Barbarian rages can be a thing of savage beauty, exhibiting a lethal grace. While such uncontrolled displays of carnage often disregard group tactics, there are those barbarians whose rages inspire and spur on their allies during the ferocious dance of death.
Pack Rager Information
- Base Class: Barbarian
- High saves: Fortitude
- Class skills: Athletics, Mobility, Lore (Nature), Perception, Persuasion
- Proficient with all simple and martial weapons, light armor, medium armor, Heavy Armor and shields (except tower shields).
- Alignment: Any non-lawful
- Hit Die: +7
- Skill Ranks Per Level: 3.
Pack Rager Progression
Base Attack Bonus
|Level 1||+1||+2||0||0||Fast movement, rage, Barbarian Proficiencies|
|Level 2||+2||+3||0||0||uncanny dodge, bonus feat|
|Level 3||+3||+3||+1||+1||Trap sense +1|
|Level 4||+4||+4||+1||+1||Rage power|
|Level 5||+5||+4||+1||+1||Improved uncanny dodge|
|Level 6||+6/+1||+5||+2||+2||trap sense +2, bonus feat|
|Level 7||+7/+2||+5||+2||+2||Raging Tactician|
|Level 8||+8/+3||+6||+2||+2||Rage power|
|Level 9||+9/+4||+6||+3||+3||Trap sense +3|
|Level 10||+10/+5||+7||+3||+3||Damage reduction 1/—, bonus feat|
|Level 11||+11/+6/+1||+7||+3||+3||Greater rage|
|Level 12||+12/+7/+2||+8||+4||+4||Rage power, trap sense +4|
|Level 14||+14/+9/+4||+9||+4||+4||Indomitable will, bonus feat|
|Level 15||+15/+10/+5||+9||+5||+5||Trap sense +5|
|Level 16||+16/+11/+6/+1||+10||+5||+5||rage power|
|Level 17||+17/+12/+7/+2||+10||+5||+5||Tireless rage|
|Level 18||+18/+13/+8/+3||+11||+6||+6||trap sense +6, bonus feat|
|Level 20||+20/+15/+10/+5||+12||+6||+6||Mighty rage, rage power|
Pack Rager Abilities
At 20th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +8 and the morale bonus on her Will saves increases to +4. In addition, the amount of temporary hit points gained when entering a rage increases to 4 per Hit Die.
As a barbarian gains levels, she learns to use her rage in new ways. Starting at 2nd level, a barbarian gains a rage power. She gains another rage power for every two levels of barbarian attained after 2nd level. A barbarian gains the benefits of rage powers only while raging, and some of these powers require the barbarian to take an action first. Unless otherwise noted, a barbarian cannot select an individual power more than once.
At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level).
The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian’s land speed.
At 11th level, when a barbarian enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3. In addition, the amount of temporary hit points gained when entering a rage increases to 3 per Hit Die.
Starting at 17th level, a barbarian no longer becomes fatigued at the end of her rage.
A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
The character can no longer be flanked.
This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.
At 7th level, while a pack rager is raging, she grants a single teamwork feat she knows to all allies within 30 feet who can see and hear her. She chooses the feat at the start of the rage, and cannot change it during the rage. An ally who moves more than 30 feet away from the raging pack rager loses access to the feat, but regains it again each time he moves back within 30 feet of the raging pack rager. Allies do not need to meet the prerequisites of these teamwork feats.
At 13th level, the pack rager chooses two teamwork feats when she enters a rage, and grants her allies the use of both of those feats when they are within 30 feet of her.
At 16th level, the pack rager grants these teamwork feats as long as her allies are within 60 feet of her.
At 19th level, the pack rager chooses three teamwork feats when she enters a rage, and grants her allies the use of all three feats when they are within 60 feet of her.
This ability replaces the damage reduction class feature.
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. At 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. For each level after 1st she possesses, the barbarian can rage for 2 additional rounds per day. Temporary increases to Constitution, such as that gained from bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a rage, a barbarian gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a –2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the rage ends, and are not replenished if the barbarian enters a rage again within 1 minute of her previous rage. While in a rage, a barbarian cannot cast spells.
A barbarian can end her rage as a free action and is fatigued for 1 minute after a rage ends. A barbarian can't enter a new rage while fatigued or exhausted but can otherwise enter a rage multiple times per day. If a barbarian falls unconscious, her rage immediately ends.
At 2nd level and every 4 levels thereafter, the pack rager can take a bonus teamwork feat. This teamwork feat must also be a combat feat.
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