Proclaimer

Warpriest Archetype

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Fortitude
High
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Will
High
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Reflex
Low
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Base Attack Bonus
Average
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HP per level
5/ Level
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HP
8
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Max level of Spells
6
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Caster ability
Wisdom
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Caster type
Memorizing Spells

Class Initial Features

Class Skills

Proclaimer is a sub-class in Pathfinder: Wrath of the Righteous. Proclaimers can use both melee and ranged weapons. They can specialize on a specific type of enemy providing with additional damage against it.

 

"A proclaimer is the polar opposite of a faithful wanderer (see above), rushing into Abyss-twisted wastes with nothing but his weapon in his hand and his faith in his heart, shouting his deity’s name to the skies. Most proclaimers don’t survive their first day in a hostile environment, but those who do become the stuff of legend, bolstering the spirits of crusaders near and far."

  

Proclaimer Information

Stats

  • Alignment Requirement: A proclaimer cannot be evil or worship an evil deity, and he must choose cure spells for his spontaneous casting.
  • Hit Die: +5
  • Skill Points per Level: 2
  • Level 1 Base Attack Bonus: +0

Skills

 

Proclaimer Features

 

Proclaimer Progression

 

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1 +0 +2 0 2 Deity Selection, Weapon Focus, Blessings, Sacred Weapon
Level 2 +1 +3 0 3 Cleanser of Evil
Level 3 +2  +3 1 3 Bonus feat
Level 4 +3  +4 1 4 Sacred Weapon, Zone of Sanctification 
Level 5 +3 +4 1 4  
Level 6 +4  +5 2 5 Bonus feat
Level 7 +5  +5 2 5 Cleanser of Evil, Zone of Sanctification 
Level 8  +6/+1 +6 2 6 Sacred Weapon
Level 9  +6/+1 +6 3 6 Bonus feat
Level 10  +7/+2 +7 3 7  
Level 11  +8/+3 +7 3 7  
Level 12  +9/+4 +8 4 8 Bonus feat, Sacred Weapon
Level 13  +9/+4 +8 4 8 Cleanser of Evil, Zone of Sanctification 
Level 14  +10/+5 +9 4 9  
Level 15  +11/+6/+1 +9 5 9 Bonus feat
Level 16  +12/+7/+2 +10 5 10 Sacred Weapon
Level 17  +12/+7/+2 +10 5 10  
Level 18  +13/+8/+3 +11 6 11 Bonus feat
Level 19  +14/+9/+4 +11 6 11 Cleanser of Evil, Zone of Sanctification 
Level 20  +15/+10/+5 +12 6 12 Aspect of War, Sacred Weapon


 

Proclaimer Abilities

 

Deity Selection

A deity, also known as a god or goddess, is a being or force of incredible power capable of granting its power to mortal beings through divine magic. A deity is strongly associated with a specific alignment, several domains, and a plane.

 Each deity also limits the choice of your starting alignment and the choices for certain classes. Deity choice cannot be changed later.

Weapon Focus

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

 Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

Blessings

Warpriest’s deity influences his Alignment, what magic he can perform, his values, and how others see him. Each Warpriest can select two Blessings from among those granted by his deity (each deity grants the blessings tied to its domains).

Each blessing grants a minor power at 1st level and a major power at 10th level. A Warpriest can call upon the power of his blessings a number of times per day (in any combination) equal to 3 + 1/2 his Warpriest level (to a maximum of 13 times per day at 20th level). Each time he calls upon any one of his blessings, it counts against his daily limit. The save DC for these blessings is equal to 10 + 1/2 the Warpriest’s level + the Warpriest’s Wisdom modifier.

 

Cleanser of Evil

At 2nd level, a Proclaimer can hold his Weapon aloft and shout his deity's name as a Swift Action, spending one use of Fervor to deal 1d6 points of holy damage to all evil outsiders within 5 feet. At 5th level and every 3 levels thereafter, this damage increases by an additional 1d6. At 7th level, the effect expands to include an area within 10 feet of the Proclaimer,  and it expands by 5 feet every 6 levels thereafter. A Proclaimer can't use fervor to damage undead or to heal.

Bonus Combat Feat (Warpriest)

At 3rd level and every 3 levels thereafter, a Warpriest gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as Combat Feats. Sometimes also called "Fighter Bonus Feats."

Sacred Weapon +1

At 4th level, the Warpriest gains the ability to enhance one of his sacred weapons with divine power as a Swift Action. This power grants the Weapon a +1 enhancement bonus. For every 4 levels beyond 4th, this bonus increases by 1 (to a maximum of +5 at 20th level). If the Warpriest has more than one sacred weapon, he can enhance another on the following round by using another Swift Action. The Warpriest can use this ability a number of rounds per day equal to his Warpriest level, but these rounds need not be consecutive.

These bonuses stack with any existing bonuses the Weapon might have, to a maximum of +5. The Warpriest can enhance a Weapon with any of the following weapon special abilities: Brilliant energy, Flaming, Frost, Keen, and Shock. In addition, if the Warpriest is chaotic, he can add anarchic. If he is evil, he can add unholy. If he is good, he can add holy. If he is lawful, he can add axiomatic. Adding any of these special abilities replaces an amount of bonus equal to the special ability's base cost. Duplicate abilities do not stack. The Weapon must have at least a +1 enhancement bonus before any other special abilities can be added.

Zone of Sanctification

At 4th level, a Proclaimer can spend two uses of Fervor as a Move Action to use his Cleanser of Evil ability and create a zone of sanctification in the same area. All evil outsiders in the zone when it becomes active must succeed at a Will saving throw (DC 10 + half the Proclaimer's level + his Wisdom modifier) or be pushed back until they are out of the area. 

 

Aspect of War

At 20th level, the Warpriest can channel an Aspect of War, growing in power and martial ability. Once per day as a Swift Action, a Warpriest can treat his level as his base attack bonus, gains DR 10/—, and can move at his full speed regardless of the Armor he is wearing or his encumbrance. In addition, the blessings he calls upon don’t count against his daily limit during this time. This ability lasts for 1 minute.

 Warpriest Weapon and Armor Proficiencies

Warpriest is proficient with all simple and Martial Weapons, as well as the favored weapons of his deity, and with all Armor (Heavy, Light, and Medium) and Shields (except Tower Shields). 

Sacred Weapon

At 1st level, Weapons wielded by a Warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the Warpriest can designate a Weapon with the Weapon Focus Feat; if he has multiple Weapon Focus feats, this ability applies to all of them. Whenever the Warpriest hits with his sacred weapon, the weapon damage is based on his level and not the weapon type. The Warpriest can decide to use the Weapon's base damage instead of the sacred weapon damage. This increase in damage does not affect any other aspect of the weapon, and doesn't apply to alchemical items, bombs, or other Weapons that only deal energy damage. 

 

 

 

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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