Nightmares

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Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares. This functions as the spell nightmare each time the affected creature attempts to rest. A Will save negates this effect. If the save is failed, the target must make a new save each night or be unable to rest.

Nightmares is a Major Hex in Pathfinder: Wrath of the Righteous. Major Hexes are magic tricks that grant Witches powers or weaken foes. Starting at 10th level, and every two levels thereafter, a witch can choose one of the major hexes available whenever she could select a new Hex.

 

Nightmares Information

Type: Major Hex

Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares. This functions as the spell nightmare each time the affected creature attempts to rest. A Will save negates this effect. If the save is failed, the target must make a new save each night or be unable to rest.

 

How to Acquire Nightmares

Nightmares can be obtained by the following classes:

 

Nightmares can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Nightmares Tips & Notes

  • Notes & Tips go here

 

 
All Major Hexes in Pathfinder: Wrath of the Righteous
Agony  ♦  Animal Skin  ♦  Beast's Gift  ♦  Cook People  ♦  Delicious Fright  ♦  Drugged  ♦  False Hospitality  ♦  Hag's Eye  ♦  Harrowing Curse  ♦  Hoarfrost  ♦  Ice Tomb  ♦  Infected Wounds  ♦  Major Amelioratin  ♦  Major Healing  ♦  Pariah  ♦  Prophecy  ♦  Regenerative Sinew  ♦  Restless Slumber  ♦  Retribution Major Hex  ♦  Speak in Dreams  ♦  Steal Voice  ♦  Vision  ♦  Waxen Image  ♦  Witch's Brew  ♦  Witch's Charge  ♦  Withering

 

 




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