Spike Growth  |
Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area. TARGET  All creatures within a 40 foot burst, centered on target point within medium range. DURATION 1 minute/level SAVING THROW Reflex partial SPELL RESISTANCE Affected by target's spell resistance SPELL DESCRIPTORS -- CASTING TIME Standard Action |
Spike Growth is a Transmutation Spell in Pathfinder: Wrath of the Righteous. Spike Growth is a level 3 Spell from the Transmutation school. Other school categories include Abjuration Spells, Conjuration Spells, Illusion Spells, Divination Spells, Enchantment Spells, Evocation Spells, Transmutation Spells and Necromancy Spells. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.
Spike Growth Information
Spell Details:
- Target:

All creatures within a 40 foot burst, centered on target point within medium range.
- Duration: 1 minute/level
- Saving Throw: Reflex partial
- Spell Resistance: Affected by target's spell resistance
- Spell Descriptors: --
- Casting Time: Standard Action
- Spell Effect: Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.
Any creature that takes damage from this spell must also succeed at a Reflex save or suffer injuries to its feet and legs that slow its base speed by half. This speed penalty lasts for 1 minute.
How to Acquire Spike Growth
Light can be obtained by the following classes:
Spike Growth can be cast by using the following Items:
- Item ??
- Weapon ??
- Armor ??
Spike Growth Tips & Notes
- Notes and tips go here...
Pathfinder: Wrath of the Righteous All Transmutation Spells |
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