4 of fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. 0
Resistance Abjuration You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. 0
Light Evocation This spell causes a touched object to glow like a torch, shedding normal light in a 20-foot radius from the point touched. You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. 0
Acid Splash Conjuration You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1–3 (1d3) points of acid damage. 0
Disrupt Undead Necromancy You direct a ray of positive energy. You must make a ranged touch attack to hit, and if the ray hits an undead creature, it deals 1d6 points of damage to it. 0
Virtue Transmutation With a touch, you infuse a creature with a tiny surgeof life, granting the subject 1 temporary hit point. 0
Guidance Divination

This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check.

0
Divine Zap Divination

You unleash your divine powers against a single target. The target takes 1d3 points of divine damage. A successful save halves the damage.

0
Dismiss Spell Abjuration

After the battle, you can dismiss area spell effect at will. You must be out of combat and within 100-feet range of the spell's effect. Dismissing a spell is a standard action that does not spend spell slots and does not provoke attacks of opportunity.

0
Bane Enchantment Bane fills your enemies with fear and doubt. Each affected creature takes a –1 penalty on attack rolls and a –1 penalty on saving throws against fear effects. Bane counters and dispels bless. 1
Bless Enchantment Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
Bless counters and dispels bane.
1
Cause Fear Necromancy The affected creature becomes frightened. If the subject succeeds at a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear dispels remove fear. 1
Cure Light Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since the undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. 1
Divine Favor Evocation Calling upon the strength and wisdom of a deity, you gain a +1 luck bonus on attack and weapon damage rolls for every three caster levels you have (at least +1, maximum +3). The damage bonus doesn't apply to spell damage. 1
Doom Necromancy The spell fills single subject with a feeling of horrible dread that causes it to become shaken. 1
Ear-Piercing Scream Evocation You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 1d6 points of sonic damage per two caster levels (maximum 5d6). A successful save negates the daze effect and halves the damage. 1
Expeditious Retreat Transmutation This spell increases your base speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. 1
Inflight Light Wounds Necromancy When laying your hand upon a creature, you channel negative energy that deals 1d8 points of damage +1 point per caster level (maximum +5).
Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
1
Protection From Alignment Abjuration The subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with the corresponding alignment. 1
Remove Fear Abjuration You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. 1
Shield of Faith Abjuration This spell creates a shimmering, magical field around the target that averts and deflects attacks. The spell grants the subject a +2 deflection bonus to AC, with an addition +1 to the bonus for every six levels you have (maximum +5 deflection bonus 18 level). 1
Stunning Barrier Abjuration You are closely surrounded by barely visible magical field. The field provides a +1 deflection bonus to AC and a +1 resistance bonus on saves. Any creature that strikes you with a melee attack is stunned for 1 round ( Will negates). Once the field has stunned an opponent, the spell is discharged. 1
True Strike Divination You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. 1
Haze of Dreams Enchantment You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world. While in this strange dream state, the target ,moves at half its normal speed. Multiple haze of dreams effects do not stack, nor does this spell's effect stack with slow. 1
Command Enchantment You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options. 1
Magic Weapon Transmutation Magic weapon gives a a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement binus does not stack with a masterwork weapon's +1 bonus on attack rolls. 1
Aid Enchantment Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th). 2
Blessing of Luck and Resolve Enchantment A favored blessing of halfing clerics, this spell grants its target a +2 morale bonus on saving throws against fear efffects. 2
Boneshaker Necromancy You take control of a target living creature's skeleton. A creature has its skeleton rattle within its flesh causing grievous harm. The target takes 3d6 points of damage, plus 1d6 additional points of damage per 2 caster levels. 2
Castigate Enchantment You compel the target to beg for forgiveness. On a failed save, the target cowers in fear. On a successful will save, it is shaken for 1 round. Each round after, a cowering subject may attempt a new save to end the effect. 2
