Scimitar is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Scimitars are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.
This page covers a list of all the Scimitars featured in Pathfinder: Wrath of the Righteous.
All Scimitars in Pathfinder: Wrath of the Righteous
Quick Search of All Scimitars in Pathfinder: Wrath of the Righteous
Name |
Proficiemcy |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Divine Intervention |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +4 | This +4 holy flaming scimitar grants its wielder the ability to cast divine power spell once per day as a 7th level cleric. |
Thundering Claw of the Bear God |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +4 | Thundering Claw of the Bear God is a +4 Shock Thundering Scimitar. Any creature struck by a critical hit from this scimitar or its wielder's natural attack becomes the target of lightning, as per call lightning storm spell (5d6 damage, 24 DC Reflex half). All natural attacks from both the wielder of this scimitar and the wielder's animal companion have concussive and shocking modifiers applied to them. If the wielder is wild shaped into a bear or if their animal companion is a bear, the sonic and electrical damage from their attacks is increased to 1d10. |
Slicer |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +2 | This weapon is a +2 scimitar. |
Jolt |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +3 | This weapon is a +3 shock cimitar. |
Thundercrack |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | This weapon is a +5 agile shock scimitar. |
Blade of Order |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +2 | Whenever the wielder of this +2 scimitar lands a hit with it on a chaotic evil creature, it applies a -1 penalty to that creature's damage rolls until the end of combat. This penalty stacks up to -5. |
Abrupt Force |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +1 | Once per round whenever this +1 cold iron scimitar lands a hit on an enemy, the target must pass Fortitude saving throw (DC 10) or become stunned for 1 round. |
Scimitar of Wind |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +2 | This +2 thundering keen scimitar grants its wielder a +1 bonus to caster level when casting Transmutation school spells. |
Furyborn Child |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +3 | While this +3 furyborn scimitar is wiedled by a character who has an animal companion, the attacks of the animal companion also gain the furyborn special quality. |
Rupturing Storm |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +4 | This +4 scimitar deals additional 3d6 fire damage. On a critical hit it creates fire sparks that stick to allies' weapons, granting them flaming enchantment for 1d3 round, as well as granting the wielder and allies fire resistance 20 for the same duration. |
Faith Bearer |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +4 | Whenever the wielder of this +4 holy scimitar confrims a critical hit, they make a Lore (Religion) check (DC 40). On a success all allies in a 15 feet area are healed for the amount of Hit Points equal to the number of ranks the wielder has in Lore (Religion). |
Rapscallion |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | This +5 flaming burst scimitar allows its wielder to bombard all enemies in a 20 foot area, dealing 20d6 fire damage and staggering all targets for 3 rounds. Successful Reflex save (DC 30) |
Dawnflower's Kiss |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | This +5 scimitar deals additional 2d6 holy damage on hit. Whenever the wielder confrims a critical hit, it and grants them a +4 bonus on Initiative rolls as well as 1 extra attack with a maximum attack bonus for 1 round. It also grants a +2sacred bonus on damage rolls with the off-hand weapon when duel wielding. |
Finnean the Talking Weapon |
Martial | 18-20(x2) | 4 lbs | 2 ft Melee | 1d6 (Slashing) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |
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