Mutation WarriorFighter Archetype |
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![]() Fortitude High |
![]() Will Low |
![]() Reflex Low |
![]() Base Attack Bonus High |
![]() HP per level +6 (d10) |
![]() Skill Points +3 |
Class Initial Features |
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Class Skills |
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Mutation Warrior is a Fighter archetype in Pathfinder: Wrath of the Righteous.
While most fighters rely on physical fitness and rigorous training to achieve martial superiority, a few prefer to create and imbibe dangerous concoctions that mutate them into fearsome creatures.
Mutation Warrior Information
- Base Class: Fighter
- Role: Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
- High saves: Fortitude
- Alignment: Any.
- Hit Die: +6
- Skill Ranks Per Level: 3.
Mutation Warrior Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | +1 | +2 | 0 | 0 | Bonus Combat Feat, Fighter Proficiencies |
Level 2 | +2 | +3 | 0 | 0 | Bonus Combat Feat, Bravery |
Level 3 | +3 | +3 | +1 | +1 | Mutagen |
Level 4 | +4 | +4 | +1 | +1 | Bonus Combat Feat |
Level 5 | +5 | +4 | +1 | +1 | Weapon Training |
Level 6 | +6/+1 | +5 | +2 | +2 | Bonus Combat Feat, Bravery +2 |
Level 7 | +7/+2 | +5 | +2 | +2 | Mutagen Discovery |
Level 8 | +8/+3 | +6 | +2 | +2 | Bonus Combat Feat |
Level 9 | +9/+4 | +6 | +3 | +3 | Weapon Training |
Level 10 | +10/+5 | +7 | +3 | +3 | Bonus Combat Feat, Bravery +3 |
Level 11 | +11/+6/+1 | +7 | +3 | +3 | Mutagen Discovery |
Level 12 | +12/+7/+2 | +8 | +4 | +4 | Bonus Combat Feat |
Level 13 | +13/+8/+3 | +8 | +4 | +4 | Weapon Training |
Level 14 | +14/+9/+4 | +9 | +4 | +4 | Bonus Combat Feat, Bravery +4 |
Level 15 | +15/+10/+5 | +9 | +5 | +5 | Mutagen Discovery |
Level 16 | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus Combat Feat |
Level 17 | +17/+12/+7/+2 | +10 | +5 | +5 | Weapon training |
Level 18 | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus Combat Feat, Bravery +5 |
Level 19 | +19/+14/+9/+4 | +11 | +6 | +6 | Mutagen Discovery |
Level 20 | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus Combat Feat, Weapon Mastery |
Mutation Warrior Abilities
Fighter Proficiencies
A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).
Bonus Combat Feat
At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”

Bravery
Starting at 2nd level, a fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
Mutagen
At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. This ability functions as the alchemist's mutagen ability, using his fighter level as his alchemist level.

Weapon Training
Starting at 5th level, a fighter can select one group of weapons. Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls.
Every four levels thereafter (9th, 13th, and 17th), a fighter becomes further trained in another group of weapons. He gains a +1 bonus on attack and damage rolls when using a weapon from this group. In addition, the bonuses granted by previous weapon groups increase by +1 each. For example, when a fighter reaches 9th level, he receives a +1 bonus on attack and damage rolls with one weapon group and a +2 bonus on attack and damage rolls with the weapon group selected at 5th level. Bonuses granted from overlapping groups do not stack. Take the highest bonus granted for a weapon if it resides in two or more groups. A
fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter's Combat Maneuver Defense when defending against disarm attempts made against weapons from this group.

Weapon Mastery
At 20th level, a fighter chooses one weapon, such as the longsword, greataxe, or longbow. Any attacks made with that weapon automatically confirm all critical threats and have their damage multiplier increased by 1 (×2 becomes ×3, for example). In addition, he cannot be disarmed while wielding a weapon of this type.
Mutagen Discovery
At 7th level and every 4 levels thereafter, the mutation warrior can choose one of the following alchemist discoveries to augment his abilities: feral mutagen, feral wings, grand mutagen, greater mutagen, nauseating flesh. The mutagen warrior uses his fighter level as his effective alchemist level for the purpose of these discoveries.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |
- Anonymous
I took spontaneous healing and never seem to get a single use of it, even after resting. Is it busted like lots of stuff in this game or am I somehow doing something wrong
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