Skald is a class in Pathfinder: Wrath of the Righteous. Skalds are poets and lorekeepers whose songs can drive their allies into a frenzied rage. Skalds combine their martial prowess with arcane magic.
"Skalds are poets, historians, and keepers of lore who use their gifts for oration and song to inspire allies into a frenzied rage. They balance a violent spirit with the veneer of civilization, recording events such as heroic battles and the deeds of great leaders, enhancing these stories in the retelling to earn bloodier victories in combat. A skald’s poetry is nuanced and often has multiple overlapping meanings, and he applies similar talents to emulate magic from other spellcasters."
- Alignment Requirement: Any
- Hit Die:+5
- Skill Points per Level: 3
- Level 1 Base Attack Bonus: +0
- Knowledge (World)
- Knowledge (Arcana)
- Lore (Nature)
- Lore (Religion)
- Use Magic Device
- Bardic knowledge
- Inspired Rage
- Bonus Feat
- Skald Talent
- A skald is proficient with all simple and martial weapons, light and medium armor, and shields (except tower shields). A skald can cast skald spells while wearing light or medium armor and even using a shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a skald wearing heavy armor incurs a chance of arcane spell failure if the spell in question has somatic components.
- CHA based spells and special abilities. Spontaneous caster.
Skald Video Guide
Base Attack Bonus
|Level 1||+0||+2||0||2||Bardic knowledge, Inspired Rage, Bonus Feat|
|Level 2||+1||+3||0||3||Skald Talent, Well-versed|
|Level 3||+2||+3||1||3||Rage Powers|
|Level 4||+3||+4||1||4||Uncanny Dodge|
|Level 5||+3||+4||1||4||Spell Kenning|
|Level 6||+4||+5||2||5||Rage Powers, Song of Strength|
|Level 7||+5||+5||2||5||Skald Talent, Lore Master|
|Level 8||+6/+1||+6||2||6||Improved uncanny dodge|
|Level 9||+6/+1||+6||3||6||Rage Powers, Damage Reduction|
|Level 10||+7/+2||+7||3||7||Dirge of doom|
|Level 11||+8/+3||+7||3||7||Spell Kenning|
|Level 12||+9/+4||+8||4||8||Skald Talent, Rage Powers|
|Level 14||+10/+5||+9||4||9||Damage Reduction, Song of the Fallen|
|Level 15||+11/+6/+1||+9||5||9||Rage Powers|
|Level 17||+12/+7/+2||+10||5||10||Skald Talent, Spell Kenning|
|Level 18||+13/+8/+3||+11||6||11||Rage Powers|
|Level 19||+14/+9/+4||+11||6||11||Damage Reduction|
|Level 20||+15/+10/+5||+12||6||12||Master Skald|
A Skald adds half his class level (minimum 1) to all Knowledge and Lore skill checks.
At 2nd level, the Skald becomes resistant to sonic effects. The Skald gains a +4 bonus on saving throws made against bardic performance, as well as all sonic or language-dependent effects
The character can react to danger before his senses would normally allow him to do so. He cannot be caught Flat-Footed, nor does he lose his Dexterity bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if immobilized. A character with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
If a character already has unccany dodge from a different class, he automatically gains improved uncanny dodge instead.
At 7th level, the Skald becomes a master of many different types of lore, and can choose to take 10 on any Knowledge skill check that he has ranks in.
The character can no longer be Flanked.
This defense denies another rogue the ability to sneak attack the character by flanking him. unless the attacker has at least four more Rogue levels than the target does.
At 10th level, a Skald can create a sense of growing dread in his Enemies, causing them to become shaken. This only affects Enemies that are within 50 feet and able to hear the Skald's performance. The effect persists for as long as the enemy is within 50 feet and the Skald continues his performance. This cannot cause a creature to become frightened or panicked, even if the targets are already shaken from another effect. This is a sonic mind-affecting fear effect, and relies on audible components.
At 14th level, a Skald can temporarily revive dead allies to continue fighting, with the same limitations as raise dead. The Skald brings all allies within 50 feet back to life. The revived allies are alive but staggered. Each round, the Skald may expend another 1 round of raging song to keep them alive for another round. The allies automatically die if the Skald ends this performance or is interrupted.
At 20th level, Skald's inspired rage no longer gives allies a penalty to AC, nor limits what skills or abilities they can use. Additionally, they act as if under a haste effect
At 3th level and every 3 levels thereafter, a Skald learns a rage power that affects the Skald and any allies under the influence of his inspired rage.
If a rage power requires another rage power (such as disruptive, which requires superstition), the Skald cannot grant that rage power to allies unless he can also grant that power's prerequisite. He may add multiple rage powers to an inspired rage at the same time using this ability (such as granting superstition and disruptive simultaneously).
If a rage power can only be used a certain number of times per day or per rage (such as renewed vigor), each ally affected by the inspired rage song is subject to that limit (with once per rage abilities limited to once per inspired rage).
If the Skald has rage powers from another source, he can use those rage powers durings an inspired rage.
If the Skald has the ability to rage frmo another source, he can use his skald rage powers during that rage as well.
As a Skald gains experience, he learns a number of talents that aid him and confound his foes. At 2nd level, a Skald gains a Rogue talent, as the rogue class feature of the same name. At 7th level and every 5 levels thereafter, the Skald gains an additional rogue talent. A Skald cannot select a rogue talent that modifies the Sneak Attack ability.
At 9th level, a Skald gains Damage Reduction. Subtract 1 from the damage the Skald takes each time he is dealt damage from a Weapon or a Natural Attack. At 14th and 19th levels, this damage reduction increases by 1. Damage Reduction can reduce damage to 0, but not below 0. Additionally, the Skald grants this DR to all allies affected by his inspired rage.
A Skald is proficient with all Simple and Martial Weapons, light and medium armor, and Shields (Except tower shields). A Skald can cast Skald Spells while wearing light and medium armor and even using a Shield without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a Skald wearing heavy armor incrus a chance of arcane spell failure if the spell in question has somatic components.
At 1st level, affected allies gain a +1 bonus to melee attacks and damage rolls and a +1 bonus on Will saving throws, but also take a -1 penalty to AC. While under the effects of Inspired Rage, allies other than the Skald cannot use any ability that requires patience or concentration. At 4th level and every 4 levels thereafter, the song's bonuses on Will saves increasy by 1; the penalty to AC doesn't change. At 8th and 16th levels, the song's bonuses to attack and damage increasy by 1. (Unlike the barbarian's rage ability, those affected are not fatigued after the song ends.)
At 1st level, Skald gets a bonus feat from the list.
Allows you to craft scrolls during camping.
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard