Stalwart Defender |
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1 | Full BAB | ||
0 | d12 | ||
1 | SP | 2 | |
Class Initial Features |
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Class Skills |
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Stalwart Defender is a prestige class in Pathfinder: Wrath of the Righteous. Stalwart Defenders focus on defensive abilities. They sacrifice damage and mobility while gaining damage reduction and better save throws.
"Drawn from the ranks of guards, knights, mercenaries, and thugs alike, stalwart defenders are masters of claiming an area and refusing to relinquish it. This behavior is more than a tactical decision for stalwart defenders; it’s an obsessive, stubborn expression of the need to be undefeated. When stalwart defenders set themselves in a defensive stance, they place their whole effort into weathering whatever foe, conflict, or threat comes their way.
Most stalwart defenders come from the ranks of fighters, often those desiring to be better guards for friends and allies. Dwarves are particularly suited to the role, though stalwart defenders of all races exist. More rarely, barbarians take the path of the stalwart defender as a matter of pride, to overcome some perceived shortcoming. Such characters often seem to suffer from dual personalities, flinging themselves recklessly into combat one moment, then calmly fending off all attackers the next.
Stalwart defenders are masters of melee combat, striving to prove that the best offense is a good defense. Stalwart defenders are normally found on the front lines of battle, holding a position to cover their allies, leaping into breaches of opposing formations and holding them open for others, and guarding more vulnerable allies by acting as mobile fortifications, stable points in the ever-changing chaos of battle."
Stalwart Defender Information
- Prerequisites:
Dodge
Toughness
Base Attack Bonus: 7 - High Saves: Fortitude and Reflex.
- Class Skills: Athletics, Perception
- Cant cast spells
- Features and Abilities: Defensive Stance
Stalwart Defender Progression
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
AC Bonus |
Abilities |
1 | +1 | +1 | +0 | +1 | +1 | Defensive Stance |
2 | +2 | +1 | +1 | +1 | +1 | Defensive Power |
3 | +3 | +2 | +1 | +2 | +1 | Uncanny Dodge |
4 | +4 | +2 | +1 | +2 | +2 | Defensive Power |
5 | +5 | +3 | +2 | +3 | +2 | DR 1/- |
6 | +6 | +3 | +2 | +3 | +2 | Defensive Power |
7 | +7 | +4 | +2 | +4 | +3 | DR 3/-, Improved Uncanny Dodge |
8 | +8 | +4 | +3 | +4 | +3 | Defensive Power |
9 | +9 | +5 | +3 | +5 | +3 | Mobile defense |
10 | +10 | +5 | +3 | +5 | +4 | DR 5/-, Defensive Power |
Damage Reduction (Stalwart Defender)
At 5th level, a Stalwart Defender gains DR 1/-. At 7th level, this DR increases to 3/-, and at 10th level it increases to 5/-.
Defensive Stance
At 1st level, a Stalwart Defender can enter a defensive stance, a position of readiness and trance-like determination. A Stalwart Defender can mainain this stance for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can maintain the stance for 2 additional rounds per day. Temporary increases to Constitution, such as those gained from the Defensive Stance and Spells like bear's endurance, do not increase the total number of rounds that the Stalwart Defender can maintain a defensive stance per day. The Stalwart Defender can enter a defensive stance as a Free Action. The total number of rounds of defensive stance per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in defensive stance, a Stalwart Defender gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, he gains a +2 dodge bonus to Armor Class and 2 temporary hit points per Hit Die. While in a defensive stance, a Stalwart Defender cannot willingly move from his current position through any means.
The Stalwart Defender can end ihis defensive stance as a free action; after ending the stance, he is fatigued for a number of rounds equal to 2 times the number of rounds spent in the stance. A Stalwart Defender cannot enter a new defensive stance while fatigued or exhausted but can otherwise enter a stance multiple times during a single encounter or combat. If a Stalwart Defender falls unconscious, his defensive stance immediately ends, placing him in peril of death. A defensive stance requires a level of emotional calm, and it may no be maintained by a character in a rage (such as from the rage class feature or the rage spell).
Uncanny Dodge
The character can react to danger before her senses would normally allow her to do so. She can not be caught flat-footed, nor does she lose her dexterity bonus to AC if the attacker is invisible. She still loses her dexterity bonus to AC if immobilized. A character with this ability can still lose her dexterity bonus to AC if an opponent successfully uses the feint ability against her.
If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead.
Improved Uncanny Dodge
The character can no longer be flanked.
This defense denies another rogue the ability to Sneak Attack the character by flanking her, unless the attacker has at least four more Rogue levels than the target does.
Defensive Powers
As a Stalwart Defender gains levels, he augments his defensive stance. Starting at 2nd level, the Stalwart Defender gains a defensive power. He gains another defensive power for every two levels of Stalwart Defender attained after 2nd level. The Stalwart Defender gains the benefits of defensive powers only while in a defensive stance, and some of these powers srequire him to take an Action first. Unless otherwise noted, he cannot select an individual power more than once.
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