Cure Moderate Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered of curing their wounds. An undead creature can apply spell resistance and can attempt a Will save to take half damage. 2
Delay Poison Conjuration The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell's duration does not affect the subject until the spell's duration has expired. Delay poison does not cure any damage that poison may have already done. 2
Effortless Armor Transmutation Armor you wear no longer reduces your speed. You also reduce the armor's armor check penalty by 1 + 1 per five caster levels (maximum 5). 2
Find Traps Divination You gain intuitive insight into the workings of traps. You gain an insight bonus equal to 1/2 your caster level (maximum +10) on Perception checks while the spell is in effect. 2
Inflict Moderate Wounds Necromancy When laying your hand upon a creature, you channel negative energy that deals 2d8 points of damage +1 point per caster level (maximum +10).
Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
2
Invisibility Illusion Grants target total concealment and a +20 bonus to stealth checks. Ends when the target makes an attack. 2
Protection from Alignment, Communal Abjuration All allies within 30 feet gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by creatures with corresponding alignments. 2
Remove Paralysis Conjuration Removes paralysis from target creature. 2
Resist Energy Abjuration The subject gains resist energy 10 against the energy type chosen, meaning that each the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature's hit points. 2
Restoration, Lesser Conjuration Lesser restoration dispels any temporary magical effects reducing one of the subject's ability scores ( it does not remove permanent effects such as curses or diseases) or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It does not restore permanent ability drain. 2
See Invisibility Divination You can see any objects or being that are invisible within your range of vision. 2
Hold Person Enchantment The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round, the subject may attempt a new saving throw to end the effect. 2
Align Weapon Transmutation A weapon that is aligned can bypass the damage reduction of certain creatures. 2
Litany of Eloquence Enchantment Your litany is a fascinating diatribe of grace, causing your target to do nothingbut listen. The target is fascinated. Any damage to the target automatically breaks the effect. 3
Litany of Entanglement Conjuration Your litany conjures chains of energy that lash upward from the ground and hamper the target's movement. The target is entangled. 3
Cure Serious Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). 3
Delay Poison, Communal Conjuration Any ally within 30 feet becomes temporarily immune to poison. 3
Dispel Magic Abjuration You can use dispel magic to end one ongoing spell that has been cast on a creature or one area effect from a spell in the selected point. 3
Fester Necromancy Necrotic energy permeates the target, blocking healing abilities. The subject gains Spell Resistance equal to 12 + your caster level against effects that restore hit points or grant temporary hit points. If the target succeeds on a Fortitude saving throw, fester lasts only a single round. 3
Heroism Enchantment This spell imbues a single creature with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls, saves, and skill checks. 3
Inflict Serious Wounds Necromancy When laying your hand upon a creature, you channel negative energy that deals 3d8 points of damage + 1point per caster level (maximum +15).
Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
3
Magical Vestment Transmutation You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels ( maximum +5 at 20th level).
An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
3
Prayer Enchantment You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls. saves, and skill checks, while each of your foes takes a -1 penalty on such rolls. 3
Protection from Energy Abjuration Protection from energy grants temporary immunity to the type of energy you specify when you cast it (acid, cold, electricity, fire or sonic). When the spell absorbs 12 points per caster level of energy damage ( to a maximum of 120 points at 10 levels), it is discharged. 3
Remove Curse Abjuration Remove curse can remove all curses on an object or a creature. If the target is a creature, you must make a caster level check 1d20 + caster level) agisnt the DC of each curse affecting the target. Success means that the curse is removed. 3
Remove Disease Conjuration Remove disease can cure all diseases from which the subject is suffering. You must make a caster level check (1d20 + caster level) against the DC of each disease affecting the target. Success means that the disease is cured. 3
