Smite Evil - Additional Use

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Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil lasts until the target dies or the paladin selects a new target. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day

Smite Evil - Additional Use is one of many Class Features available in Pathfinder: Wrath of the RighteousClass Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Smite Evil - Additional Use Information

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How to Acquire Smite Evil - Additional Use

Smite Evil - Additional Use can be obtained by the following classes:

 

Smite Evil - Additional Use can be cast by using the following Items:

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  • Armor: ??

 

Smite Evil - Additional Use Tips & Notes

  • Notes & Tips go here

 

 

 




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