Shaman Spirit Abilities in Pathfinder: Wrath of the Righteous are special abilities for the Shaman, obtained by selecting the corresponding the Shaman Spirit, these abilities are unlocked at Level 1, Level 8 or Level 16. Some of these abilities grant passive effects, while other consume a turn. Not to be confused with Shaman Hexes.

 

Shaman Spirit Abilities

 

 

 

 

 

 

 

 

 

 

Shaman Spirit Abilities Comparison Table

 

Shaman Spirit Ability

Spirit

Description

Body of Earth Stone The shaman gains DR 2/adamantine. This DR increases by 1 for every 4 levels beyond 8th the shaman possesses. In addition. as a standard action. she can cause jagged pieces of stone to explode from her body in a 10-foot-radius burst. This deals 1d6 points of piercing damage per 2 shaman levels she possesses. A successful Reflex saving throw halves this damage. The shaman can use this ability three times per day.
Channel Life The shaman can channel positive energy like a cleric. using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to ‘l + her Charisma modifier.
Companion Animal Nature The shaman's spirit animal takes the form of an animal companion of her choice. using her shaman level as her effective druid level.
Elemental Form Flame
Waves
Stone
Wind
As a standard action. the shaman assumes the form of a Huge elemental. as if using elemental body IV with a duration of 1 hour per level. The shaman can use this ability once per day.
Fiery Soul Flame The shaman gains fire resistance 10. In addition. as a standard action she can unleash a 15-foot cone of flame from her mouth. dealing 1d4 points of fire dantage per shaman level she possesses. A successful Reflex saving throw halves this damage. The shaman can use this ability three times per day.
Fluid Mastery Waves The shaman can unleash a torrent of ice and water from her hands in a 15-foot cone as a standard action. This torrent deals ld4 points of cold damage per 2 shaman level she possesses. and bull rushes every enemy. using Charisma modifier for the roll. A successful Reflex saving throw halves the damage and negates the bull rush. The shaman can use this ability three times per day.
Frigid Blast Frost The shaman gains cold resistance 10. In addition. as a standard action. she can summon an icy blast in a 20-foot-radius burst originating from a point she can see within 30 feet. This blast deals cold damage equal to 1d6 per shaman level she has to each creature caught in the burst. Each target can attempt a Reflex saving throw to halve this damage. The shaman can use this ability three times per day.
Guardian of the North Frost As a standard action. the shaman assumes the form of a smilodon. as beast shape IV. The duration of this transformation is 1 hour per level. The shaman can use this ability once per day.
Healer's Touch Life The shaman gains a +4 bonus on all Lore (religion) skill checks. As a standard action. the shaman can heal all allies with negative HP in 30 feet radius for 1d6.
Ice Splinter Frost As a standard action. the shaman can shoot razor sharp icicles at an enemy within 30 feet as a ranged touch attack. This barrage deals 1d6 points of piercing damage + 1 point for every 2 shaman levels she has.
The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon she wields is treated as a frost weapon.
Quick Healing Life The shaman calls upon her spirit to enhance the speed of her healing abilities. This ability allows her to channel positive energy or cast a cure spell as a swift action. The shaman can use this ability a number of times per day equal to her Charisma modifier.
Shard Soul Bones The shaman gains DR 3/magic. This DR increases by 1 for every 4 shaman levels she possesses beyond 8th. In addition, as a standard action she can cause jagged pieces of bone to explode from her body in a 10-foot-radius burst. This deals 1d6 points of piercing damage for every 2 shaman levels she possesses. A successful Reflex saving throw halves this damage. The Shaman can use this ability three times per day.
Shedding Form Bones As a standard action, the shaman sheds her body and becomes incorporeal. While in this form, all of her weapon attacks are considered to have the ghost touch weapon special ability. The shaman can use this ability for a number of rounds equal to her shaman level, though those rounds do not need to be consecutive.
Shocking Touch Wind As a standard action. the shaman can make a melee touch attack that deals 1d6 points of electricity damage + 1 point for every 2 shaman levels she possesses. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon she wields is treated as a shocking weapon.
Spark Soul Wind The shaman gains electricity resistance 10. In addition, as a standard action she can unleash a 20-foot line of sparks from her fingertips, dealing 1d4 points of electricity damage per shaman level she possesses. A successful Reflex saving throw halves this damage. The shaman can use this ability three times per day.
Spirit of Nature Nature Whenever the shaman is reduced to below 0 hit points, she automatically stabilizes and gains fast healing l for 1d4 rounds. At 15th level, this increases to fast healing 3.
Storm Burst Nature As a standard action. the shaman causes a small storm of swirling wind and rain to form around one creature within 30 feet. This storm causes the target to treat all foes as if they had concealment. suffering a 20% miss chance for 1 round plus 1 round for every 4 shaman levels she possesses. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level. any weapon she wields is treated as a thundering weapon.
Touch of Acid Stone As a standard action. the shaman can make a melee touch attack that deals 1d6 points of acid damage + 1 point for every 2 shaman levels she possesses. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level. any weapon she wields is treated as a corrosive weapon.
Touch of Flames Flame As a standard action. the shaman can make a melee touch attack that deals 1d6 points of fire damage + 1 point for every 2 shaman levels she possesses. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level. any weapon she wields is treated as a flaming weapon.
Touch of the Grave Bones As a standard action. the shaman can make a melee touch attack infused with negative energy that deals 1d4 points of damage + 1 point of damage for every 2 shaman levels she possesses. She can instead touch an undead creature to heal it ofthe same amount of damage. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level. any weapon that the shaman wields is treated as an unholy weapon.
Wave Strike Waves As a standard action. the shaman can perform a melee touch attack that drenches a creature and pushes it away. The opponent takes 1d6 points of damage + 1 point for every 2 shaman levels they possess. and the shaman initiates bull rush maneuver against the target. using her Charisma modifier for the roll. A shaman can use this ability at number of times per day equal to 3 + her Charisma modifier.

 




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