Possessed ShamanShaman Archetype |
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Fortitude Low |
Will High |
Reflex Low |
Base Attack Bonus Average |
HP per level 5/ Level |
HP 8 |
Max level of Spells 10 |
Caster ability Wisdom |
Caster type Memorizing Spells |
Class Initial Features |
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Class Skills |
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Possessed Shaman is a class in Pathfinder: Wrath of the Righteous. Possessed Shamans draw upon their power to shape the world and expand the influence of their spiritual patrons. These divine adventurers have strong ties to natural spirits. They form powerful bonds with particular spirits, and as their power grows they learn to call upon other spirits in times of need.
"For a possessed shaman, merely communing with the spirit world is insufficient. Instead, she invites the spirits to share her body, granting them the chance to experience corporeal existence. In return, they grant her their skills and protect her from otherworldly influence."
Possessed Shaman Information
- High saves: Will, Reflex
- Low saves: Fortitude
- Class skills: Knowledge (Arcana), Knowledge (World), Lore (Religion), Lore (Nature), Persuasion
- Proficient with all simple weapons, light armor, and medium armor.
- Note: As of 07/02/2023, Shared Skill & Wandering Skill look to calculate the totals wrong. They also do not give the +3 to class skills, unless the character has 1 rank in the skill.
Possessed Shaman Progression
Level |
Abilities |
Spell Slots | ||||||||
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||
1 | Spirit, Spirit Animal, Simple Weapon Proficiency, Armor Proficiency (Light Armor), Armor Proficiency (Medium Armor), Shared Skill | 1 | ||||||||
2 | Crowded Vessel | 2 | ||||||||
3 | 2 | 1 | ||||||||
4 | Hex, Wandering Spirit | 3 | 2 | |||||||
5 | 3 | 2 | 1 | |||||||
6 | Wandering Skills | 3 | 3 | 2 | ||||||
7 | 4 | 3 | 2 | 1 | ||||||
8 | Hex | 4 | 3 | 3 | 2 | |||||
9 | 4 | 4 | 3 | 2 | 1 | |||||
10 | Hex | 4 | 4 | 3 | 3 | 2 | ||||
11 | 4 | 4 | 4 | 3 | 2 | 1 | ||||
12 | Hex | 4 | 4 | 4 | 3 | 3 | 2 | |||
13 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||
14 | Wandering Hex | 4 | 4 | 4 | 4 | 3 | 3 | 2 | ||
15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | ||
16 | Hex | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | |
17 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |
18 | Hex | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
19 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | |
20 | Hex | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Hex
A shaman learns a number of magical tricks, called hexes, which grant her powers or weaken foes. At 2nd level, a shaman learns one hex. At 4th, 8th, 10th, 12th, 16th, 18th, and 20th level, the shaman earns new hexes. A shaman can select from any Of the hexes available to her chosen spirit. A shaman cannot select a hex more than once unless noted otherwise. Using a hex is a standard action that doesn't provoke an attack of opportunity unless otherwise noted. The saving throw DC to resist a hex is equal to 10 + 1/2 the shaman's level + the shaman's Wisdom modifier.
Spirit Animal
At 1st level, a shaman forms a close bond with a spirit animal tied to her chosen spirit. This animal is her conduit to the spirit world, guiding her along the path to enlightenment. The animal also aids a shaman by granting her a special ability. A shaman must commune with her spirit animal each day to prepare her spells.
Crowded Vessel
At 2nd level, whenever a possessed shaman fails a saving throw against a charm or compulsion spell or effect, she can attempt a new saving throw (using the original DC) as the spirits inside her attempt to regain control. If the saving throw is successful, the charm or compulsion effect ends. If the saving throw fails, she is affected as normal for the remainder of the duration. expand.
Wandering Spirit
At 4th level, a shaman can form a temporary bond with a spirit other than the one selected using her spirit class feature. She must make this selection each day when preparing her spells. While this feature is active, she gains the spirit ability granted by the spirit. She also adds the spells granted by that spirit to her list of spells that she can cast using spirit magic. She does not add the hexes from her wandering spirit to her list of hexes that she can choose from with the hex class feature. At 12th level, she gains the abilities listed in the greater version Of her wandering spirit. At 20th level, she gains the ability listed in the true version of her wandering spirit.
Simple Weapon Proficiency (Class Feature)
You become proficient with all Simple Weapons.
Armor Proficiency - Light Armor (Class Feature)
You become proficient with Light Armor.
Armor Proficiency - Medium Armor (Class Feature)
You become proficient with Medium Armor.
Wandering Skills
At 6th level, a possessed shaman is able to make room for another spirit. Once per day, the possessed shaman chooses one skill. The possessed shaman treats this skill as if she had a number of ranks in it equal to her shaman level, and uses her Wisdom modifier in place Of the ability modifier the skill would normally use. These ranks do not stack with her Other skill ranks (only the higher number of ranks applies).
Shared Skill
At 1st level, a possessed shaman selects two skills. The possessed shaman treats these skills as if she had a number of ranks in them equal to her shaman level, and uses her Wisdom modifier in place of the ability modifier the skills would normally use. These ranks do not stack with her Other skill ranks (only the higher number Of ranks applies).
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |