JudgeInquisitor Archetype |
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Fortitude High |
Will High |
Reflex Low |
Base Attack Bonus Average |
HP per level +5 (d8) |
Skill Points +4 |
Max level of Spells 6 |
Caster ability Wisdom |
Caster type Casting Spontaneously |
Class Initial Features |
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Class Skills |
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Judge is an Inquisitor archetype in Pathfinder: Wrath of the Righteous.
Strength of conviction of some inquisitors is so great, that their one word can sentence an enemy to death, while increasing their allies' power.
Judge Information
- Base Class: Inquisitor
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High saves: Fortitude and Will.
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Class skills: All.
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Proficient with all simple weapons, longbow, shortbow and the favored weapon of their deity. Also, proficient with light armor, medium armor and shields (except tower shields).
Judge Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Abilities |
Spells |
1 | 0 | +2 | 0 | +2 | Domain Selection, Deity Selection, Inquisitor Proficiencies, Orisons, Stern Gaze, Judgement, Detect Magic | 1 |
2 | +1 | +3 | 0 | +3 | Cunning Initiative | 2 |
3 | +2 | +3 | +1 | +3 | Judgment Aura | 3 |
4 | +3 | +4 | +1 | +4 | Judgment | 3/1 |
5 | +3 | +4 | +1 | +4 | Sentence | 4/2 |
6 | +4 | +5 | +2 | +5 | 4/3 | |
7 | +5 | +5 | +2 | +5 | Judgment | 4/3/1 |
8 | +6/+1 | +6 | +2 | +6 | Second Judgement | 4/4/2 |
9 | +6/+1 | +6 | +3 | +6 | 5/4/3 | |
10 | +7/+2 | +7 | +3 | +7 | Judgment | 5/4/3/1 |
11 | +8/+3 | +7 | +3 | +7 | Stalwart | 5/4/4/2 |
12 | +9/+4 | +8 | +4 | +8 | Greater Sentence | 5/5/4/3 |
13 | +9/+4 | +8 | +4 | +9 | Judgment | 5/5/4/3/1 |
14 | +10/+5 | +9 | +4 | +9 | Explosive Weakness | 5/5/4/4/2 |
15 | +11/+6/+1 | +9 | +5 | +9 | 5/5/5/4/3 | |
16 | +12/+7/+2 | +10 | +5 | +10 | Judgment, Third Judgement | 5/5/5/4/3/1 |
17 | +12/+7/+2 | +10 | +5 | +10 | 5/5/5/4/4/2 | |
18 | +13/+8/+3 | +11 | +6 | +11 | 5/5/5/5/4/3 | |
19 | +14/+9/+4 | +11 | +6 | +11 | Judgment | 5/5/5/5/5/4 |
20 | +15/+10/+5 | +12 | +6 | +12 | True Judgment | 5/5/5/5/5/5 |
Judge Abilities
Inquisitor Proficiencies
An inquisitor is proficient with all simple weapons, plus the longbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).
Judgment
Starting at 1st level, an inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made.
At 1st level, an inquisitor can use this ability once per day. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end.
When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type.
Second Judgement
At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. This only consumes one use of her judgment ability. As a swift action, she can change one of these judgments to another type.
Exploit Weakness
At 14th level, the inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. In addition, if the target has regeneration, the creature loses regeneration or the round following the critical hit and can die normally during that round. Creatures whose regeneration always functions are immune to this ability.
True Judgement
At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single attack. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor's level + the inquisitor's Wisdom modifier. Regardless of whether or not the save is made, the target creature is immune to the inquisitor's true judgment ability for 24 hours.
Orisons
Inquisitors can cast a number of orisons, or 0-level spells. These spells are cast like any other spell, but they are not expended when cast and may be used again.
Stern Gaze
Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Persuasion skill checks made for intimidation and Perception checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative
At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Judgement Aura
At 3rd level, Judge gains the ability to share his judgements with all allies in 30 feet radius. He can use this ability as a swift action once plus one time for every six levels thereafter. The bonuses work until the end of combat.
Sentence
At 5th level, Judge gains the ability to sentence a target. As a swift action, until the end of combat all attacks against the target made by your allies deal additional damage equal to one per three inquisitor levels. You can use this ability once, plus one time for every 5 levels thereafter.
Stalwart
At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. If she makes a Fortitude or Will saving throw against an attack that has a halved damage on a successful save, she instead avoids the damage entirely. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor.
Greater Sentence
At 12th level, your Sentence ability also make all your attacks ignore Sentence target's concealment.
Domain Selection
A divine caster's deity influences their alignment, what magic they can perform, their values, and how others see them. The character chooses domains (in quantity depending on their class) from among those belonging to their deity. A character can select an alignment domain (Chaos, Evil, Good, or Law) only if their own alignment matches that domain. Each domain grants a number of domain powers, dependent upon the level of the divine caster.
Clerics also gain a number of bonus spells. A cleric gains one domain spell slot for each level of cleric spell they can cast, from 1st on up. -tr Each day, a cleric can prepare one of the spells from their two domains in that slot. If a domain spell is not on the cleric spell list, a cleric can prepare it only in a domain spell slot. Domain spells cannot be used to cast spells spontaneously.
Third Judgement
At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. This only consumes one use of her judgment ability. As a swift action, the inquisitor can change one of these judgments to another type.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |
sentence ist non existant at the moment (the skill is not there)
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