**Simple Weapons** in **Pathfinder: Wrath of the Righteous**. Weapons are divided between three different proficiencies: Simple Weapons, Martial Weapons and Exotic Weapons. In order to wield a weapon, the character will need to meet its proficiency.

### How to unlock Simple Weapons

To be able to equip and use **Simple Weapons**, you'll need to acquire the Simple Weapon Proficiency Feat.

You can use certain Simple Weapons without having the Simple Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type.

## Simple Weapons in Pathfinder: Wrath of the Righteous

**Pathfinder: Wrath of the Righteous** features 56 different types of **Weapons**. **Weapons** come in all types and shapes and their main differences are Reach, Damage, Critical Hit Damage and Proficiency.

While some Magical or Unique **Weapons** may have unique bonuses, their basic stats are tied to their Weapon Type.

**Quick Search of All Simple Weapons in Pathfinder: Wrath of the Righteous**

## Name |
## Type |
## Critical |
## Weight |
## Range |
## Damage |
## Enhance |
## Bonus |

## Speed Corrossive Shortspear +4 |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | This weapon is found near the Playful Shadow in the Midnight Fane. |

## Greatclub of Sacred Cinders |
Greatclub | 20(x2) | 8 lbs | 2 ft Melee | 1d10 (Bludgeoning) | +5 | Whenever the wielder of this +5 incinerating disruption greatclub lands a hit on an undead enemy, the enemy suffers from holy flame for 3 rounds. Holy flame deals 1d6 holy damage per round, applies a -2 penalty on all saves and also applies -20 penalty on saves against disruption effect. In addition, this greatclub grants its wielder a +12 competence bonus on Lore (Religion) skill checks. |

## Lethal Conductor |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 shock dagger grants its wielder a +5 competence bonus on Use Magic Device skill checks and a +4 competence bonus on touch attack rolls. |

## Deep Rip |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Each time the wielder of this +5 dagger lands a hit with it after hitting the same target with the Soft Cut dagger, the enemy suffers additional 2d6+ STR modifier slashing damage. If this weapon deals damage against a prone or paralyzed creature first time in a round, it deals double the weapon damage. |

## Soft Cut |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1 (Slashing) | +5 | This +5 dagger deals 1 slashing damage instead of 1d4 piercing damage. however, when dual-wielded along with the Deep Rip dagger, Soft Cut activates its additional power. |

## Grim Finale |
Club | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +2 | Whenever this +2 necrotic club confirms a critical hit, it casts vampric touch spell on its target. Whenever the wielder unequips this weapon, it casts finger of death on them. |

## The Ancient Root |
Club | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | Whenever the wielder of this +3 greater corrosive club kills an enemy, it summons a huge Earth Elemental for 2d3 rounds. |

## Brutal Decay |
Club | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +4 | Whenever the wielder of this +4 corrosive burst club confirms a hit against an enemy, the target becomes covered in acid, suffering 1d6 acid damage per round for 1d4 rounds. If the wielder confirms a critical hit, the enemy instead suffers 1d10 acid damage per round for 2d3 rounds. Multiple applications of the effect don't stack, the stronger effect replaces the weaker one. |

## Club of Hunger |
Club | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | This +3 weapon deal 2d6 damage instead of standard weapon damage, the type of damage is bludgeoning, piercing and slashing simultaneously. On a critical hit it hits so hard that enemy would need to pass Fortitude saving throw (DC 20) each time it tries to attack, or the attack fails. This effect lasts 1d3 rounds. |

## Club of Hunger (Altered) |
Club | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | Whenever the wielder of this +3 vicious weapon lands a hit on an enemy who doesn't wield any weapon, it must pass a Fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. |

## Finnean the Talking Weapon |
Club | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |

## Deceiver |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | This +3 agile dagger has its reach increased by 5 feet. It grants its wielder a +5 luck bonus on all Stealth skill check, and the ability to cast displacement spell once per day as a 5th level wizard. |

## Troublemaker |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This weapon is a +2 flaming anarchic agile dagger. |

## Frailty |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 ghost touch dagger grants its wielder the ability to cast bestow curse (curse of weakness) spell once per day as a 7th level wizard. |

## Dagger +4 |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | This +4 dagger grants its wielder a +5 bonus to Stealth skill checks and increased sneak attack damage with any weapon by 1d6 damage. |

