Nine Tailed HeirSorcerer Archetype |
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![]() Fortitude Low |
![]() Will High |
![]() Reflex Low |
![]() Base Attack Bonus Low |
![]() HP per level 4/ Level |
![]() HP 6 |
![]() Max level of Spells 10 |
![]() Caster ability Charisma |
![]() Caster type Casting Spontaneously |
Class Initial Features |
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Class Skills |
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Nine Tailed Heir is a sub-class in Pathfinder: Wrath of the Righteous. Nine Tailed Heirs use spells in battle. These spells are learned when leveling up and don't need to be prepared, allowing for frequent use. They can also choose a bloodline granting additional power to their spells.
"Stories often tell of kitsune with multiple tails, but not many realize that fewer than one kitsune in every thousand has this potential, and those that do usually have a magical quirk in their blood or have been blessed by their race's deific matron. As a result, most that harness the mystic powers of their newfound tails often gain sorcerous powers, becoming nine-tailed heirs."
Nine Tailed Heir Information
- Base class: Sorcerer
- Race: Kitsune
- Knowledge (Arcana)
- Persuasion
- Use Magic Device
- Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages.
- As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook.
- Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike.
Nine Tailed Heir Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | 0 | 0 | 0 | +2 | Detect Magic, Sorcerer Bonus Feat, Cantrips, Sorcerer Proficiencies, Bloodline (Nine Tailed Heir) |
Level 2 | +1 | 0 | 0 | +3 | |
Level 3 | +1 | +1 | +1 | +3 | Magical Tail |
Level 4 | +2 | +1 | +1 | +4 | |
Level 5 | +2 | +1 | +1 | +4 | Magical Tail |
Level 6 | +3 | +2 | +2 | +5 | |
Level 7 | +3 | +2 | +2 | +5 | Bloodline Feat Selection, Magical Tail |
Level 8 | +4 | +2 | +2 | +6 | |
Level 9 | +5 | +3 | +3 | +6 | Magical Tail |
Level 10 | +5 | +3 | +3 | +7 | |
Level 11 | +5 | +3 | +3 | +7 | Magical Tail |
Level 12 | +6/+1 | +4 | +4 | +8 | |
Level 13 | +6/+1 | +4 | +4 | +8 | Bloodline Feat Selection, Magical Tail |
Level 14 | +7+2 | +4 | +4 | +9 | |
Level 15 | +7/+2 | +5 | +5 | +9 | Magical Tail |
Level 16 | +8+3 | +5 | +5 | +10 | |
Level 17 | +8/+3 | +5 | +5 | +10 | Magical Tail |
Level 18 | +9/+4 | +6 | +6 | +11 | |
Level 19 | +9/+4 | +6 | +6 | +12 | Bloodline Feat Selection, Magical Tail |
Level 20 | +10/+5 | +6 | +6 | +12 |
Nine Tailed Heir Abilities

Sorcerer Proficiencies
Sorcerers are proficient with all Simple Weapons. They are not proficient with any type of Armor or Shield. Armor interferes with a Sorcerer's gestures, which can cause her Spells with somatic components to fail.

Cantrips
Sorcerers can cast a number of Cantrips, or 0-level Spells. These Spells are cast like any other Spell, but they are not expended when cast and may be used again.
Magical Tail
At 3rd level and every 2 levels thereafter, a Nine-Tailed Heir gains Magical Tail as a bonus feat. If the Nine-Tailed Heir already has nine tails, each additional time the feat is taken, the Sorcerer gains one additional daily use of the lowest level Magical Tail ability not already affected by this effect.

Sorcerer Bonus Feat
At 1st level, a Sorcerer gains a bonus feat. At each such opportunity, she can choose a metamagic feat, spell focus feat, or any other spellcaster feat. The sorcerer must still meet all prerequisites for a bonus feat, including caster level minimums.
Bloodline (Nine-Tailed Heir)
A Nine-Tailed Heir chooses Sorcerer's bloodline as usual, but she will not learn additional Spells derived from her bloodline.
At 7th level, and every six levels thereafter, a Nine-Tailed Heir receives one bonus feat, chosen from a list specific to each bloodline. The Nine-Tailed Heir must meet the prerequisites for these bonus feats.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |
- Anonymous
Question: by this table, this class gets the Magical Tail feat nine times, the feat says that you can take the Magical Tail feat only eight times, am I missing something?
There is a mythic path that increases you max lvl to 40, so the magical tails can be taken more times
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