Spelleater

Bloodrager Archetype

fortitude icon pathfinder wotr wiki guide
Fortitude
High
will icon pathfinder wotr wiki guide
Will
Low
reflex icon pathfinder wotr wiki guide
Reflex
Low
bab icon pathfinder wotr wiki guide
Base Attack Bonus
High
hp icon pathfinder wotr wiki guide
HP per level
+6 (d10)
casual2 difficulty icon pathfinder wotr wiki guide200px
Skill Points
+3
magic icon pathfinder wotr wiki guide
Max level of Spells
4
magic icon pathfinder wotr wiki guide
Caster ability
Charisma
magic icon pathfinder wotr wiki guide
Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Spelleater is a Bloodrager archetype in Pathfinder: Wrath of the Righteous.

Where other bloodragers learn to avoid or shrug off minor damage of all sorts, spelleaters tap into the power of their bloodline in order to heal damage as it comes, and can even cannibalize their own magical energy to heal more damage and continue taking the fight to the enemy.

 

Spelleater Information

 

Spelleater Progression

 

Level

Abilities

 1 Fast MovementBloodlineBloodrageBloodrager Proficiencies
 2 Blood of Life
 3 Blood Sanctuary
 4  
 5 Spell Eating
 6  
 7  
 8  
 9  
 10  
 11 Greater Bloodrage
 12  
 13  
 14 Indomitable Will
 15  
 16  
 17 Tireless Bloodrage
 18  
 19  
 20 Mighty Bloodrage

 

Spelleater Abilities

bloodrider proficiencies pathfinder wotr wiki guide 64px
Bloodrager Proficiencies

Bloodragers are proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). A bloodrager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a bloodrager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.

bloodrager second bloodline pathfinder wotr wiki guide 64x
Bloodline

Each bloodrager has a source of magic somewhere in his heritage that empowers his bloodrages, bonus feats, and bonus spells. Sometimes this source reflects a distant blood relationship to a powerful being or is due to an extreme event involving such a creature somewhere in his family's past. Regardless of the source, this influence manifests in a number of ways. A bloodrager must pick one bloodline upon taking his first level of bloodrager. Once made, this choice cannot be changed.
The bloodrager gains bloodline powers at 1st level, 4th level, and every 4 levels thereafter. The bloodline powers a bloodrager gains are described in his chosen bloodline. For all spell-like bloodline powers, treat the character's bloodrager level as the caster level.
At 6th level and every 3 levels thereafter, a bloodrager receives one bonus feat chosen from a list specific to each bloodline. The bloodrager must meet the prerequisites for these bonus feats. At 7th, 10th, 13th, and 16th levels, a bloodrager learns an additional spell derived from his bloodline.
If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type.

cheetahsprint sharedassets1.assets 2533
Fast Movement

A bloodrager's land speed is faster than is normal for his race by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the bloodrager's speed due to any armor worn or load carried. This bonus stacks with any other bonuses to the bloodrager's land speed.

blood of life pathfinder wotr wiki guide 64px
Blood of Life

A spelleater’s blood empowers him to slowly recover from his wounds. At 2nd level, while bloodraging a spelleater gains fast healing 1. At 7th level and every 3 levels thereafter, this increases by 1 (to a maximum of fast healing 6 at 19th level). If the spelleater gains an increase to damage reduction from a bloodline, feat, or other ability, he is considered to have an effective damage reduction of 0, and the increase is added to this effective damage reduction.

 

spell eating pathfinder wotr wiki guide 64x
Spell Eating

At 5th level, a spelleater can consume spell slots for an extra dose of healing. As a swift action, the spelleater can consume one unused bloodrager spell slot to heal 1d8 damage for each level of the spell slot consumed.

rage pathfinder wrath of righteous
Bloodrage

The bloodrager's source of internal power grants him the ability to bloodrage.
At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear's endurance) don't increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
While in a bloodrage, a bloodrager gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she takes a -2 penalty to Armor Class. She also gains 2 temporary hit points per Hit Die. These temporary hit points are lost first when a character takes damage, disappear when the bloodrage ends, and are not replenished if the bloodrager enters a bloodrage again within 1 minute of her previous bloodrage.
If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death.
Bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects.

mighty bloodrage pathfinder wotr wiki guide 64px
Mighty Bloodrage

At 20th level, when a bloodrager enters a bloodrage, the morale bonus to his attack and damage rolls increases to +4, and the morale bonus on his Will saves increases to +4. Furthermore, the spell he can apply to himself at the beginning of a bloodrage due to the greater bloodrage class feature is not limited to only spells of 2nd level or lower.

rage pathfinder wotr wiki guide 64px
Greater Bloodrage

At 11th level, when a bloodrager enters a bloodrage, the bonus to his attack and damage rolls increases to +3 and the morale bonus on his Will saves increases to +3. In addition, upon entering a bloodrage, the bloodrager can cast a bloodrager spell he knows of 2nd level or lower on himself as a free action. The spell must have a range of touch or personal. This use consumes a bloodrager spell slot, as if he had cast the spell; he must have the spell slot available to take advantage of this effect.
Greater bloodrage counts as the barbarian's greater rage ability for the purposes of feat prerequisites, feat abilities, magic item abilities, and spell effects.

 

cheetahsprint sharedassets1.assets 2533
Blood Sanctuary

At 3rd level, due to the power of his blood, a bloodrager can stand confidently amid the effects of spells cast by himself or his allies. He gains a +2 bonus on saving throws against spells that he or an ally casts.

tireless bloodrage pathfinder wotr wiki guide 64px
Tireless Bloodrage

At 17th level, a bloodrager no longer becomes fatigued at the end of his bloodrage.

indomitable will pathfinder wotr wiki guide 64px
Indomitable Will

At 14th level, a bloodrager gains a +4 bonus on Will saves to resist enchantment spells while bloodraging. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his bloodrage.

 

 




Tired of anon posting? Register!
Load more
⇈ ⇈