## Arcane Protector |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 dagger grants its wielder a +3 dodge bonus to AC and immunity to nauseated condition. |

## Lightning Duelist |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 dagger grants its wielder a +4 insight bonus to Initiative rolls and +1 dodge bonus to AC. Attacks with it deal additional 1d6 lightning damage. |

## Chaos Shard |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 dagger has a chance to confuse enemy on a hit. |

## Edict |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | Whenever this +4 mithral speed dagger lands a hit, it imposes a -3 penalty to target's Will score for 1 minute. |

## Dormition |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 undead bane dagger grants its wielder a +2 bonus to death effect's DCs and saving throws against them, and deals additional 1d6 positive energy damage. |

## Retriever's Claw |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 cold iron dagger has an increased critical multiplier of x3. |

## Edge of Force |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | Whenever the wielder of this +2 |

## Attrition Dagger |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | Once a round, when this +1 dagger lands a hit on an enemy, it deals them 1 Constitution ability damage. THis power can't lower the target's Constitution ability score below 5. |

## Purple Stone Knife |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | This +1 dagger adds +1 to the DC for all saving throws against spells from the evocation school the wielder casts. |

## Shiny Dagger |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +1 | Whenever this +1 cold iron dagger confirms a critical hit, the target becomes blind for 1 round. |

## Decaying Dagger |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 dagger grants the wielder an ability to use the curse of Undead ability 3 times per day. Curse of Undead: All living enemies in 30-feet area must pass a will saving throw (DC 24) or start slowly turning into the undead. Each turn the affected creature takes 1d4 constitution damage. Positive energy and cure spells hurt it, like it was undead. |

## Hasty Eradicator |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 dagger allows the wielder to make two additional attacks during a full attack action. This effect doesn't atack with the effect of the haste spell. |

## Gift of Blood |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | This is a +3 cold iron dagger that was used in weird rituals and is still thirsty for blood. While the wielder of the dagger is in combat, each time someone dies, the dagger increases its potency. The wielder can use its power to make any spell empowered, as though using the Empower Spell feat. Each usage spends one potency. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. |

## Merciful Fate |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 living bane dagger deals additional 4d6 piercing damage to bleeding enemies on a successful hit. In addition, whenever the wielder delivers a Coup de Grace, they gain a +2 morale bonus on attack and damage rolls for 1 round. |

## Cruel Fate |
Dagger | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | Whenever the wielder of this +5 cruel bleed dagger lands a first hit against a new enemy, that enemy must pass a Fortitude saving throw (DC 30) or become vulnerable to Piercing damage for 2 rounds. |

## Ruse |
Dart | 20(x2) | 0.5 lbs | 20 ft Ranged | 1d4 (Piercing) | +2 | Whenever the wielder of this +2 dart confirms a critical hit with it, the enemy becomes flat-footed for 1 round. |

## Poisonous Dart |
Dart | 20(x2) | 0.5 lbs | 20 ft Ranged | 1d4 (Piercing) | +1 | Whenever this +1 dart confirms a critical hit on an enemy, the target must make a successful Fortitude saving throw (DC 13) or be poisoned. The poison deals 1d3 Constitution damage per round for 3 rounds. Poisoned creatures can make a Fortitude save each round to regate the damage and end the affliction. |

## Noxious Stalker |
Dart | 20(x2) | 0.5 lbs | 20 ft Ranged | 1d4 (Piercing) | +3 | This +3 corrosive dart allows its wielder to poison enemies on a hit, making them slowed and sickened for 3 rounds if they fail a Fortitude saving throw (DC 22). On a successful saving throw, the enemy becomes immune to this poison. |

## Whistling Killer |
Dart | 20(x2) | 0.5 lbs | 20 ft Ranged | 1d4 (Piercing) | +4 | This +4 thundering dart deals sonic damage instead of piercing damage. On a critical hit, it deals 1d6 sonic damage per two caster levels of the wielder to all enemies in 15 feet area. |

## Finnean the Talking Weapon |
Dart | 20(x2) | 0.5 lbs | 20 ft Ranged | 1d4 (Piercing) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |

## The Crusher |
Greatclub | 20(x2) | 8 lbs | 2 ft Melee | 1d10 (Bludgeoning) | +2 | This +2 large greatclub appears surprisingly light in your hand. Its size penalty for Medium creatures is reduced to -2. |

