Stigmatized Witch

Witch Archetype

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Fortitude
Low
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Will
High
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Reflex
Low
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Base Attack Bonus
Low
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HP per level
4/ Level
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HP
6
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Max level of Spells
10
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Caster ability
Charisma
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Caster type
Casting Spontaneously

Class Initial Features

Class Skills

Stigmatized Witch is a sub-class in Pathfinder: Wrath of the Righteous. Generally feared and misunderstood, the Stigmatized Witch draws her magic from a pact made with an otherworldly power. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes. 

 

“Some witches think of their magic not as a gift, but as a curse. Her body is tarnished with a mark of her ill fate. Maybe the patron of such a witch was cruel and decided that power mustn’t come cheap, or, maybe they mercifully helped the witch to turn the adversities that befell her into a source of new strength. A stigmatized witch relies on intuition, her magic is based not on the sharpness of her wit, but on the strength of her character. Instead of the regular powers granted by a patron, such a witch gets a curse like an oracle, and she casts her spell spontaneously–like a sorcerer rather than a wizard.”

 

Stigmatized Witch Information

  • Base Class: Witch
  • High saves: Will, Reflex
  • Low saves: Fortitude
  • Class skills: Knowledge (Arcana), Knowledge (World), Lore (Nature), Persuasion, Use Magic Device
  • Proficient with all simple weapons.

 

 

Stigmatized Witch Progression

 

Level

Abilities

 1 Hex, Witch's Familiar, Oracle's Curse
 2 Hex
 3  
 4 Hex
 5  
 6 Hex
 7  
 8 Hex
 9  
 10 Hex, Major Hex
 11  
 12 Hex
 13  
 14 Hex
 15  
 16 Hex
 17  
 18 Hex, Grand Hex
 19  
 20 Hex

 

Stigmatized Witch Abilities

Witch's Familiar

At 1st level, a Witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars also aid a witch by granting her skill bonuses, additional Spells, and help with some types of magic.

Witch must commune with her familiar each day to prepare her SpellsFamiliars store all of the Spells that a Witch knows, and a Witch cannot prepare a Spell that is not stored by her familiar. A Witch's familiar begins play storing all of the 0-level witch Spells plus three 1st level Spells of the witch's choice. The Witch also selects a number of additional 1st-level Spells equal to her Intelligence modifier to store in her familiar. At each new Witch level, she adds two new Spells of any spell level or levels that she can cast (based on her new Witch level) to her familiar. A witch can also add additional spells to her familiar through a special ritual.

Simple Weapon Proficiency

You become proficient with all Simple Weapons.

Hex

Witches learn a number of magic tricks, called Hexes, that grant them powers or weaken foes. At 1st level, a Witch gains one Hex of her choice. She gains an additional Hex at 2nd level and for every 2 levels attained after 2nd level. A witch cannot select an individual Hex more than once.

Using a Hex is a Standard Action that doesn't provoke an Attack of Opportunity unless otherwise noted. The saving throw DC to resist a Hex is equal to 10 + half the Witch's level + the Witch's Intelligence modifier. For Stigmatized Witch the saving throw use Charisma modifier instead of Intelligence modifier.

 

Major Hex

Starting at 10th level, and every two levels thereafter, a witch can choose one of the following major hexes whenever she could select a new hex.

Grand Hex

Starting at 18th level, and every two levels thereafter, a witch can choose one of the following grand hexes whenever she could select a new hex.

Oracle's Curse

Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her Oracle level plus one for every two levels or Hit Dice other than oracle.

 

 

Classes
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