Resist Energy, Communal Abjuration This abjuration grants all allies within a 25-foot radius limited protection from danger of whichever one of five energy types you select: acid, cold, electricity, fire or sonic. 3
Searing Light Evocation Focusing divine power like a ray of the sun, you protect a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. 3
See Invisibility, Communal Divination You and all your allies within 25 feet can see any objects or beings that are invisible within your range of vision. 3
Greater Magic Weapon Transmutation This spell functions like magic weapon, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four caster levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic. 3
Neutralize Poison Conjuration You detoxify any sort of venom in the creature or object touched. 4
Chaos Hammer Evocation You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of chaotic) leaping, ricocheting energy. only lawful and neutral (not chaotic) creatures are harmed by the spell. 4
Crusader's Edge Transmutation When you cast this spell on a melee weapon in your primary hand, you imbue it with a powerful holy energy, granting your primary weapon the bane weapon quality against evil outsiders. 4
Cure Critical Wounds Conjuration When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20). 4
Death Ward Necromancy The subject gains a +4 morale bonus on saves against all death spells and magical death effects. The subject is immune to energy drain and any negative energy effects, including channeled negative energy. 4
Divine Power Evocation Calling upon the diving power of your patron, you imbue yourself with strength and skill in combat. You gain a+1 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength- based skill 4
Fear Necromancy An invisible cone of terror causes each living creature in the area to become frightened unless it succeeds at a Will save. If the Will save succeeds, the creature is shaken for 1 round. 4
Forced Repentance Enchantment You force an evil creature that does not have the evil subtype to momentarily reflect on its past actions and be overcome by grief and conscience. 4
Freedom of Movement Abjuration This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combats maneuver checks made to grapple the target automatically fail. 4
Holy Smite Evocation Deals 1d8 points per 2 caster levels (5d8 max) causing target to become blinded for 1 round 4
Inflict Critical Wounds Necromancy When laying your hand upon a creature, you channel negative energy that deals 4d8 points of damage +1 point per caster level (maximum +20).
Since undead area powered by negative energy, this spells cures such a creature of a like amount of damage, rather than harming it.
4
Greater Invisibility Illusion This spell functions like invisibility, except that it doesn't end if the subject attacks. 4
Order's Wrath Evocation You channel lawful power to smite enemies. The power takes the form of a three-dimentsional grid of energy. Only chaotic and neutral (not lawful) creatures are harmed by the spell. 4
Protection from Energy, Communal Abjuration Protection from energy grants all allies within a 25-foot radius temporary immunity to the type of energy you specify when you cast it (acid, cold electricity, fire, or sonic). 4
Restoration Conjuration This spell functions lik ea lesser restoration, except that it also dispels temporary negative levels or one permanent negative level. 4
Stoneskin Abjuration The subject gains DR 10/adamantine. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction. Prevents a total of 10 points of damage per caster level (maximum 150 points). 4
Unholy Blight Evocation You call up unholy power to smite your enmeies. The power takes the forma of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell. 4
Burst of Glory Enchantment Allies in the area of this spell at the time of casting gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum 20). 4
Dismissal Abjuration This spell forces an extraplanar creature back to its proper plane if it fails a Will save. If the spell is successful, the creature is instantly whisked away. 4
Hold Monster Enchantment Thsi spellfuncitons like hold person, except that it affects any living creature that fails its Will save. 4
Chains of Light Conjuration A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. 5
Break Enchantment Abjuration This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. 5
Castigate, Mass Enchantment This spell functions as Castigate, except it affects many creatures. 5
Cure Light Wounds, Mass Conjuration You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) on each creature in the radius. 5
Disrupting Weapon Transmutation This spell makes a main-hand melee weapon deadly to undead. Any undead creature with HD equal to or less than your caster level must succeed at a Will save or be destroyed utterly if struck in combat with this weapon. Spell resistance does not apply against the destruction effect. 5
Flame Strike Evocation A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6). 5