## Durance |
Greatclub | 20(x2) | 8 lbs | 2 ft Melee | 1d10 (Bludgeoning) | +3 | This +3 greatclub grants the wielder immunity to shaken and sickened conditions. |

## Spinebreaker |
Greatclub | 20(x2) | 8 lbs | 2 ft Melee | 1d10 (Bludgeoning) | +3 | This +3 unholy greatclub grants its wielder immunity to boneshaker and boneshatter spellls. It has an improved critical range 19-20 (does not stack with other effects that enhance the critical range). Whenever it confirms a critical hit, it has a chance to cast boneshatter spell at the target. |

## Ankle Breaker |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +1 | This +1 crossbow has a chance to slow the enemy on hit. |

## Eye of the Tornado |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +2 | This +3 shock heavy crossbow grants its wielder a +2 luck bonus to Initiative, and the ability to cast summon medium air element spell once per day for 7 rounds. |

## Elemental Squall |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +3 | This weapon is a +3 flaming frost shock corrosive heavy crossbow. |

## Mythslayer |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +5 | This +5 heavy crossbow deals 2d10 damage on hit. If its target has one of the following qualities: Huge or Gargantuan size; dragon subtype; giant subtype; 20 or more HD, it inflicts a single -2 penalty to wielder's attack rolls, but adds 1d10 to damage for each of the qualities the target has. |

## Crossbow of Judgement |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +2 | This +2 heavy crossbow has a critical range reduced to 20. Whenever it threatens a critical hit against an evil or chaotic creature, it is automatically confirmed. |

## Detainer |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +2 | Whenever this +2 heavy crossbow lands a hit, the target must pass a Fortitude saving throw (DC 16) or be knocked back 15 feet and become slowed down for 1 round. |

## Heavy Crossbow of Degradation |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +2 | Whenever this +2 thundering burst heavy crossbow confirms a critical hit, all enemies in a 15 feet area must pass a Reflex saving throw (DC 20) or suffer 1 damage to Intelligence score per round for 1d6 rounds. |

## Richocheting Heavy Crossbow |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +3 | Whenever this +3 keen heavy crossbow confirms a critical hit, it also deals its regular damage to up to 3 additional enemies adjacent to the target. |

## Rolling Thunder |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +5 | Whenever the wielder of this +5 thundering heavy crossbow makes a ranged attack with it, the crossbow creates a sonic wave along the path of the projectile. All enemies caught in the wave suffer 4d6 sonic damage. Succesful Fortitude saving throw (DC 28) halves the damage. |

## Rude Stopper |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +5 | Whenever the wielder of this +5 heavy crossbow lands a hit, the enemy must pass a Will saving throw (DC 30) or become unable to cast spells or attack for 1 round. Affected enemy is immune to this effect for 3 rounds. |

## Heartbreaker |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +5 | This +5 ultrasound heartseeker heavy crossbow grants its wearer a +2 bonus to DC on Evocation school spells. |

## Finnean the Talking Weapon |
Heavy Crossbow | 19-20(x2) | 8lbs | 50 ft Ranged | 1d10 (Piercing) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |

## Alkaline Mace |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +2 | This +2 corrosive heavy mace allows its wielder to throw an acid bomb three times per day. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. |

## Terror Bringer |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +2 | This +2 heavy mace grants its wielder the ability to cast boneshaker spell twice per day as a 3rd level wizard. |

## Eradicator |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | This +4 unholy mace grants its wielder the ability to cast slay living spell once per day as a 11th level cleric. |

## Mallet of Woe |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +3 | This +3 heavy mace deals 2d6 damage and grants its wielder the continuous effect of freedom of movement spell. |

## Skullcrusher |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +2 | Whenever this +2 heavy mace confirms a critical hit, the target needs to succeed at a Fortitude saving throw (DC 17) or become stunned for 1d4 rounds. If the saving throw is successful, the target is staggered for 1 round instead. |

## Malevolent Corrosion |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | Each time this +4 corrosive heavy mace lands a hit, it gives the target vulnerability to acid. Multiple application of this effect do not stack. |

## Malevolent Singe |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | Each time this +4 flaming heavy mace lands a hit, it gives the target vulnerability to fire. Multiple applications of this effect do not stack. |

