At 4th level, a Champion of the Faith can focus his powers against his chosen foes. As a Swift Action, the Champion of the Faith chooses one target within sight to Smite. If this target is of his opposed Alignment, the Champion of the Faith adds his Charisma bonus (if any) to his attack rolls and adds his Warpriest level to all damage rolls made against the target of his SmiteSmite attacks automatically bypass any DR the target possesses.

In addition, while Smite is in effect, the Champion of the Faith gains a deflection bonus equal to his Charisma modifier (if any) to his AC against attacks made by the target of the Smite. If the smite targets a creature that’s not of the Champion of the Faith's opposed Alignment, the Smite is wasted with no effect.

The Smite effect remains until the target of the Smite is dead or the next time the Champion of the Faith regains Spells. The Champion of the Faith can use this ability once per day, plus one additional time per day for every 4 levels beyond 4th (to a maximum of five times per day at 20th level). Using this ability consumes two uses of his Fervor ability.

Smite is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.


Smite Information



How to Acquire Smite

Smite can be obtained by the following Classes:


Smite can be cast by using the following Items:


Smite Tips & Notes

  • Notes & Tips go here




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