Story

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The damage your character suffers from enemies and traps is reduced by 80%. Enemies are extremely weak and cannot critically hit. Your character will not die after suffering a deadly injury. Instead, they'll fall unconscious until the end of the battle. If all your characters fall unconscious, the game is over

Story is one of the Difficulty Levels available in Pathfinder: Wrath of the Righteous. Story is the easiest Difficulty level available in the game. Difficulty Levels in Pathfinder determine the kind of hurdles players will face during their experience. Features such as an increased number of Enemies, more abilities at their disposal, or more damage inflicted by them change depending on the difficulty level selected.

 

Story Information in Pathfinder: WOTR

The damage your character suffers from enemies and traps is reduced by 80%. Enemies are extremely weak and cannot critically hit. Your character will not die after suffering a deadly injury. Instead, they'll fall unconscious until the end of the battle. If all your characters fall unconscious, the game is over

 

Story Sliders in Pathfinder: WOTR

Critical Hits: Off

This option determines the power of all critical hits inflicted upon members of your party.

  • Off - members of your party do not suffer critical hits.
  • Weak - damage bonuses are not multiplied on critical hits suffered by your party, making critical hits significantly less deadly.
  • Normal - members of your party receive full damage from critical hits.

Death's Door: Off

  • With this option enabled, your character and companions will not die after suffering a deadly injury, and will instead receive a "Death's Door" condition. If they suffer a deadly injury while under the effects of that condition - then they will die. If your main character dies, the game is over. Certain condition and effects can kill a character without triggering Death's Door.

Dead companions rise after combat: On

  • With this option switched on, neither your character nor your companions will ever die from any damage or effect. They will only become unconscious, and will rise after combat is over.

Remove negative effects on rest: On

  • With this option switched on, blindness, ability damage, and numerous other negative effects will be removed immediately upon resting.

Remove controlling effects after combat: On

  • With this option switched on, frightened, paralyzed, and numerous other negative controlling effects will be removed soon after combat.

Auto level-up: All Possible

Toggles automatic leveling-up for party members. When on, gaining levels happens automatically, and you can monitor how the hero's skills and abilities develop. You can turn off automatic leveling-up for any companion, but then you'll have to manage their development for the remainder of the game.

  • Off - custom leveling-up of all characters.
  • Companions - custom leveling-up of player's character. Companions are leveled-up automatically.
  • All possible - all characters are leveled-up automatically.

Enemy stat adjustments: Extremely Weaker Enemies

  • This option adjusts the Difficulty Class of all rolls in the game, and the abilities of enemies.

Damage to party: 0.2

  • This option determines how much damage members of your party will receive from all sources.

Number of enemies: Standard

  • Affects the size of combat encounters and sometimes the power of enemies in them. In the "Increased" mode, many challenging combat encounters will have even more enemies, and some enemies will be replaced with more powerful ones.

Additional enemy behaviors: Off

  • Enable this option to allow some enemies to use additional abilities and spells.

The party's speed depends on the weight you're carrying: Off

  • Toggles the encumbrance effect on a character's movement speed.

Weather Effects: Light

  • This option determines the severity of penalties and how much damage members of your party will receive in storm weather.

Enable Character retrain: On

  • When enabled, allows a certain NPC in the game to retrain your character and Companions. Changing this option will change the game's difficulty setting to Custom.

Crusade management difficulty: Standard

This option allows you to set the Crusade management difficulty to your preference. It affects the amount of resources gained and the number of recruits available for hire. It also provides additional free searches for mercenaries.

  • "Story" difficulty multiplies by 3 the amount of resources gained and the number of recruits available for hire, and provides 3 additional free searches for mercenaries per week. Crusade morale cannot fall below -50.
  • "Casual" difficulty multiplies by 2 the amount of resources gained and the number of recruits available for hire, and provides 1 additional free search for mercenaries per week.
  • Crusade management difficulty does not affect the overall game difficulty. You cannot gain the "Sadistic Game Design" achievement on "Story" or "Casual" difficulty.

Crusade Automode: Off

  • In this mode, the strategic management of the crusade continues without the player's involvement. Once activated, this mode cannot be deactivated. It has no effect on the main story, but some side quests associated with the crusade might become impossible to complete. The defeat of the crusader armies becomes impossible. Demon forts blocking access to the captured regions will be liberated in stages.

Only active companions receive experience: Off

  • If you enable this option, only companions in your current party will gain experience. If there are less than six companions, each of them will receive increased experience.
  • Disable this option for all Companions to gain experience, even if they are not in your current party.

Only Skill user receives skill check experience: Off

  • If you enable this option, only the character who rolls an ability check will gain experience for its success. Disable this option for the whole party to gain experience for a successful ability check.

Last Azlanti mode: Off

  • Only one save slot is available in this mode. The game saves automatically in key points and upon game exit.

Immersive mode: Off

  • This mode disables almost all interface hints in combat: lines of attack, current enemy actions, cooldown timers. It shows your characters' actions and enemies' health bars.
  • Additional options are available in the game.

Show Tutorial: On

  • Enable to view the tutorial at the beginning of the game. You can turn this option off during the game at any time.

 

Story Tips & Notes

  • Notes & Tips go here

 

 

 




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