## Malevolent Frostbite |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | When this +4 frost heavy mace lands a hit, it gives the target vulnerability to cold. Multiple applications of this effect do not stack. |

## Malevolent Storm |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | When this +4 shock heavy mace lands a hit, it gives the target vulnerability to electricity. Multiple applications of this effect do not stack. |

## Authority |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +5 | This unholy heavy mace +5 grants its wielder fire immunity and a +5 bonus on Persuasion skill checks. On a successful hit, the target must succeed on a DC 21 fortitude check or be set on fire for |

## Executioner |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +2 | This weapon is a +2 human bane morningstar. |

## Righteous Punishement |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | This +4 heavy mace gains a +4 bonus to attack rolls against the targets affected by smite evil or Mark of Justice effects. |

## Sovereign |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +5 | Whenever the wielder of this +5 heavy mace successfully hits a new target for the first time, it grants them a stacking +1 bonus to AC, attack rolls, and all saving throws until the ened of the battle. |

## Voice of Hollow |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +2 | Whenever the wielder of this +2 mithral heavy mace confirms a critical Mt with it, a loud sound is produced. All enemies in a 30 feet cone, except the target, have to pass a Will saving throw (DC 16) or be affected with the Voices of Hollow effect for 1 d4 rounds. Voices of Hollow: Every turn the target is randomly affected with one of the following: 50% chance they behave normally, but suffer 2d6 sonic damage, 50% chance they attack the nearest creature. |

## Heavy Mace of Fire |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +1 | This +1 heavy mace deals an additional 1d3 fire damage on a hit. |

## Sapping Assault |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +3 | Whenever this +3 necrotic heavy mace confirms a critical hit while it is under the effect of the Lich's vampiric blade spell, the enemy suffers an ability drain to Strength and the wielder gets +1 bonus to strength until the end of the encounter. This effect can stack up to 4 points. |

## Sun Stroke |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +3 | Whenever this +3 radiant cold iron heavy mace lands a hit, the enemy must pass a Fortitude saving throw (DC 23) or become sickened for 1d4 rounds. |

## Defiler |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +4 | This +4 unholy heavy mace increase the amount of damage Channel Negative Energy does to living creatures or heals undead creatures by 2d6. |

## Grasp of Devotion |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +5 | Whenever the wielder of this +5 holy heavy mace lands a killing blow, their next spell becomes extended as though using the Extend Spell feat. Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. |

## Finnean the Talking Weapon |
Heavy Mace | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) | +3 | |

## Quick Death |
Javelin | 20(x2) | 2 lbs | ??? | 1d6 (Piercing) | +2 | This +2 javelin deals an additional 5 damage on a first hit against a new target. |

## Sky Scorcher |
Javelin | 20(x2) | 2 lbs | ??? | 1d6 (Piercing) | +5 | This +5 flaming burst javelin grants its wielder a +5 competence bonus on Mobility checks. It also stuns flying enemies for 1 round on a critical hit. |

## Finnean the Talking Weapon |
Javelin | 20(x2) | 2 lbs | ??? | 1d6 (Piercing) | +3 | |

## Greater Sting |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +2 | This +2 corrosive light crossbow deals an extra 1d6 points of acid damage on a successful hit and has critical hit multiplier x3. |

## Escapist's Crossbow |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +3 | This +3 speed shock light crossbow grants its wielder the ability to cast dimension door spell once per day as a 8th level wizard. |

## Lawbinger |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +5 | This +5 axiomatic light crossbow eneds the barbarian's Rage on hit. |

## Planar Hunter |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +3 | +3 outsider bane brilliant energy light crossbow. |

## Light Crossbow of Force |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +1 | Whenever this +1 light crossbow confirms a critical hit, it deals 1d4 force damage to all enemies in a 10 feet radius. |

## Light Crossbow of Oracle's Misery |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +2 | Whenever this +2 light crossbow confirms a critical hit, if wielded by an oracle, the target must pass a Will saving throw (DC 22) or suffer from the same effect as the oracle's curse gave on level 1, without any of its benefits. This effect can be removed with the remove curse spell. |

## Firestarter |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +3 | This +3 flaming light crossbow grants its wielder a +2 insight bonus to attack and damage rolls against non-living creatures. It also grants a +4 bonus on initiative rolls. |

