Kinetic Blast

 

At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element.
As a standard action, the kineticist can unleash a kinetic blast at a single target in close range. She must have at least one hand free to aim the blast. All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction. Kinetic blasts count as a type of weapon for the purpose of feats such as Weapon Focus. The kineticist is never considered to be wielding or gripping the kinetic blast, and she can't use Vital Strike feats with kinetic blasts. Even the weakest kinetic blast involves a sizable mass of elemental matter or energy, so kinetic blasts always deal full damage to swarms of any size (though only area blasts deal extra damage to swarms).
Each simple blast is either a physical blast or an energy blast.
Physical blasts are ranged attacks that deal an amount of damage equal to 1d6+1 + the kineticist's Constitution modifier, increasing by 1d6+1 for every 2 kineticist levels beyond 1st. Spell resistance doesn't apply against physical blasts.
Energy blasts are ranged touch attacks that deal an amount of damage equal to 1d6 + 1/2 the kineticist's Constitution modifier, increasing by 1d6 for every 2 kineticist levels beyond 1st.
Composite blasts combine elements to form a new blast. When a kineticist gains a new element through expanded element, she gains access to all composite blasts for which she qualifies.
Most composite blasts are either physical or energy blasts, like simple blasts.
Physical composite blasts deal an amount of damage equal to 2d6+2 + the kineticist's Constitution modifier, increasing by 2d6+2 for every 2 kineticist levels beyond 1st.
Energy composite blasts deal an amount of damage equal to 2d6 + 1/2 the kineticist's Constitution modifier, increasing by 2d6 for every 2 kineticist levels beyond 1st.

Kinetic Blast is one of many Class Features available in Pathfinder: Wrath of the RighteousClass Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Kinetic Blast Information

Quick Info:

  • Kinetic Blasts have a range of 30 feet and provoke attacks like opportunities like casting a spell.
  • Kinetic Blasts always deal full damage to swarms.

 

Energy Blasts:

  • Deal 1d6 damage (2d6 for composite blasts) per every odd-numbered kineticist level, plus 1/2 your Constitution modifier.
  • Are subject to spell resistance and energy resistance.
  • Use a ranged touch attack to hit.
  • Energy blasts include: Blue Flame, Cold, Electric, Fire

 

Physical Blasts:

  • Deal 1d6+1 damage (2d6+2 for composite blasts) per every odd-numbered kineticist level, plus your Constitution modifier.
  • Are not subject to spell resistance. May be subject to energy resistance depending on the type of damage dealt.
  • Use a normal ranged attack to hit.
  • Physical blasts include: Air, Blizzard, Charged Water, Earth, Ice, Magma, Metal, Mud, Plasma, Sandstorm, Steam, Storm, Water

 

Simple Blasts:

  • Air: Physical, deals Bludgeoning damage, requires Air Focus
  • Cold: Energy, deals Cold damage, requires Water Focus
  • Earth: Physical, deals Bludgeoning, Piercing, Slashing damage, requires Earth Focus
  • Electric: Energy, deals Electric damage, requires Air Focus
  • Fire: Energy, deals Fire damage, requires Fire Focus
  • Water: Physical, deals Bludgeoning damage, requires Water Focus

 

 Composite Blasts:

  • Blizzard: Air + Cold (Physical/Half Piercing, Half Cold)
  • Blue Flame: Fire + Fire (Energy/Fire)
  • Charged Water: Electric + Water (Physical/Half Bludgeoning, Half Electric)
  • Ice: Water + Cold (Physical/Half Piercing, Half Cold)
  • Magma: Earth + Fire (Physical/Half Bludgeoning, Half Fire)
  • Metal: Earth + Earth (Physical/Bludgeoning, Piercing, Slashing)
  • Mud: Earth + Water (Physical/Bludgeoning)
  • Plasma: Air + Fire (Physical/Half Bludgeoning, Half Fire)
  • Sandstorm: Air + Earth (Physical/Piercing, Slashing)
  • Steam: Fire + Water (Physical/Half Bludgeoning, Half Fire)
  • Storm: Air + Electric (Physical/Half Bludgeoning, Half Electric)

 

Type:

 

How to Acquire Kinetic Blast

Kinetic Blast can be obtained by the following classes:

 

Kinetic Blast Tips & Notes

  • The Fire and Earth Focuses only form Composite Blasts with the Physical Simple Blasts from Water and Air.
  • The Water and Air Focuses can create Composite Blasts with each other by mixing the Physical Simple Blast from one focus with the Energy Simple Blast from the other focus.
  • Water and Air form Composite Blasts with themselves by mixing their own Physical and Energy Simple Blasts. Fire and Earth mix their only Simple Blast with itself to form a Composite Blast.
  • All Composite Blasts except for Blue Flame are treated as Physical Blasts.

 

 

 




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    • Anonymous

      Why is this so bare? It doesn't tell us what feats can and can't be used. Seriously there's so much information missing on this site it's not even funny.

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