Magical Tail


At 3rd level and every 2 levels thereafter, a Nine-Tailed Heir gains Magical Tail as a bonus feat. If the Nine-Tailed Heir already has nine tails, each additional time the feat is taken, the Sorcerer gains one additional daily use of the lowest level Magical Tail ability not already affected by this effect.

Magical Tail is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.


Magical Tail Information



You gain a new spell-like ability, each usable twice per day, from the following list, in order:
1. vanish
2. sleep
3. blur
4. invisibility
5. deep slumber
6. displacement
7. confusion
8. dominate person
For example, the first time you select this feat, you gain vanish 2/day; the second time you select this feat, you gain sleep 2/day. Your caster level for these spell is equal to your Hit Dice. The DCs for these abilities are Charisma-based.
You may select this feat up to eight times. Each time you take it, you gain an additional ability as described above.


How to Acquire Magical Tail

Magical Tail can be obtained by the following Classes:


Magical Tail can be cast by using the following Items:


Magical Tail Tips & Notes

  • Notes & Tips go here




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    • Anonymous

      Found a glitch where retraining a character with magical tail retains the feat, despite not showing on character sheet. Multiple retrainings let me make a half orc fighter with all 8 abilities

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