## Life Deliverer |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +4 | This +4 undead bane light crossbow allows its wielder to cast healing spells as though they had the Reach Spell feat. Reach Spell: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. |

## Shadowkiss |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +5 | This weapon is a +5 unholy bane all light crossbow. |

## Light Crossbow of the Attractive Impulse |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +3 | Whenever the wielder of this +3 light crossbow lands the first hit in a round against an enemy, that enemy's consciousness and love to all life awaken. The enemy starts doubting that violence is an answer and thus will suffer -d4 penalty on attack rolls for one round. |

## Light Crossbow of the Attractive Impulse (Altered) |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +3 | Whenever the wielder of this +3 unholy light crossbow lands a hit, the enemy must pass a Will saving throw (DC 20) or their armor its sundered for 1d3 rounds. |

## Finnean the Talking Weapon |
Light Crossbow | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) | +3 | |

## Highwayman's Argument |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +4 | This +4 light mace grants its wielder a +5 moral bonus to Persuasion skill checks when used to intimidate. It deals additional 2d6 damage against frighened targets and 1d6 damage against shaken targets (these effects do not stack with each other). |

## Malice |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +5 | This +5 vicious mithral light mace has 19-20/x2 critical range and deals bludgeoning, slashing and piercing damage. |

## Violent Mischief |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +4 | Whenever this +4 light mace deals sneak attack damage, it's increased by 1d6. |

## Headcracker |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +2 | Whenever the wielder of this +2 mithral light mace lands the first hit against a new target with it, the enemy has to pass a Fortitude saving throw (DC 15) or become stunned for 1d3 rounds. |

## Light Mace of Severe Strike |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +1 | Whenever this +1 light mace confirms a critical hit, it deals additional 1d8 damage. |

## Eluding Swing |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +3 | Whenever this +3 ghost touch light mace confirms a critical hit, the wielder is affected with the effect of a greater invisibility for 1d4 rounds. |

## Luminous Encouragement |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +2 | Whenever this +2 light mace confirms a critical hit on an enemy, the enemy suffers an additional 3d4 positive energy damage; if the enemy is killed the wielder gets +2 bonus to attack rolls for the next 2 rounds. |

## Finger Freezer |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +5 | This +5 freezing light mace is emanating an aura that makes enemies in a 10 feet radius suffer a -2 penalty to attack and damage rolls with ranged weapons. |

## Finnean the Talking Weapon |
Light Mace | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) | +3 | |

## Dragonslayer |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +5 | This weapon is a +5 dragonbane longspear. |

## Singing Edge |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +3 | Whenever the wielder of this +3 longspear becomes affected by a bardic performance, its enhancement bonus increases to +5, and it grants its wielder a +2 dodge bonues to AC. |

## Racking Point |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +2 | Whenever this +2 radiant longspear confirms a critical hit, it pierces the enemy. For 1d4 rounds, all subsequent his against that target deal 1d3 positive energy damage. |

## Devastating Blow from Above |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +1 | Whenever the wielder of this +1 longspear lands a hit while mounted, it deals additional 1d4 piercing damage. |

## Kiss of Vampire |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +3 | Whenever the wielder of this +3 radiant longspear confirms a critical hit, the next two successful attacks give the wielder temporary hit points equal to the damage they deal. |

## Feral Raider |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +5 | Whenever the wielder of this +5 cruel longspear lands a killing blow while mounted, their mount receives a +3 competence bonues on attack and damage rolls for 3 rounds. |

## Fable Hero's Lance |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +5 | This +5 oversized dragonbane longspear grants its wielder a +2 circumstance bonus on attack and |

## Finnean the Talking Weapon |
Longspear | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) | +3 | |

## Silent Whisperer |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +5 | This +5 shock agile dagger grants its wielder the ability to cast harm spell once per day as a 15th level cleric. |

## Trouble Solver |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +2 | This +2 frost agile speed dagger has a chance to slow an enemy on a successful hit. |

## White Flare |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | This weapon is a +3 brilliant energy punching dagger. |

## Prehistoric Tooth |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | This weapon is a +4 necrotic burst punching dagger. |

## Prowling Death |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | This +3 punching dagger increases the save DC against the assasin's Death Attack ability by 2. Whenever the wielder of this dagger lands a first sneak attack against new enemy, the target must pass a Reflex saving throw (DC 23) or become vulnerable to piercing damage for 1d3 rounds. If this sneak attack was assassin's Death Attack, saving throw DC against it is increased by 2. |