Inflict Light Wounds, Mass Necromancy Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies. 5
Profane Nimbus Evocation You are surrounded by a nimbus of shadow. Any good creature striking you with unarmed strikes, natural weapons, or a handheld weapon deals normal damage, but at the same time, the attacker takes 1d6 points of damage + 1 point per caster level (maximum +15). 5
Righteous Might Transmutation Your height immediately doubles, and your weight increases by a factor of eight. This increase changes your size category to the next larger one. 5
Sacred Nimbus Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a fireball, lightning bolt, shout, volcanic storm, or ice storm spell. 5
Spell Resistance Abjuration The target gains spell resistance equal to 12 + your caster level. 5
Stoneskin, Communal Abjuration All allies within 30 feet gain resistance to blows, cuts, stabs, and slashes. 5
True Seeing Divination You confer on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally. 5
Banishment Abjuration Banishes 2 HD/level of extraplanar creatures. 5
Greater Command Enchantment This spell functions like Command, except this spell affects multiple enemies in 30 feet radius, and the activities continue beyond 1 round. 5
Blessing of Luck and Resolve Enchantment A favored blessing of halfing clerics, this spell grants its target a +2 morale bonus on saving throws against fear efffects. 6
Cleanse Evocation This spell cures 4d8 points of damage + 1 point per caster level (maximum +25) and ends any and all of the following adverse conditions affecting you: ability damage, blinded, confused, dazzled, diseased, exhausted, fatigued, nauseated, poisoned, and sickened. 6
True Seeing, Communal Divination You and all your allies within 30 feet are under True Seeing spell. 6
Arbitrament Evocation Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer ill effects. 6
Blade Barrier Evocation An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. 6
Blasphemy Evocation Any nonevil creature within the area of a blasphemy spell suffers the following ill effects: If the creature's HD is equal to your caster level, it is dazed. 6
Circle of Death Necromancy Circle of death snuffs out the life force of living creatures. The spell slays 1d4 HD worth of living creatures per caster level (maximum 20d4). Those who are closest to the burst's point of origin are affected first. 6
Cure Moderate Wounds, Mass Conjuration You channel positive energy to cure 2d8 points of damage +1 point per caster level (maximum +30) on each creature in the radius. Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage. 6
Dictum Evocation Any nonlawful creature within the area of a dictum spell suffers the following ill effects: If the creature's HD is up to your caster level – 1, it is staggered. 6
Dispel Magic, Greater Abjuration This functions as dispel magic, except that it affects everything within a 20-foot-radius burst or it can dispel multiple spells, starting with the highest level spells and proceed to lower level spells. 6
Fester, Mass Necromancy This spell functions as fester, except that it affects multiple foes. Fester: Necrotic energy permeates the target, blocking healing abilities. The subject gains Spell Resistance equal to 12 + your caster level against effects that restore hit point s or grant temporary hit points. If the target succeeds on a Fortitude saving throw, fester lasts only a single round. 6
Harm Necromancy Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. If used on an undead creature, harm acts like heal. 6
Heal Conjuration Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzles, diseased, exhausted, fatigued, nauseated, poisoned, sickened, and stunned. 6
Holy Word Evocation Any nongood creature within the area of a holy word spell suffers the following ill effects: If the creature's HD is up to your caster level – 1, it is blinded. 6
Inflict Moderate Wounds, Mass Necromancy Negative energy spreads out in all directions from the point of origin, dealing 2d8 points of damage +1 point per caster level (maximum +30) to nearby living enemies. 6
Inspiring Recovery Conjuration You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach. The target creature regains 1d8 hit points per 2 caster levels (maximum 10d8). 6
Litany of Madness Enchantment The litany is a sermon of madness. The target is confused. 6
Overwhelming Presence Enchantment Your presence inspires incredible awe in those nearby. A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence. 6
Umbral Strike Necromancy You create a bolt of dark energy and use it to make a ranged touch attack that ignores concealment (but not total concealment). 6
Undeath to Death Necromancy This spell functions like circle of death, except that it destroys undead creatures. 6
Word of Chaos Evocation Any nonchaotic creature within the area of a word of chaos spell suffers ill effects. 6



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