Kinetic Blast
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At 1st level, a kineticist gains a kinetic blast wild talent of her choice. This kinetic blast must be a simple blast that matches her element. |
Kinetic Blast is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.
Kinetic Blast Information
Quick Info:
- Kinetic Blasts have a range of 30 feet and provoke attacks like opportunities like casting a spell.
- Kinetic Blasts always deal full damage to swarms.
Energy Blasts:
- Deal 1d6 damage (2d6 for composite blasts) per every odd-numbered kineticist level, plus 1/2 your Constitution modifier.
- Are subject to spell resistance and energy resistance.
- Use a ranged touch attack to hit.
- Energy blasts include: Blue Flame, Cold, Electric, Fire
Physical Blasts:
- Deal 1d6+1 damage (2d6+2 for composite blasts) per every odd-numbered kineticist level, plus your Constitution modifier.
- Are not subject to spell resistance. May be subject to energy resistance depending on the type of damage dealt.
- Use a normal ranged attack to hit.
- Physical blasts include: Air, Blizzard, Charged Water, Earth, Ice, Magma, Metal, Mud, Plasma, Sandstorm, Steam, Storm, Water
Simple Blasts:
- Air: Physical, deals Bludgeoning damage, requires Air Focus
- Cold: Energy, deals Cold damage, requires Water Focus
- Earth: Physical, deals Bludgeoning, Piercing, Slashing damage, requires Earth Focus
- Electric: Energy, deals Electric damage, requires Air Focus
- Fire: Energy, deals Fire damage, requires Fire Focus
- Water: Physical, deals Bludgeoning damage, requires Water Focus
Composite Blasts:
- Blizzard: Air + Cold (Physical/Half Piercing, Half Cold)
- Blue Flame: Fire + Fire (Energy/Fire)
- Charged Water: Electric + Water (Physical/Half Bludgeoning, Half Electric)
- Ice: Water + Cold (Physical/Half Piercing, Half Cold)
- Magma: Earth + Fire (Physical/Half Bludgeoning, Half Fire)
- Metal: Earth + Earth (Physical/Bludgeoning, Piercing, Slashing)
- Mud: Earth + Water (Physical/Bludgeoning)
- Plasma: Air + Fire (Physical/Half Bludgeoning, Half Fire)
- Sandstorm: Air + Earth (Physical/Piercing, Slashing)
- Steam: Fire + Water (Physical/Half Bludgeoning, Half Fire)
- Storm: Air + Electric (Physical/Half Bludgeoning, Half Electric)
Type:
How to Acquire Kinetic Blast
Kinetic Blast can be obtained by the following classes:
Kinetic Blast Tips & Notes
- The Fire and Earth Focuses only form Composite Blasts with the Physical Simple Blasts from Water and Air.
- The Water and Air Focuses can create Composite Blasts with each other by mixing the Physical Simple Blast from one focus with the Energy Simple Blast from the other focus.
- Water and Air form Composite Blasts with themselves by mixing their own Physical and Energy Simple Blasts. Fire and Earth mix their only Simple Blast with itself to form a Composite Blast.
- All Composite Blasts except for Blue Flame are treated as Physical Blasts.
Why is this so bare? It doesn't tell us what feats can and can't be used. Seriously there's so much information missing on this site it's not even funny.
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