## Music of Death |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | Whenever this +4 ultrasound punching dagger lands a hit on a flat-footed or helpess target, the target suffers additional 2d6 sonic damage. |

## Saboteur |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | This +4 caustic punching dagger grants its wielder a +10 competence bonus on Trickery skill checks. Whenever the wielder successfully disarms a trap, they get a +4 bonus on damage rolls for 5 minutes. Multiple applications of this effect do not stack, but extend the effect's duration. |

## Sound of Void |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +4 | Whenever this +4 nullifying punching dagger lands a hit on a flat-footed or helpless target, the target loses all spell resistance for 1d4 rounds. |

## Finnean the Talking Weapon |
Punching Dagger | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) | +3 | |

## Burned Oak |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +2 | This +2 quarterstaff grants its wielder the ability to cast fire snake spell twice per day as a 9th level wizard, and burning hands spell at will as a wizard of level equal to the wielder's character level. |

## Black Raven's Staff |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | This +3 quarterstaff grants its wielder the ability to cast waves of fatigue spell three times per day as a 9th level wizard, and ray of enfeeblement spell at will as a wizard of level equal to the wielder's character level. |

## Prowling Cheetah |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +1 | This +1 speed quarterstaff grants its wielder the ability to cast feather step (mass) spell three times per day as 5th level druid. |

## The Call |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +4 | This +4 quarterstaff grants its wielder the ability to cast summon monster VIII spell twice per day for 15 rounds, and glitterdust spell at will as a wizard of level equal to the wielder's character level. |

## Wall of the DIsciple |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +1 | This +1 axiomatic quarterstaff is capable of delivering heavy stunning strikes upon the enemy. |

## Rigid Oak Staff |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +2 | This +2 quarterstaff grants its wielder a +4 morale bonus to Constitution, a +2 morale bonus on Fortitude saving throws, and the ability to cast resist sonic spell twice per day as a 4th level wizard. |

## The Undaunted |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +4 | This +4 flaming aberration bane quarterstaff grants its wielder a +3 morale bonus on Persuasion skill checks when used to intimidate, and the ability to cast remove paralysis spell once per day as a 4th level cleric. |

## Necromancer's Staff |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +1 | This +1 quarterstaff grants a +3 enhancement bonus to the weapons of the monsters summoned by the wielder using animate dead and create undead spells. |

## Crimson Counselor |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +2 | This weapon is a +2 quarterstaff. |

## Staff of the Whispering Souls |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +2 | Souls trapped in this +2 quarterstaff grant the weilder +4 profane bonus to Intelligence. Only a creature of Evil alignment can use this staff. |

## Ruin |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +5 | Whenever this +5 quarterstaff lands a hit, it deals additional 2d6 force damage. If Ruin's wielder is chaotic, it grants them a +4 bonus to spell penetration. If Ruin's wielder is lawful, it grants them a +6 bonus on concentration checks. If Ruin's wielder is neutral, it grants them a +2 bonus to spell penetration and a +3 bonus on concentration checks. |

## Twin Serpents |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +5 | This +5 quarterstaff deals force damage. Whenever its wielder casts spells with force descriptor, they deal +2 damage per dice. It also grants its wielder the ability to cast empowered magic missile spell at will as a 3rd level wizard. |

## Blaze of Disaster |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +1 | This +1 flaming quarterstaff grants the wielder an ability to cast fireball spell 3 times per day as 8th level wizard. |

## Quarterstaff of Slip |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +1 | This +1 quarterstaff grants its wielder a +1 competence bonus to AC. |

## Quarterstaff of Coercion |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +1 | This +1 quarterstaff adds +1 to the DC for all Will saving throws against spells the wielder casts. |

## Awakened Driftwood |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | This +3 unholy quarterstaff adds +1 to the DC for all saving throws against spells from the necromancy school the wielder casts. It also grants the wielder a +3 bonus on caster level checks made to overcome a creature's spell resistance. |

## Burned Ashwood |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +2 | This +2 quarterstaff grants the wielder ability to cast the burning arc spell at will as a 5th level wizard. |

