SoheiMonk Archetype |
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![]() Fortitude High |
![]() Will Low |
![]() Reflex High |
![]() Base Attack Bonus High |
![]() HP per level 6/ Level |
![]() HP 10 |
Class Initial Features |
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Class Skills |
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Sohei is a class in Pathfinder: Wrath of the Righteous. Soheis can use their fists as weapons providing with strong unarmed attacks. They can use Wisdom as a bonus to AC but are also proficient in light armor (but must give up Wisdom bonus to AC if they choose to wear light armor).
"The sohei are masters of the horse and the hunt. A monastic soldier, the sohei is equally adept at combat afoot or on horseback. While skilled in unarmed techniques, many sohei favor weapons they can use while mounted on horseback or against others’ horses."
Sohei Information
- Base Class: Monk
- Alignment: Any Lawful.
- High saves: Fortitude and Reflex.
- Class skills: Athletics, Mobility, Stealth, Knowledge (World), Lore (Nature), Lore (Religion), Perception, Persuasion.
- Proficient with all simple and martial weapons. (Note: A Sohei does not automatically gain proficiency with exotic monk weapons.) Proficient with light armor, and can flurry while wearing light armor, but still loses Wisdom bonus to AC.
Sohei Progression
Level |
Base Attack Bonus |
Fort |
Ref |
Will |
Special |
Level 1 | +1 | +2 | +2 | 0 | Monk Proficiencies, Improved Unarmed Strike, Unarmed Strike, AC bonus, Monk Bonus Feat, Flurry of Blows, Monastic Mount, Animal Companion, Devoted Guardian |
Level 2 | +2 | +3 | +3 | 0 | Evasion, Monk Bonus Feat |
Level 3 | +3 | +3 | +3 | +1 | Ki Pool, Ki Strike - Magic |
Level 4 | +4 | +4 | +4 | +1 | Ki Weapon, Still Mind |
Level 5 | +5 | +4 | +4 | +1 | Style Strike, Purity of Body |
Level 6 | +6/+1 | +5 | +5 | +2 | Monk Bonus Feat, Ki Power, Weapon Training |
Level 7 | +7/+2 | +5 | +5 | +2 | Ki Strike - Cold Iron and Silver |
Level 8 | +8/+3 | +6 | +6 | +2 | Ki Power |
Level 9 | +9/+4 | +6 | +6 | +3 | Improved Evasion, Style Strike |
Level 10 | +10/+5 | +7 | +7 | +3 | Monk Bonus Feat, Ki Power, Ki Strike - Lawful |
Level 11 | +11/+6/+1 | +7 | +7 | +3 | |
Level 12 | +12/+7/+2 | +8 | +8 | +4 | Ki Power, Weapon Training |
Level 13 | +13/+8/+3 | +8 | +8 | +4 | Style Strike |
Level 14 | +14/+9/+4 | +9 | +9 | +4 | Monk Bonus Feat, Ki Power |
Level 15 | +15/+10/+5 | +9 | +9 | +5 | |
Level 16 | +16/+11/+6/+1 | +10 | +10 | +5 | Ki Strike - Adamantine, Ki Power |
Level 17 | +17/+12/+7/+2 | +10 | +10 | +5 | Style Strike |
Level 18 | +18/+13/+8/+3 | +11 | +11 | +6 | Monk Bonus Feat, Ki Power, Weapon Training |
Level 19 | +19/+14/+9/+4 | +11 | +11 | +6 | |
Level 20 | +20/+15/+10/+5 | +12 | +12 | +6 | Ki Power: Perfect Self |
Sohei Abilities
Improved Unarmed Strike
You are considered to be armed even when unarmed - you can make unarmed attacks that deal 1d3 bludgeoning damage (if Medium; 1d2 if Small).
Ki Pool
At 3rd level, a monk gains a pool of ki pool points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki pool strike. At 3rd level, ki pool strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness.
By spending 1 point from his ki pool pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects.
Ki Power
At 4th level and every 2 levels thereafter, a monk can select one ki power. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Once a ki power is selected, it cannot be changed. Some ki powers require the monk to be of a specific level or higher before they can be chosen. Unless otherwise noted, a monk cannot select an individual ki power more than once.
AC Bonus
When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Monk Bonus Feat
At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. These feats must be taken from the following list: Combat Reflexes, Dodge, Crane Style, Blind Fight, Improved Initiative. Additionally, a Sohei can select mounted combat feats as bonus feats.
At 6th level, the following feats are added to the list Improved Trip, Improved Disarm.
At 10th level, the following feats are added to the list: Improved Critical, Improved Blind Fight.
A monk need not have any of the prerequisites normally required for these feats to select them.
Unarmed Strike
At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A medium Sohei's unarmed strike deals 1d6 damage. Unlike other monks, this damage does not increase as the Sohei gains levels.
Ki Weapon
At 4th level, as a swift action, a sohei may spend 1 point from his ki pool to grant any weapon he wields (including his unarmed strike) a +1 enhancement bonus on attack and damage rolls, increasing by +1 per four levels after 4th to a maximum bonus of +5 at 20th level, until the end of his next turn.
Flurry of Blows
At 1st level, a monk can make a flurry of blows as a full attack. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes, weapons that have the monk special weapon quality, and weapons with which he has weapon training (including weapon training gained from other classes). He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Unlike other monks, a Sohei can use flurry of blows while wearing light armor.
Still Mind
At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects.

Purity Of Body
At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases.
Monastic Mount
At 1st level a sohei gains a horse as a mount. A sohei may spend 1 point from his ki pool to grant his mount temporary hit points equal to twice his level for 1 hour per level.
Animal Companion
At 1st level, a Sohei gains a horse as an animal companion.
Unlike normal animals of its kind, an animal companion's Hit Dice, abilities, skills, and feats advance as the druid advances in level. If a character receives an animal companion from more than one source, her effective druid levels stack for the purposes of determining the statistics and abilities of the companion. Most animal companions increase in size when their druid reaches 4th or 7th level, depending on the companion.
Devoted Guardian
A sohei gains a bonus on initiative equal to 1/2 his monk level. At 20th level, a sohei's initiative roll is automatically a natural 20.
Bonus Feat (Sohei)
A sohei may select Mounted Combat feats as bonus feats.

Evasion
A character can avoid even magical and unusual attacks with great agility. If a character makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. A helpless character does not gain the benefit of evasion.
Ki Power: Perfect Self
At 20th level, a monk becomes a magical creature. The monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon or by any natural attack made by a creature that doesn't have similar damage reduction.
Style Strike
At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. This attack is resolved as normal, but it has an additional effect depending on the type of strike chosen. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. He must choose which style strike to apply before the attack roll is made. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type.
Skills (Monk)
A sohei gains Lore (Nature) as a class Skill.
Ki Strike - Magic
At 3rd level, ki strike allows the monks unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction.

Improved Evasion
This ability works like evasion, except that while the character still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless character does not gain the benefit of improved evasion.
Classes |
Alchemist ♦ Aldori Swordlord ♦ Arcane Trickster ♦ Arcanist ♦ Assassin ♦ Barbarian ♦ Bard ♦ Bloodrager ♦ Cavalier ♦ Cleric ♦ Dragon Disciple ♦ Druid ♦ Duelist ♦ Eldritch Knight ♦ Fighter ♦ Hellknight ♦ Hellknight Signifer ♦ Hunter ♦ Inquisitor ♦ Kineticist ♦ Loremaster ♦ Magus ♦ Monk ♦ Mystic Theurge ♦ Oracle ♦ Paladin ♦ Ranger ♦ Rogue ♦ Shaman ♦ Skald ♦ Slayer ♦ Sorcerer ♦ Stalwart Defender ♦ Student of War ♦ Warpriest ♦ Winter Witch ♦ Witch ♦ Wizard |
- Anonymous
Has anyone checked if the Weapon Training bonus works with Flurry of Blows but with a fighter's subclass? I mean a monk with two short swords or dueling swords and Flurry of Blows? The skill says what should work. But it may not be implemented or described incorrectly.
Level 1 sohei, level 5 fighter, Kinetisicst blade class....flurry of Touch ac Xd6 strikes?
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