Sai is a weapon type in Pathfinder: Wrath of the Righteous, they belong to Exotic Proficiency Group. To be able to equip and use Exotic Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Exotic Weapons without having the Exotic Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Exotic Weapons such as the Sais are automatically proficient with Classes such as the BarbarianFighterPaladin, and Ranger.

This page covers a list of all the Sais featured in Pathfinder: Wrath of the Righteous.

 

All Sais in Pathfinder: Wrath of the Righteous

 

 


Quick Search of All Sais in Pathfinder: Wrath of the Righteous

Name

Proficiemcy

Critical

Weight

Range

Damage

Enhance

Bonus

Ancestral Retribution

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Whenever you land a hit with this +4 thundering sai you gain +1 bonus for damage rolls with this sai until the end of combat. If you are hit, this bonus resets. This bonus can stack up uo +5.

Planar Navigator (Sai)

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Each time this +3 speed sai lands a hit on a summoned creature, it deals additional 12 piercing damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a Fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. You have total concealment against the outsider under this effect.

Clemency of Shadow

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Each time this +4 keen sai lands a sneak attack against a new living enemy, that enemy is infested with tiny spiders. These spiders eat through the flesh, dealing 1d6 damage per two wielder's levels. The enemy also suffers a -2 penalty to all saving throws until the end of the combat. The effects of multiple applications of this ability do not stack.

Heart Piercer

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This +3 agile sai grants its wielder a +2 luck bonus on Initiative rolls. Whenever it lands a hit, it makes the target bleed for 1d6 HP per round. Bleed will continue until the target receives magic healing or leaves combat.

Tears of Blood

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +5 This +5 keen agile has a chance to stun the opponent on a successful hit and grants its wielder the ability to cast sirocco spell once per day as a 13th level wizard.

Steelwind

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This +3 improved speed sai grants its wielder 2 additional attacks per round.

Ghost Sting

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +2 Whenever the wielder of this +2 keen sai confirms a critical hit with it, they are affected by the equivalent of the greater invisibility spell for 1d3 rounds.

Grasping Frost

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Whenever the wielder of this +3 frost sai lands a hit, the enemy must pass a Fortitude saving throw (DC 25) or become slowed for 1d4 rounds and suffer a -1 penalty to AC for each round of slowing until the end of combat. This effect can be applied only once per enemy. It persists until the combat is over.

Impending Demise

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +5 The wielder of this +5 axiomatic sai automatically confirms critical hits against flanked enemies. This sai has a critical range of 18-20 instead of 20.

Electric Rose

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +5 Whenever the wielder of this +5 elder greater shock sai lands a sneak attack, the enemy must pass a Fortitude saving throw (DC 30) or become paralyzed for 3 rounds.

Sai of Ghostly Pathways

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 Each time this +3 speed sai lands a hit on a summoned creature, it deals additional 12 piercing damage. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a Fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. You have total concealment against the outsider under this effect.

Sai of Ghostly Pathways (Altered)

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +4 Whenever you land a hit with this +4 thundering sai you gain +1 bonus for damage rolls with this sai until the end of combat. If you are hit, this bonus resets. This bonus can stack up uo +5.

Finnean the Talking Weapon

Exotic 20(x2) 1 lbs 2 ft Melee 1d4 (Bludgeoning) +3 This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage.



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