## Pillar of Hope |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | Whenever the wielder of this +3 holy quarterstaff confirms a critical hit, all allies in 15 feet radius get a +2 morale bonus to attack rolls for 1 round. |

## Quarterstaff of the War Mage |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | This +3 quarterstaff adds +2 to the DC for all saving throws against spells from the wielder casts. It also grants the wielder a +4 bonus to caster level checks made to overcome spell resistance, and a +5 competence bonus to Use Magic Device skill checks. |

## Ashmaker |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +4 | This +4 flaming burst quarterstaff grants its wielder a +2 bonus on attack rolls and to caster level for all Evocation school spells. |

## Phantasmal Guide |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +5 | This +5 ghost touch quarterstaff allows its wearer to cast Illusion school spells as if they were 3 levels higher. |

## Spirit Thrasher |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +4 | Whenever the wielder of this +4 axiomatic quarterstaff expends points from their ki pool, they get a +2 morale bonus on attack and damage rolls for 2 rounds. |

## Fiery Spell Weaver |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +5 | This +5 flaming burst quarterstaff grants its wearer a +1 bonus to CL, +4 bonus on checks made to overcome spell resistance and a +15 competence bonus on Use Magic Device skill checks. |

## Quarterstaff of Dope |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | This is a +3 quarterstaff. Whenever you cast the same spell up to three times in a row, the first-time spell is cast, as usual, the second time it becomes empowered, as though using the Empower Spell feat, and the third time it becomes maximized, as though using the Maximize Spell feat. These effects stack. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. |

## Finnean the Talking Weapon |
Quarterstaff | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) | +3 | |

## Deadly Ivy |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +2 | Each time this +2 corrosive short spear lands a hit, the enemy has to pass a Fortitude saving throw (DC 15) or be poisoned for 1d3 rounds. |

## Butterfly Hunter's Needle |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | This +4 fey bane short spear grants the wielder a +3 insight bonus to AC against fey's attacks. |

## Boneshard |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | This +4 shortspear deals negative energy damage. |

## Mourning |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | Whenever this +4 keen shortspear confrims a hit, it has a chance to cast crushing despair spell (DC 21) on the target. Whenever it confirms a critical hit, it has a chance to cast finger of death spell (DC 21) on the target. |

## Tight Grip of Anguish |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | Whenever this +3 shock short spear confrims a critical hit on an enemy, that enemy must pass a Fortitude saving throw (DC 22). If the saving throw is failed, for the next 1d3 rounds whenever this creature is deal damage, it suffers an additional 1 piercing damage. Multiple applications of this effect do not stack the additional damage, but prolong the effect. |

## Impaler |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +4 | This +4 unholy shortspear deals additional 2d6 piercing damage against Large or bigger creatures. When it hits Small or lesser creature with 100 or less Hit Points, the enemy must pass a Fortitude saving throw (DC 26) or be instantly killed. |

## Chillroar's Tusk Shortspear |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +2 | With this +2 shortspear absorbs water from the target on each hit. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. |

## Chillroar's Tusk Shortspear (Altered) |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +2 | With this +2 speed shortspear,a successful attack using the cleave of Vital Strike feat makes the target prone for 1 round. If the next attack against the affected creature is successful, the enemy suffers additional 2d6 sonic damage, if it was a critical hit, it deals additional 2d6 sonic damage. |

## Finnean the Talking Weapon |
Shortspear | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) | +3 | |

## Chilly Midnight |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +3 | Whenever this +3 cold iron sickle lands a hit, its target has to succeed on a Fortitude saving throw (DC 17) or suffer 1d4 Dexterity damage. |

## Oath of the Land |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | This +5 sickle grants its wielder a shambling mound's ability to grab their foes. |

## Oath of the Sky |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | This +5 sickle deals electricity damage instead of physical damage. Whenever its wielder casts call lightning or call lightning storm spell, it becomes empowered, as if using the Empower Spell feat. Empower Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rolls. Saving throws and opposed rolls are not affected, nor are spells without random variables. |

## Acrid Sickle |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +1 | This +1 sickle deals an additional 1d3 acid damage on a hit. |

## Sickle of Falter |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +1 | Whenever this +1 sickle lands a hit on an enemy, the target must pass a Reflex saving throw (DC 11) or become staggered for 1 round. |

## The Illustrious Sweep |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +3 | Whenever this +3 radiant sickle lands a hit, the target must make a successful Fortitude saving throw (DC 20) or become blinded for 1d4 rounds. |

