Road to the Sun

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Location Catacombs
Reward  
Required DLC Through the Ashes

Road to the Sun is a Quest in Pathfinder: Wrath of the Righteous. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Some quests are time-limited and some can only be completed with certain companions.

 

Road to the Sun Information

The escapees have left the theater full of zealous cultists behind. Darkness and the unknown lie ahead. What perils await the group in the vast caves beneath the city?

 

Road to the Sun Objectives

Get out of the catacombs

  • The darkness of the underground chambers could have offered respite from the horrors of the demon invasion, if only that same darkness were not home to countless horrors. Sitting out the slaughter below ground is not an option — they must seek out a route back to the surface.

 

Road to the Sun Walkthrough

dlc catacombs map 1 wrath of the righteous wiki guide

You can loot empty bottle behind Langrat, which can be used to fill acids latter. 

You can meet another group of survivors at camp, there you can create mercenaries to help you escape. (or use pre-made ones)

Millorn can trade with you, you can collect and sell mushrooms to get some extra coin.

 

 

Book Event Guide

Stage 1

  • ...look for a safe path through the tunnels.
    • Auto-Success - Bemir with tools, Langrat (Alone) with tools, Frada paired with either
    • Skill Check - Bemir (Perception 15) , Langrat (Alone, Will 17), Langrat with Bemir (Will 7)
    • Failure - Frada (Alone)
  • ...try to get across the cesspool. (cache of scrolls)
    • Skill Check (Success does not mitigate survivor damage) - Frada (Perception 8), Bemir (Perception 13)
    • Failure - Langrat
  • ...post a vigilant lookout.
    • Auto-Success - Langrat
    • Skill Check - Bemir (Intimidate 12)
    • Critical Failure - Frada
  • ...flee into the old tunnels without delay.
    • (If safe path not found) Fatigue on party units
    • (If vigilant lookout posted) 1 damage to 1 survivor (Preference order Langrat, Frada, Bemir). If you have no meat shields, Rekarth is shaken.

 

Stage 2

  • ...explore the mysterious caves further. (Items, including a rope)
    • Auto-Success - Frada
    • Skill Check - Langrat (Perception 14)
    • Failure - Bemir
    • Note: Despite them seeming to find the same pack, Langrat gives one more gem than Frada.
  • ...search for food. (Heal survivor damage 1 if at 2 or 3)
    • Auto-Success - Bemir with lasso, Langrat with lasso
    • Skill Check - Bemir (Athletics 14), Langrat (Stealth 15)
    • Critical Failure - Frada
  • ...assist those among them who needed it most. (Requires someone to be the 2-3 range to appear.)
    • Note: Does not fit into success/failure paradigm. Helping heals selected survivor by 1. Hypothetically can be used on multiple people.
  • ...continue their journey.
    • (If assisted all three) Camp is attacked by lizard (currently no effect despite mentioning bites)

 

Stage 3

  • ...search the graves for anything useful. (Items)
    • Skill Check - Frada (World 14, gets a masterwork greatsword, chainmail, and a longbow on success)
    • Failure - Langrat
    • Critical Failure - Bemir (Gets gold coins, a weapon, some junk, and a potion)
  • ...attend to the ghostly figure.
    • Auto-Success - Langrat
    • Skill Check - Frada (Religion 12, no damage on failure)
    • Failure - Bemir
  • ...send someone to scout ahead.
    • Auto-Success - Frada (Dead), Langrat
    • Skill Check - Bemir (Thievery 13, no damage on failure)
  • ...press on bravely in the hopes of seeing the sun again.
    • (If ghostly figure not successfully attended to) Attacked by ghost
      • (If mysterious caves were successfully explored further) No damage
      • (If mysterious caves were not successfully explored further) 1 damage to each survivor
    • (If not scouted successfully) Party gains -2 to Con

 

Road to the Sun important NPCs

__npc__

 

Road to the Sun Completed quest information

The quiet of the caves is long gone. The escapees once more see sky overhead, smoky and stained scarlet from the city burning below. They have survived darkness — now it is time to pass through fire.

 

Road to the Sun Tips & Tricks

  • Notes and tips go here

 

 

All Quests in Pathfinder: Wrath of the Righteous
A Common Cause  ♦  A Contract  ♦  A Conversation with Arueshalae  ♦  A Conversation with Camellia  ♦  A Conversation with Greybor  ♦  A Conversation with Halaseliax  ♦  A Conversation with Lann  ♦  A Conversation with Sosiel  ♦  A Conversation with the Pillar of Skulls  ♦  A Conversation with Wenduag  ♦  A Conversation with Wenduag (II)  ♦  A Conversation with Woljif  ♦  A Farewell  ♦  A Friend in Need is a Friend Indeed  ♦  A Lesson in Applied Conjuration  ♦  A Matter of Reputation  ♦  A Noble Intent  ♦  A Price of Loyalty  ♦  A Refuge from the Present  ♦  A Repeat Invitation  ♦  A Repeat Invitation to a council meeting  ♦  A Shadow of Doubt  ♦  A Soul Reborn  ♦  A Spring Run Dry  ♦  A Stay of Execution  ♦  A Step Away From Defeat  ♦  A Strike from the Sky  ♦  A Talk with Wenduag in the Place of Savamelekh's Demise  ♦  A Threat to This World  ♦  A Unique Offer  ♦  A Veil of Silence  ♦  Above the Clouds  ♦  Abyss in the Streets  ♦  Advanced Diplomacy  ♦  Alderpash's 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