Misfortune

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The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Misfortune is a Hex in Pathfinder: Wrath of the Righteous. Hexes are magic tricks that grant Witches powers or weaken foes. At 1st level, a Witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A Witch cannot select an individual hex more than once.

 

Misfortune Information

Type: Hex

The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

 

How to Acquire Misfortune

Misfortune can be obtained by the following classes:

 

Misfortune can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Misfortune Tips & Notes

  • Notes & Tips go here

 

 
All Hex in Pathfinder: Wrath of the Righteous
Ameliorating  ♦  Aura of Purity  ♦  Cackle  ♦  Evil Eye  ♦  Fortune  ♦  Healing  ♦  Iceplant  ♦  Nails  ♦  Protective Luck  ♦  Slumber  ♦  Vulnerability Curse  ♦  Ward

 

 




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