Specialist School - Universalist

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Wizards who do not specialize (known as universalists) have the most diversity of all arcane spellcasters.

Hand of the Apprentice: You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (Damage still relies on Strength). This ability cannot be used to perform a Combat Maneuver, You can use this ability a number or times per day equal to 3 + your Intelligence modifier.

Metamagic Mastery: At 8th level, you can extend or alter the range of your spell as though using the Extend or Reach spell feat accordingly. You can use this ability once per day at 8th level and one additional time per day for every two Wizard levels you possess beyond 8th.

Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat.

Reach Spell: You can alter a spell with a range of touch, close, or medium to increase its range by one range category, using the following order: touch, close, medium, and long. Spells modified by this feat that require melee touch attacks instead require ranged touch attacks.

At 12th level, you can empower your next spell as though using the Empower Spell feat. Empowering costs 2 daily usages of metamagic mastery.

Empowered Spell: All variable, numeric effects of an empowered spell are increased by half including bonuses to those rice rolls. Saving Throws and opposed rolls are not affected, nor are spells without random variables.

At 16th level, you can maximize your next spell as though using the Maximize spell feat. Maximizing costs 3 daily usages of metamagic mastery.

Maximized Spell: All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables.

At 20th level, you can quicken your next spell as though using the Quicken spell feat. Quickening costs 4 daily usages of metamagic mastery.

Quicken Spell: Casting a quickened spell is a Swift Action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose casting time is more than 1 round or 1 full-round action cannot be quickened.

Specialist School - Universalist is one of many Class Features available in Pathfinder: Wrath of the Righteous. Class Features are generally passive benefits that characters gain based on their Class but can also sometimes be active Skills that you can use in combat. Abilities in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments, buff characters or just protect you.

 

Specialist School - Universalist Information

Type:

 

How to Acquire Specialist School - Universalist

Specialist School - Universalist can be obtained by the following Classes:

 

Specialist School - Universalist can be cast by using the following Items:

 

Specialist School - Universalist Tips & Notes

  • Notes & Tips go here

 

 

 




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