## Sickle of Wicked Rites |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | Whenever the wielder of this +5 unholy sickle lands a hit on an enemy, the enemy gets a +2 bonus to a random ability score and 1 stack of unholy might. Whenever a creature with at least 1 stack of unholy might dies, it deals 1d6 unholy damage to all enemies in 20 feet radius for every stack it had. |

## Mage Slayer |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +5 | Whenever the wielder of this +5 corrosive burst sacrifical sickle lands a first hit on an new enemy, the enemy suffers a condition which deals 2d6 scid damage whenever that enemy casts a spell or uses a spell-like ability. This condition lasts until the end of the battle. |

## Finnean the Talking Weapon |
Sickle | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) | +3 | |

## Spiked Defender |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +1 | This +1 frost spear grants its wielder a +1 shield bonus to AC, and deals additional 1d3 cold damage. |

## Sunbeam |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +2 | This +2 flaming spear grants its wielder the ability to cast searing light spell twice per day as a 8th level cleric. |

## Utopia |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +5 | This +5 holy undead bane spear grants its wielder a +3 sacred bonus to Initiative checks, and the ability to cast good hope spell three times per day as a 12th level bard. |

## Dystopia |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +2 | This +2 necrotic spear grants its wielder a +5 morale bonus to all Athletics checks, and the ability to cast inflict critical wounds spell three times per day as a 7th level cleric. |

## Longshank Bane |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +1 | This weapon is a +1 longshank bane spear. |

## Dark Forest |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +4 | This +4 necrotic spear summons a friendly 9th level will-o'-wisp for 1d6 rounds when it ends a life. |

## Venom |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +5 | Whenever this +5 lands a hit, its target has to succeed on a Fortitude saving throw (DC 27), or |

## Vigilant Watch |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +3 | Whenever the wielder of this +3 corrosive spear is flat-footed and is hit by an enemy for the first time, they make an attack against that enemy. |

## Stormcaller |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +5 | While wielding this +5 thundering burst spear, all creatures summoned by the wielder deal additional 1d6 sonic damage. |

## Wandering Duelist's Spear |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +5 | This +5 keen heartseeker spear grants its wielder a +4 insight bonus on attack and damage rolls on attacks of opportunity. It also grants the wielder a +12 competence bonus on Knowledge (World) skill checks. |

## Finnean the Talking Weapon |
Spear | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) | +3 |

Complete list of all Simple Weapon Types in **Pathfinder: Wrath of the Righteous**

**Quick Search of All Feats**

## Name |
## Critical Hit |
## Weight |
## Reach |
## Damage (modified by Size) |
---|---|---|---|---|

Clubs | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Bludgeoning) |

Daggers | 19-20(x2) | 1 lbs | 2 ft Melee | 1d4 (Piercing) |

Darts | 20(x2) | 0.5 lbs | 20 ft Ranged | 1d4 (Piercing) |

Everburning Torch |
20(x2) | -- | 1d3 +1 Fire | |

Greatclubs | 20(x2) | 8 lbs | 2 ft Melee | 1d10 (Bludgeoning) |

Heavy Crossbows | 19-20(x2) | 8 lbs | 50 ft Ranged | 1d10 (Piercing) |

Heavy Maces | 20(x2) | 6 lbs | 2 ft Melee | 1d8 (Bludgeoning) |

Javelins | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Piercing) |

Light Crossbows | 19-20(x2) | 4 lbs | 50 ft Ranged | 1d8 (Piercing) |

Light Maces | 20(x2) | 4 lbs | 2 ft Melee | 1d4 (Bludgeoning) |

Longspears | 20(x3) | 9 (18) lbs | 6 ft Melee | 1d8 (Piercing) |

Punching Daggers | 20(x3) | 1 lbs | 2 ft Melee | 1d4 (Piercing) |

Quarterstaves | 20(x2) | 4 lbs | 2 ft Melee | 1d6 (Bludgeoning) |

Shortspears | 20(x2) | 3 lbs | 2 ft Melee | 1d6 (Piercing) |

Sickles | 20(x2) | 2 lbs | 2 ft Melee | 1d6 (Slashing) |

Spears | 20(x3) | 6 lbs | 2 ft Melee | 1d8 (Piercing) |