Ley Line Guardian

Witch Archetype

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Fortitude
Low
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Will
High
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Reflex
Low
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Base Attack Bonus
Low
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HP per level
4/ Level
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HP
6
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Max level of Spells
10
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Caster ability
Intelligence
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Ley Line Guardian is a sub-class in Pathfinder: Wrath of the Righteous. Generally feared and misunderstood, the Ley Line Guardian draws her magic from a pact made with an otherworldly power. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes. 

 

"Some witches tap into the power of their patrons not through a special connection with a familiar, but rather directly through the vast network of ley lines that crosses the planes. These witches can harness the latent powers of ley lines without even needing to be near one of the points where ley lines’ powers are accessible to mortal spellcasters."

 

Ley Line Guardian Information

 

 

Witch Progression

 

Level

Abilities

 1 Conduit Surge, Patron, Ley Line Powered
 2 Hex
 3  
 4 Hex
 5  
 6 Hex
 7  
 8 Conduit Surge
 9  
 10 Hex, Major Hex
 11  
 12 Hex
 13  
 14 Hex
 15  
 16 Hex
 17  
 18 Hex, Grand Hex
 19  
 20 Hex

 

Ley Line Guardian Abilities

Ley Line Powered

Instead of preparing her Spells, a Ley Line Guardian draws the power casting Spells directly from Ley Lines. A Ley Line Guardian is a spontaneous spellcaster. She knows the same number of Spells and receives the same number of Spells slots per day as a Sorcerer of her Witch level. Bonus Spells granted by a Ley Line Guardian's patron are added to the Ley Line Guardian's total Spells known at the appropriate levels.

Patron

At 1st level, when a Witch gains her familiar, she must also select a Patron. This Patron is a vague and mysterious force, granting the Witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces.

At 2nd level, and every two levels thereafter, a witch's Patron adds new Spells to a witch's list of Spells known. These Spells are also automatically added to the list of Spells stored by the familiar. The Spells gained depend upon the patron chosen.

Hex

Witches learn a number of magic tricks, called Hexes, that grant them powers or weaken foes. At 1st level, a Witch gains one Hex of her choice. She gains an additional Hex at 2nd level and for every 2 levels attained after 2nd level. A witch cannot select an individual Hex more than once.

Using a Hex is a Standard Action that doesn't provoke an Attack of Opportunity unless otherwise noted. The saving throw DC to resist a Hex is equal to 10 + half the Witch's level + the Witch's Intelligence modifier. For Stigmatized Witch the saving throw use Charisma modifier instead of Intelligence modifier.

 

Major Hex

Starting at 10th level, and every two levels thereafter, a Witch can choose one of the following Major Hexes whenever she could select a new hex.

Grand Hex

Starting at 18th level, and every two levels thereafter, a Witch can choose one of the following Grand Hexes whenever she could select a new hex.

Simple Weapon Proficiency

You become proficient with all Simple Weapons.

Conduit Surge

At 1st level, a Ley Line Guardian is adept at channeling energy from Ley Lines to enhance her own Spells. As a Swift Action, she can increase her effective caster level for the next spell she casts in that round by 1d4-1 levels. After performing a Conduit Surge, the Ley Line Guardian must succeed at a Fortitude Save (DC = 10 + level of spell cast + number of additional caster levels granted) or become staggered for a number of minutes equal to the level of the spell cast. At 8th level, the caster level increase becomes 1d4. She can use this ability a number of times per day equal to 3 + her Charisma modifier.

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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