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Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares. This functions as the spell nightmare each time the affected creature attempts to rest. A Will save negates this effect. If the save is failed, the target must make a new save each night or be unable to rest. |
Nightmares is a Major Hex in Pathfinder: Wrath of the Righteous. Major Hexes are magic tricks that grant Witches powers or weaken foes. Starting at 10th level, and every two levels thereafter, a witch can choose one of the major hexes available whenever she could select a new Hex.
Nightmares Information
Type: Major Hex
Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares. This functions as the spell nightmare each time the affected creature attempts to rest. A Will save negates this effect. If the save is failed, the target must make a new save each night or be unable to rest.
How to Acquire Nightmares
Nightmares can be obtained by the following classes:
Nightmares can be cast by using the following Items:
- Item: ??
- Weapon: ??
- Armor: ??
Nightmares Tips & Notes
- Notes & Tips go here