Mutation Warrior

Fighter Archetype

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will icon pathfinder wotr wiki guide
reflex icon pathfinder wotr wiki guide
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Base Attack Bonus
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HP per level
+6 (d10)
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Skill Points

Class Initial Features

Class Skills

Mutation Warrior is a Fighter archetype in Pathfinder: Wrath of the Righteous.

While most fighters rely on physical fitness and rigorous training to achieve martial superiority, a few prefer to create and imbibe dangerous concoctions that mutate them into fearsome creatures.


Mutation Warrior Information

  • Base Class: Fighter
  • Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
  • High saves: Fortitude
  • Alignment: Any.
  • Hit Die: +6
  • Skill Ranks Per Level: 3.

Mutation Warrior Progression



Base Attack Bonus





Level 1 +1 +2 0 0 Bonus Combat FeatFighter Proficiencies
Level 2 +2 +3 0 0 Bonus Combat FeatBravery
Level 3 +3 +3 +1 +1 Mutagen
Level 4 +4 +4 +1 +1 Bonus Combat Feat
Level 5 +5 +4 +1 +1 Weapon Training
Level 6 +6/+1 +5 +2 +2 Bonus Combat FeatBravery +2
Level 7 +7/+2 +5 +2 +2 Mutagen Discovery
Level 8 +8/+3 +6 +2 +2 Bonus Combat Feat
Level 9 +9/+4 +6 +3 +3 Weapon Training
Level 10 +10/+5 +7 +3 +3 Bonus Combat FeatBravery +3
Level 11 +11/+6/+1 +7 +3 +3 Mutagen Discovery
Level 12 +12/+7/+2 +8 +4 +4 Bonus Combat Feat
Level 13 +13/+8/+3 +8 +4 +4 Weapon Training
Level 14 +14/+9/+4 +9 +4 +4 Bonus Combat FeatBravery +4
Level 15 +15/+10/+5 +9 +5 +5 Mutagen Discovery
Level 16 +16/+11/+6/+1 +10 +5 +5 Bonus Combat Feat
Level 17 +17/+12/+7/+2 +10 +5 +5 Weapon training
Level 18 +18/+13/+8/+3 +11 +6 +6 Bonus Combat FeatBravery +5
Level 19 +19/+14/+9/+4 +11 +6 +6 Mutagen Discovery
Level 20 +20/+15/+10/+5 +12 +6 +6 Bonus Combat FeatWeapon Mastery


Mutation Warrior Abilities

Fighter Proficiencies

A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Bonus Combat Feat

At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.” 

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Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.


At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This ability functions as the alchemist's mutagen ability, using his fighter level as his alchemist level.


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Weapon Training

Starting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A
fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm attempts made against weapons from this group.

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Weapon Mastery

At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.

Mutagen Discovery

At 7th level and every 4 levels thereafter, the mutation warrior can choose one of the following alchemist discoveries to augment his abilities: feral mutagen, feral wings, grand mutagen, greater mutagen, nauseating flesh. The mutagen warrior uses his fighter level as his effective alchemist level for the purpose of these discoveries.




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