Spirit Pit

 

Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.

TARGET

target center point aoe all pathfinder wrath of the righteous wiki guide 75px
Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.

DURATION

1 round / level

SAVING THROW

Fortitude negates

SPELL RESISTANCE

Not affected by spell resistance

SPELL DESCRIPTORS

Poison

CASTING TIME

Standard action

Spirit Pit is a Conjuration Spell in Pathfinder: Wrath of the Righteous. Spirit Pit is a 3 from the Conjuration school. Spells in Pathfinder: Wrath of the Righteous can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters.

 

Spirit Pit Information

Spell Details:

  • Target:
    target center point aoe all pathfinder wrath of the righteous wiki guide 75px
    Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.
  • Duration: 1 round / level
  • Saving Throw: Fortitude negates
  • Spell Resistance: -.-
  • Spell Descriptors: -.-
  • Casting Time: Standard action
  • Spell Effect: Any ground-covering vegetation in the spell's area becomes very hard and sharply pointed without changing its appearance. In areas of bare earth, roots and rootlets act in the same way. Any creature moving on foot into or through the spell's area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.

 

How to Acquire Spirit Pit

Spirit Pit can be obtained by the following classes:

Spirit Pit can be cast by using the following Items:

  • Item ??
  • Weapon ??
  • Armor ??

 

Spirit Pit Tips & Notes

  • Notes and tips go here...

 

 
Conjuration Spells
Acid Arrow  ♦  Acid Fog  ♦  Acid Pit  ♦  Acid Splash  ♦  Acidic Spray  ♦  Blessing of Courage and Life  ♦  Bolt of Justice  ♦  Breath of Life  ♦  Bring back  ♦  Cape of Wasps  ♦  Chains of Light  ♦  Chaotic Healing  ♦  Clashing Rocks  ♦  Cleansing Flames  ♦  Cloudkill  ♦  Corrosive Touch  ♦  Create Pit  ♦  Creeping Doom  ♦  Cure Critical Wounds  ♦  Cure Critical Wounds, Mass  ♦  Cure Light Wounds  ♦  Cure Light Wounds, Mass  ♦  Cure Moderate Wounds  ♦  Cure Moderate Wounds, Mass  ♦  Cure Serious Wounds  ♦  Cure Serious Wounds, Mass  ♦  Delay Poison  ♦  Delay Poison, Communal  ♦  Dimension Door  ♦  Domain of the Hungry Flesh  ♦  Eaglesoul  ♦  Elemental Swarm  ♦  Elemental Swarm: Air  ♦  Elemental Swarm: Earth  ♦  Elemental Swarm: Fire  ♦  Fish Missile  ♦  Gale of life  ♦  Grant Repose  ♦  Grease  ♦  Heal  ♦  Heal, Mass  ♦  Hungry Pit  ♦  Inspiring Recovery  ♦  Joyful Rapture  ♦  Litany of Entanglement  ♦  Mage Armor  ♦  Nature's Grasp  ♦  Neutralize Poison  ♦  Phantasmal Healer  ♦  Pillar of Life  ♦  Poison  ♦  Pure Form  ♦  Radiant Ground  ♦  Rain of Halberds  ♦  Raise Dead  ♦  Ray of Halberds  ♦  Recreational Pit  ♦  Rejuvenating Poem  ♦  Remove Blindness  ♦  Remove Disease  ♦  Remove Paralysis  ♦  Remove Sickness  ♦  Restoration  ♦  Restoration, Greater  ♦  Restoration, Lesser  ♦  Resurrection  ♦  Rift of Ruin  ♦  Seamantle  ♦  Slowing Mud  ♦  Snowball  ♦  Solar Chains  ♦  Soothing Mud  ♦  Spiked Pit  ♦  Stabilize  ♦  Stinking Cloud  ♦  Stone Call  ♦  Storm of Justice  ♦  Summon Elder Beer Elemental  ♦  Summon Elder Elemental  ♦  Summon Elder Fire Elemental  ♦  Summon Elder Worm  ♦  Summon Greasly Bear  ♦  Summon Greater Air Elemental  ♦  Summon Greater Beer Elemental  ♦  Summon Greater Elemental  ♦  Summon Hog of Desolation  ♦  Summon Huge Elemental  ♦  Summon Large Beer Elemental  ♦  Summon Large Elemental  ♦  Summon Medium Beer Elemental  ♦  Summon Medium Elemental  ♦  Summon Monster I  ♦  Summon Monster II  ♦  Summon Monster III  ♦  Summon Monster IV  ♦  Summon Monster IX  ♦  Summon Monster V  ♦  Summon Monster VI  ♦  Summon Monster VII  ♦  Summon Monster VIII  ♦  Summon Monster Zero  ♦  Summon Nature's Ally I  ♦  Summon Nature's Ally II  ♦  Summon Nature's Ally III  ♦  Summon Nature's Ally IV  ♦  Summon Nature's Ally IX  ♦  Summon Nature's Ally V  ♦  Summon Nature's Ally VI  ♦  Summon Nature's Ally VII  ♦  Summon Nature's Ally VIII  ♦  Summon Perpetually Annoyed Wizard  ♦  Summon Small Beer Elemental  ♦  Summon Small Elemental  ♦  Teleport  ♦  Tidal Surge  ♦  Touch of Slime  ♦  Tsunami  ♦  Uncertainty Principle  ♦  Vinetrap  ♦  Walk through Space  ♦  Waterfall  ♦  Winds of the Fall  ♦  Winter's Grasp  ♦  Wrath of the Righteous

 




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