Sickening Entanglement

sickening entanglement transmuation icon spell pathfinder wrath of the righteous wiki guide 65px min

This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them.

TARGET

target center point aoe all pathfinder wrath of the righteous wiki guide 75px
All creatures within a 40 foot burst, centered on target point within long range.

DURATION

1 minute / level

SAVING THROW

Reflex partial and Fortitude negates

SPELL RESISTANCE

Not affected by target's spell resistance

SPELL DESCRIPTORS

--

CASTING TIME

--

Sickening Entanglement is a Transmutation Spell in Pathfinder: Wrath of the Righteous.  Sickening Entanglement is a level 2  Spell from the Transmutation school. Other school categories include Abjuration SpellsConjuration SpellsIllusion SpellsDivination SpellsEnchantment SpellsEvocation SpellsTransmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Sickening Entanglement Information

Spell Details:

  • Target:
    target center point aoe all pathfinder wrath of the righteous wiki guide 75px
    All creatures within a 40 foot burst, centered on target point within long range.
  • Duration: 1 minute / level
  • Saving Throw: Reflex partial and Fortitude negates
  • Spell Resistance: Not affected by target's spell resistance
  • Spell Descriptors: --
  • Casting Time: --
  • Spell Effect: This spell functions as entangle, except the plants are coated with an irritating sap that creates a painful, itching rash on creatures that touch them. Any creature that enters the area must succeed at a Fortitude save or be sickened as long as it remains in the area and for 1d4 rounds afterward. Creatures that remain in the area must save each round. This is a poison effect. 

    Entangle: This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again each round. Creatures that move into the area must save immediately.

    Entangled creatures can break free by making a combat maneuver check, Athletics check, or Mobility check against the DC of this spell every round

    The entire area of effect is considered difficult terrain while the effect lasts.

 

How to Acquire Sickening Entanglement

Light can be obtained by the following classes:

Sickening Entanglement can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Sickening Entanglement Tips & Notes

  • Notes and tips go here...

 

 
Pathfinder: Wrath of the Righteous All Transmutation Spells
Abyssal Skin  ♦  Acid Maw  ♦  Align Weapon  ♦  Angelic Aspect  ♦  Angelic Aspect, Greater  ♦  Animal Aspect  ♦  Animal Aspect, Greater  ♦  Animal Growth  ♦  Animal Shapes  ♦  Aspect of the Bear  ♦  Aspect of the Falcon  ♦  Aspect of the Wolf  ♦  Baleful Polymorph  ♦  Barkskin  ♦  Bear's Endurance  ♦  Bear's Endurance, Mass  ♦  Bear's Grace  ♦  Beast Shape I  ♦  Beast Shape II  ♦  Beast Shape III  ♦  Beast Shape IV  ♦  Beast Shape IV (Shambling Mound)  ♦  Bestow Grace of the Champion  ♦  Bless Weapon  ♦  Blessing of the Salamander  ♦  Blink  ♦  Blood Haze  ♦  Bomber's Eye  ♦  Bull's Strength  ♦  Bull's Strength, Mass  ♦  Cat's Grace  ♦  Cat's Grace, Mass  ♦  Changestaff  ♦  Channel Rage  ♦  Channel Rage Communal  ♦  Circle of Clarity  ♦  Crusader's Edge  ♦  Deadly Beauty  ♦  Demonic Form I  ♦  Demonic Form II  ♦  Demonic Form III  ♦  Demonic Form IV  ♦  Devour  ♦  Disintegrate  ♦  Disrupting Weapon  ♦  Dragonkind I  ♦  Dragonkind II  ♦  Dragonkind III  ♦  Eagle's Splendor  ♦  Eagle's Splendor, Mass  ♦  Echolocation  ♦  Effortless Armor  ♦  Elemental Body I  ♦  Elemental Body II  ♦  Elemental Body III  ♦  Elemental Body III (Air)  ♦  Elemental Body IV  ♦  Elemental Body IV (Air)  ♦  Elemental Body IV (Earth)  ♦  Elemental Body IV (Fire)  ♦  Elemental Body IV (Water)  ♦  Enlarge Person  ♦  Enlarge Person, Mass  ♦  Entangle  ♦  Expeditious Retreat  ♦  Feather Step  ♦  Feather Step, Mass  ♦  Fiery Body  ♦  Firebrand  ♦  Fox's Cunning  ♦  Fox's Cunning, Mass  ♦  Frightful Aspect  ♦  Geniekind  ♦  Glorious Beard  ♦  Greater Magic Weapon  ♦  Haste  ♦  Hurricane Bow  ♦  Ice Body  ♦  Infectious Rage  ♦  Iron Body  ♦  Jolt  ♦  Lead Blades  ♦  Legendary Proportions  ♦  Lifebane  ♦  Longstrider  ♦  Longstrider, Greater  ♦  Magic Fang  ♦  Magic Fang, Greater  ♦  Magic Weapon  ♦  Magical Vestment  ♦  Microscopic Proportions  ♦  Morbid Restoration  ♦  Natural Rhythm  ♦  Nature's Exile  ♦  Obsidian Flow  ♦  Owl's Wisdom  ♦  Owl's Wisdom, Mass  ♦  Polar Midnight  ♦  Polymorph  ♦  Polymorph, Greater  ♦  Profane Hymn  ♦  Reduce Person  ♦  Reduce Person, Mass  ♦  Relativity  ♦  Resonating Word  ♦  Righteous Might  ♦  Shapechange  ♦  Siphon Time  ♦  Slow  ♦  Spike Growth  ♦  Spike Stones  ♦  Spit Venom  ♦  Stone Fist  ♦  Stone to Flesh  ♦  Tar Pool  ♦  Targeted Bomb Admixture  ♦  Telekinetic Burst  ♦  Telekinetic Strike  ♦  Thirsting Entanglement  ♦  Thorn Body  ♦  Touch of Gracelessness  ♦  Transformation  ♦  True Form  ♦  Virtue  ♦  Web



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