Monk Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills. All of these things combine to determine how your Monk Build plays, and it's a lot to take in if you are a new player, or even veteran. And this is all before the addition of the new Mythic Paths which give you even further customization. When you complete quest The Burning City and A Blow from the Sky, you will get 1 level of Mythic Hero class.

Notable things about Monk Builds are as follows: 

The Monk Class is very front-loaded meaning they get huge chunk of their best Abilities in the first 3 to 4 levels, depending on archetype. Flurry of Blows allows them to achieve more attacks than just about any Class in Pathfinder: Wrath of the Righteous, and Zen Archers and Sohei Monks can use this Ability with Weapons. Monks can also apply their Wisdom Modifier to their Armor Class bonus if they aren't wearing Armor, and since they are front-loaded, they are great candidates to Multiclass.

Monk Builds

Zen Archer 4 / Cult Leader 16

Archer that can cast Divine Spells, use Sacred Weapon and Sacred Armor, as well as Fervor, Flurry of Blows, and Sneak Attack.

Race: Plumekith (Garuda-Blooded)

Attributes: STR 15, DEX 18, CON 10, INT 10, WIS 18, CHA 8

BAB: +16 +11 +6 +1

 Level Key Abilities Gained  Feats Taken
Zen Archer 1 Flurry of Blows, Unarmed Strike, AC Bonus, Monk Bonus Feat Deadly Aim, Point-Blank Shot
Zen Archer 2 Weapon Focus Longbow Precise Shot
Zen Archer 3 Ki Pool, Zen Archery, Point Blank Master Improved Initiative
Zen Archer 4 Ki Power: Barkskin --
Cult Leader 1 -- Warrior Priest
Cult Leader 2 -- --
Cult Leader 3 Positive Energy Fervor, Sneak Attack 1d6 Accomplished Sneak Attacker
Cult Leader 4 Sacred Weapon --
Cult Leader 5 -- Weapon Specialization
Cult Leader 6 Sneak Attack 2d6 Improved Critical
Cult Leader 7 Sacred Armor Clustered Shots
Cult Leader 8 Sacred Weapon +2 --
Cult Leader 9 Sneak Attack 3d6 Greater Weapon Focus
Cult Leader 10 Sacred Armor +2 --
Cult Leader 11 -- Snap Shot
Cult Leader 12 Sacred Weapon +3, Sneak Attack 4d6, Hide in Plain Sight --
Cult Leader 13 Sacred Armor +3 Greater Weapon Specialization
Cult Leader 14 -- --
Cult Leader 15 Sneak Attack 5d6 Penetrating Strike
Cult Leader 16 Sacred Weapon +4, Sacred Armor +4 --

 

Zen Archer 3 / Faith Hunter 17

Archer Build that uses Flurry of Blows, cast Divine Spells, use SmiteJudgment, and Bane for huge damage.

Race: Plumekith (Garuda-Blooded)

Attributes: STR 15, DEX 18, CON 10, INT 10, WIS 18, CHA 8

BAB: +15 +10 +5

Level Key Abilities Gained Feats Taken
Zen Archer 1 Flurry of Blows, Unarmed Strike, AC Bonus, Monk Bonus Feat Deadly Aim, Point-Blank Shot
Zen Archer 2 Weapon Focus Longbow Precise Shot
Zen Archer 3 Ki Pool, Zen Archery, Point Blank Master Improved Initiative
Faith Hunter 1 Sworn Enemy - Chaotic, Judgment --
Faith Hunter 2 Cunning Initiative Dodge
Faith Hunter 3 Solo Tactics Shielded Caster
Faith Hunter 4 -- Clustered Shots
Faith Hunter 5 Bane --
Faith Hunter 6 Sworn Enemy - Smite Snap Shot, Shake it Off
Faith Hunter 7 -- --
Faith Hunter 8 Second Judgment Improved Critical
Faith Hunter 9 -- Allied Spellcaster
Faith Hunter 10 -- Warrior Priest
Faith Hunter 11 Stalwart --
Faith Hunter 12 Greater Bane Vital Strike, Coordinated Defense
Faith Hunter 13 -- --
Faith Hunter 14 Exploit Weakness Extra Bane Weapon
Faith Hunter 15 -- Coordinated Maneuvers
Faith Hunter 16 Third Judgment Improved Vital Strike
Faith Hunter 17 -- --

 

Zen Archer 20

Pure Zen Archer Build that focuses on maximizing per shot damage and maximum Unarmed Strike Damage.

Race: Plumekith (Garuda-Blooded)

Attributes: STR 15, DEX 18, CON 10, INT 10, WIS 18, CHA 8

BAB: +20 +15 +10, +5

Level Key Abilities Gained Feats Taken
Zen Archer 1 Flurry of Blows, Unarmed Strike, AC Bonus, Monk Bonus Feat Deadly Aim, Point-Blank Shot
Zen Archer 2 Weapon Focus Longbow Precise Shot
Zen Archer 3 Ki Pool, Zen Archery, Point Blank Master Improved Initiative
Zen Archer 4 Ki Power: Barkskin --
Zen Archer 5 Ki Arrows Toughness
Zen Archer 6 Ki Power: True Strike Improved Precise Shot
Zen Archer 7 -- Clustered Shots
Zen Archer 8 Ki Power: Restoration --
Zen Archer 9 Snap Shot Improved Critical
Zen Archer 10 -- Dodge
Zen Archer 11 -- Vital Strike
Zen Archer 12 Ki Power: Diamond Body --
Zen Archer 13 -- Improved Vital Strike
Zen Archer 14 Ki Power: Diamond Soul Combat Mobility
Zen Archer 15 -- Crane Style
Zen Archer 16 Ki Power: Cold Ice Strike  
Zen Archer 17 -- Greater Vital Strike
Zen Archer 18 Ki Power: Quivering Palm Combat Reflexes
Zen Archer 19 -- Toughness
Zen Archer 20 Ki Power: Wholeness of Body, Ki Power: Perfect Self --

 

Nomad 2 / Sohei 18

Archer Build that can use Flurry of Blows, Rapid Shot and Manyshot to do 8 attacks per turn + Manyshot damage.

Race: Plumekith (Garuda-Blooded)

Attributes: STR 16, DEX 18, CON 15, INT 10, WIS 10, CHA 10

BAB: +20 +15 +10 +5

 

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BAB: +?? +?? +?

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