Sacred Lands

Location Worldwound
Sub-Areas ??
NPC's ??
Merchants ??
Quests Weary Guardian

Sacred Lands is a Location in Pathfinder: Wrath of the Righteous. Sacred Lands can be found at Worldwound. 


Sacred Lands Information

  • You can solve the puzzle by following order:

sacred lands puzzle pathfinder wrath of the righteous


NPCs at Sacred Lands

  • ???


Quests related to Sacred Lands


Sacred Lands Map



Sacred Lands Notes & Tips

  • You can find some scrolls in the chests.
  • If you kill the Treant first, the Lilitu gives you a Wand of Inflict Medium Wounds. After that you can finish the quest asking, what are her plans now, that she is free to go, then you still possess a Chaotic option to attack and kill the Lilitu for extra XP (if Seelah in your party, she strongly suggest this option).
  • Other notes...


Abyss  ♦  Alodae Theatre  ♦  Alushinyrra  ♦  Ancientries and Wonders Shop  ♦  Areelu's Lab  ♦  Arendae Party House  ♦  Artisan's Tower  ♦  Artisan's Tower (Inevitable Excess)  ♦  Ashen Grotto  ♦  AXIS  ♦  Bad Luck Tavern  ♦  Baphomet's Shrine  ♦  Bastion of Justice  ♦  Battlebliss Arena  ♦  Bear's Maw Shrine  ♦  Befouled Barrows  ♦  Blackwater  ♦  Blackwing Library  ♦  Bladesmith Workshop  ♦  Blooming Meadow  ♦  Bone Hills  ♦  Catacombs  ♦  Chilly Creek  ♦  City in the Wasteland  ♦  Colyphyr Mines  ♦  Conundrum Unsolved  ♦  Crimson Dust  ♦  Crusader's Camp  ♦  Defender's Heart  ♦  Desolate Hovel  ♦  Desolate Hovel (Inevitable Excess)  ♦  Desolate Thicket  ♦  Dragon Burial Ground  ♦  Drezen  ♦  Estrod Tower  ♦  Extirpator's Camp  ♦  Final Veil  ♦  Forgotten Secrets  ♦  Free Crusader’s Camp  ♦  Golarion  ♦  Gravestone Rock  ♦  Graveyard  ♦  Gray Garrison  ♦  Greengates  ♦  Grimwood  ♦  Gwerm's Mansion  ♦  Heaven's Edge  ♦  Hellknights Outpost  ♦  Hidden Abode  ♦  Houndheart Campsite  ♦  Inconspicuous Camp  ♦  Ineluctable Prison  ♦  Ivory Sanctum  ♦  Iz  ♦  Iz (Inevitable Excess)  ♦  Kenabres  ♦  Lair of the Echo of Deskari  ♦  Laughing Caves  ♦  Legacy of the Ancients  ♦  Leper's Smile  ♦  Lost Chapel  ♦  Lower City  ♦  Market Square  ♦  Martyr Zacharius's Cemetery  ♦  Middle City  ♦  Midnight Fane  ♦  Midnight Isles  ♦  Minagho's Hideout  ♦  Molten Scar  ♦  Moondance Meadow  ♦  Mutasafen's Lab  ♦  Nameless Ruins  ♦  Neathholm  ♦  Nexus  ♦  Nightingale Grove  ♦  Nondescript Pier  ♦  Old Sarkorian Mines  ♦  Other Side of Threshold  ♦  Pitaxian Wine Cellar  ♦  Place of Calling  ♦  Place of Execution  ♦  Pulura's Fall  ♦  Rasping Rifts  ♦  Ravaged Long House  ♦  Reliable Redoubt  ♦  Rotten Guttery  ♦  Ruins of Ashberry Hamlet  ♦  Scrubland by a Bend in the River  ♦  Sevalros's Lair  ♦  Shadow World  ♦  Shield Maze  ♦  Shrine of Sacrilege  ♦  Shrine of the Three  ♦  Silken Thread Atelier  ♦  Spinner of Nightmare's Den  ♦  Temple of the Good Hunt  ♦  Ten Thousand Delights  ♦  Terendelev's Lair  ♦  The Enigma  ♦  Thieflings Hideout  ♦  Threshold  ♦  Threshold (Inevitable Excess)  ♦  Tirabade Residence  ♦  Topaz Solutions  ♦  Trap for the Other  ♦  Underground Caves of Kenabres  ♦  Underground Floor of the Chief's House  ♦  Underground Hideout  ♦  Upper City  ♦  Valley of Temples  ♦  Vicinity of the Defender's Heart  ♦  wedding meadow  ♦  Wintersun  ♦  Worldwound



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    • Anonymous

      You can't do the above order of hitting buttons because access isn't there, you have to hit them out of the above order to get to "1" on the map etc. Very stupid puzzle with no hints on how to solve

      • Anonymous

        Most certainly one of the shittiest locations in the game. The puzzle is tedious and the combat boring if you can't skip it with the trickster path. And the final nail in the coffin is the extremely poor reward for going through this.

        • Anonymous

          If you do not believe you can survive the Lilitu solo, you can tell her you'll consider it, go outside and tell the treant, and he will let you bring everyone inside to fight her. Otherwise, you can position your party at the far end of the map from the entrance where the second door is so they can enter battle as quickly as possible.

          Siding with the demon provided a Wand of Inflict Moderate Wounds (forgot to check charges, but going to assume it's 50 like the cure wand.) Some party members are naturally disgruntled that you are making deals with demons. (i.e. Regill, Ember, Seelah)
          Siding with the treant provided a Wand of Cure Moderate Wounds (50 charges)

          You can choose to kill the Lilitu after killing the Treant or vice versa, I didn't test this. The loot is handed out through dialogue not their corpses so I'm guessing you would not get both items, but have not confirmed it.

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