Slumber

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A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.
This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Slumber is a Hex in Pathfinder: Wrath of the Righteous. Hexes are magic tricks that grant Witches powers or weaken foes. At 1st level, a Witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. A Witch cannot select an individual hex more than once.

 

Slumber Information

Type: Hex

A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level.

This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

 

How to Acquire Slumber

Slumber can be obtained by the following classes:

 

Slumber can be cast by using the following Items:

  • Item: ??
  • Weapon: ??
  • Armor: ??

 

Slumber Tips & Notes

  • Notes & Tips go here

 

 
All Hex in Pathfinder: Wrath of the Righteous
Ameliorating  ♦  Aura of Purity  ♦  Cackle  ♦  Evil Eye  ♦  Fortune  ♦  Healing  ♦  Iceplant  ♦  Misfortune  ♦  Nails  ♦  Protective Luck  ♦  Vulnerability Curse  ♦  Ward

 

 




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