Scythe is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Scythes are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.
This page covers a list of all the Scythes featured in Pathfinder: Wrath of the Righteous.
All Scythes in Pathfinder: Wrath of the Righteous
Quick Search of All Scythes in Pathfinder: Wrath of the Righteous
Name |
Proficiency |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Bane of Flesh |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | Wielding this +2 bleed scythe allows you to feel almost any heartbeat in a 15 foot area. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Whenever you or your party members attack using the Rpaid Shot feat, they don't suffer a -2 penalty to attack but gain a +2 bonus to damage instead. |
Bane of Spirit |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | Whenever this +2 ghost touch scythe misses a hit, it tears the enemy's soul a bit, dealing 1d12 negative energy damage. |
Hand of Damnation |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | This weapon is a +2 keen scythe. |
Eternal Conduit |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | This weapon is a +2 scythe. |
Penalty |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +3 | This weapon is a +3 living bane scythe. If the wielder has inquisitor's judgement class ability, it allows them to use it 1 additional time per day. |
Gluttonous Scythe |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +5 | This +5 scythe cures its wielder 1d4 HP each time it successfully hits a living creature. |
Wide Sweep |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | Whenever this +2 scythe lands a hit, it deals its weapon damage to all adjacent enemies. |
Dark Glowing Scythe |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | Whenever this +2 scythe lands a hit on the enemy, it deals an additional 1d3 negative energy damage, and the target must pass a Reflex saving throw (DC 15) or suffer an additional 1 negative energy damage each round for 1d4 rounds. |
Deadly Toll |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +4 | This +4 scythe has a +4 bonus to critical hit confirmation rolls. |
Mother's Call |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +3 | Whenever this +3 unholy scythe deals damage to an undead creature, the target has to pass a Will saving throw (DC 23) or be affected with a dominate spell effect for 1d4 rounds. |
Anihilator |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +5 | Whenever the wielder of this +5 keen scythe confirms a critical hit, it deals 4d6 force damage to all enemies in a 15 feet cone area, including the target. |
Rotten dissector |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +4 | Whenever the wielder of this +4 corrosive burst scythe lands a first hit against a new enemy, the enemy suffers a condition which causes them to take damage while making their own attacks. The enemy under this condition suffers 2d6 acid damage on a successful hit and 6d6 acid damage if the hit was critical. The condition lasts for 4 rounds. |
Riftcarver |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +5 | Riftcarver is a +5 adamantine oversized unholy bleed scythe. Once per minute as a standard action its wielder can summon a pack of vicious demons to aid them in battle. Once per day, the scythe can be swept through the air as a standard action to rip a hole between worlds and cast a rift of ruin spell, except it spawns a pit under each enemy in a 60 feet radius. |
Stevanius's Scythe |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | Wielding this +2 bleed scythe allows you to feel almost any heartbeat in 15 feet area. You can choose one creature at a time to concentrate on a pulsating beat of its heart. Whenever you or your party members attack using the Rapid Shot feat, they don't suffer a -2 penalty to attack but gain a +2 bonus to damage instead. If you or your allies are using the Precise Strike feat, it deals 2d6 damage instead of 1d6. |
Stevanius's Scythe (Altered) |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +2 | Whenever this +2 ghost touch scythe misses a hit, it tears the enemy's soul a bit, dealing 1d12 negative energy damage. |
Finnean the Talking Weapon |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |
Bonesnatcher |
Martial | 20(x4) | 10 lbs | 2 ft Melee | 2d4 (Slashing) | +5 | Whenever this +5 speed scythe hits a non-incorporeal enemy, it deals 2d6 additional precision damage. |
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