Druid

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Fortitude
High
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Will
High
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Reflex
Low
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Base Attack Bonus
Average
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HP per level
+5 (d8)
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Skill Points
+3
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Max level of Spells
10
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Caster ability
Wisdom
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Primal Druid is a Druid archetype in Pathfinder: Wrath of the Righteous.

Primal druids hone their spiritual and magical connections to nature's largest creatures, especially dinosaurs and megafauna, revering these massive creatures as living relics of a primeval time when all creatures were more in harmony with nature.

 

Primal Druid Information

 

Primal Druid Progression

 

Level

BAB

Fort

Ref

Will

Special

Spells

Level 1 0 2 0 2 Spontaneous SummoningAlignment RestrictionDruid ProficienciesDetect Magic, Animal Companion, Primal Size 3/1
Level 2 1 3 0 3   4/2
Level 3 2 3 1 3   4/2/1
Level 4 3 4 1 4 Wild Shape (Wolf) 4/3/2
Level 5 3 4 1 4   4/3/2/1
Level 6 4 5 2 5 Wild Shape (Leopard)Wild Shape (Small Elemental) 4/3/3/2
Level 7 5 5 2 5   4/4/3/2/1
Level 8 6/1 6 2 6 Wild Shape (Bear)Wild Shape (Medium Elemental) 4/4/3/3/2
Level 9 6/1 6 3 6 Venom Immunity 4/4/4/3/2/1
Level 10 7/2 7 3 7 Wild Shape (Smilodon)Wild Shape (Shambling Mound)Wild Shape (Large Elemental) 4/4/4/3/3/2
Level 11 8/3 7 3 7   4/4/4/4/3/2/1
Level 12 9/4 8 4 8 Wild Shape (Huge Elemental) 4/4/4/4/3/3/2
Level 13 9/4 8 4 8   4/4/4/4/4/3/2/1
Level 14 10/5 9 4 9   4/4/4/4/4/3/3/2
Level 15 11/6/1 9 5 9   4/4/4/4/4/4/3/2/1
Level 16 12/7/2 10 5 10   4/4/4/4/4/4/3/3/2
Level 17 12/7/2 10 5 10   4/4/4/4/4/4/4/3/2/1
Level 18 13/8/3 11 6 11   4/4/4/4/4/4/4/3/3/2
Level 19 14/9/4 11 6 11   4/4/4/4/4/4/4/4/3/3
Level 20 15/10/5 12 6 12   4/4/4/4/4/4/4/4/4/4

 

 

Primal Druid Abilities

 

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Spontaneous Summoning

A Druid can channel stored spell energy into summoning spells that he hasn't prepared ahead of time. He can "lose" a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

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Animal Companion

Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.

The Primal Druid can choose the Mastodon, Smilodon, Triceratops, or Velociraptor.

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Alignment Restriction

A druid who changes to a prohibited alignment loses all Spells and druid abilities (including his Animal Companion, but not including Weapon, Armor, and shield proficiencies). He cannot thereafter gain levels as a Druid until he returns to a permitted Alignment.

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Druid Proficiencies

Druids are proficient with the following Weapons: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Sickle, Shortspear, Sling, and Spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor.

A Druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. Druids are proficient with shields (except tower shields) but must use only wooden ones.

 

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Primal Size

Primal Druid adds Enlarge Person to his list of class Spells.

He can also channel stored spell energy to cast this spell without preparing it—he can lose a prepared spell of 1st level or higher to cast Enlarge Person.

At 8th level, if a Primal Druid casts Enlarge Person on himself, he gains +4 size bonus to Strength and Constitution instead of the usual bonuses.

At 16th level, if a Primal Druid casts Enlarge Person on himself, he increases by two size categories and gains +6 size bonus to Strength and Constitution instead of the usual bonuses.

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Venom Immunity

At 9th level, a druid gains immunity to all poisons.

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Wild Shape (Leopard)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

 For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Bear)

At 8th level, a Druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Wolf)

At 4th level, a Druid gains the ability to turn himself into a Wolf and back again once per day. The effect lasts for 1 hour per Druid level, or until he changes back.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Small Elemental)

At 6th level, a Druid can use wild shape to change into a leopard or a small elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

 For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Medium Elemental)

At 8th level, a Druid can use wild shape to change into a bear or a medium elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Large Elemental)

At 10th level, a druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

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Wild Shape (Huge Elemental)

At 12th level, a Druid can use wild shape to change into a huge elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

 For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Smilodon)

At 10th level, a Druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

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Wild Shape (Shambling Mound)

 At 10th level, a Druid can use wild shape to change into a smilodon, a shambling mound, or a large elemental.

Changing form is a standard action and doesn't provoke an attack of opportunity. A Druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level.

For the Feyspeaker archetype, all level prerequisites are increased by 2.

 

 




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