Swarm-That-Walks

Mythic Path

mythic_portrait_swarm

Initial Mythic Features

Swarm-That-Walks is a Mythic Path in Pathfinder: Wrath of the Righteous. An all-devouring monstrocity. This is the path of ultimate Evil, and you should be ready to see even the closest of friends become your enemies - or your food.

 

"Destroy the demons invading from the Abyss, feed them to the swarm, and then turn your gaze upon Golarion. No price is too high for the one whose urge for vengeance eats them alive."

  

Swarm-That-Walks Information

  • Unlock: 
    • At the beginning of Chapter 2, don't take the queen with you on the crusade.
    • After Leper's Smile, take a sample of the bug goop from the Vescavor Queen. Use it in the battle for Drezen (if the queen is with you she will veto your order to do so)
    • At the beginning of chapter 3, you'll get a quest to find a nascent vescavor queen in Drezen. Find it (it's in one of the houses), but don't kill it.
    • After defeating Xanthir Vang, ask him about how he became a swarm, then pick up his notes in the room. This will unlock a crusade project that takes 14 days. Complete it. This will trigger a scene with Anevia where she tells you that your companions are concerned about your research into swarms. Pick any option besides "I don't know what came over me."
    • At the beginning of chapter 5, you have to go back to the vescavor queen (same house as in chapter 3) and devour her.

 

Swarm-That-Walks Features

  • Your companions will leave you after you turned into swarms.
  • Your army will be replaced by swarm units.
  • Swarm Infest: You send a part of your swarm to infest an enemy. It makes the target blind and deals 8d8 physical damage each round. This damage increases by 2d8 for each point of your swarm size. If the target dies while under this effect. it's automatically devoured. When the ability ends (by activating Swarm Form ability), you are healed for the amount of damage you've dealt to the enemy with Swarm Infest. Additionally, the target must make a Will saving throw (DC = 15 + double your mythic rank) or become panicked. Using this ability cancels Swarm Form.
  • Swarm Feast: Your swarm flies out of your body and starts attacking all enemies in 50 feet radius. Every round all enemies in the area are dealt (4 plus your swarm size) d6 physical damage. If they die while in the area, they are automatically devoured. Any ranged or ranged touch attacks against you have a 50% chance to miss.
  • Swarm Clone: You gain the ability to make your own clones using the swarm. They have all your abilities, but separate inventory. You can simultaneously have one clone per three points of your swarm size.

 

Swarm-That-Walks Video Guide

 

 

Swarm-That-Walks Progression

 

 

 

Swarm-That-Walks Abilities

Swarm Infest

You send a part of your swarm to infest an enemy. It makes the target blind and deals 8d8 physical damage each round. This damage increases by 2d8 for each point of your swarm size. If the target dies while under this effect. it's automatically devoured. When the ability ends (by activating Swarm Form ability), you are healed for the amount of damage you've dealt to the enemy with Swarm Infest. Additionally, the target must make a Will saving throw (DC = 15 + double your mythic rank) or become panicked. Using this ability cancels Swarm Form.

Swarm Feast

Your swarm flies out of your body and starts attacking all enemies in 50 feet radius. Every round all enemies in the area are dealt (4 plus your swarm size) d6 physical damage. If they die while in the area, they arc automatically devoured. Any ranged or ranged touch attacks against you have a 50% chance to miss.

Devour

You send a part of your swarm to devour a corpse to increase the size of your swarm.

The increase depends on the CR of the devoured corpse. When the amount of eaten enemies hits a threshold, you gain permanently increased bonuses from other Swarm-That-Walks abilities.

 

Swarm Clone

You gain the ability to make your own clones using the swarm. They have all your abilities, but separate inventory. You can simultaneously have one clone per three points of your swarm size.

Eye of the Swarm

From now on, you are made of the Swarm. You gain damage reduction of a swarm and immunity to attacks of opportunity. You Strength and Dexterity ability scores increase by (4 plus your swarm size). You gain immunity to most effect affecting a normal mortal body, such as poison, disease, paralysis and stun.\nAdditionally, while Swarm Form is active, all your attacks deal additional (4 plus your swarm size) damage and any opponent that attacks you in melee combat is dealt (4 plus your swarm size) d6 of damage.

Host of the Great Swarm

You become a Host of the Great Swarm, which now lives inside your body. This symbiosis gives you Fast Healing and additional hit points depending on the size of the swarm. To increase the size of the swarm you need to devour other living beings.

 

The Swarm

You become The Swarm. Your Intelligence, Wisdom and Charisma ability scores are increased by 4 plus your swarm size, you gain Spell Resistance equal to 25 plus your swarm size, and you gain immunity to most harmful conditions.

Swarm Form

You return all of the swarm into your body. You gain DR 5/- plus your swarm size and a bonus to natural armor equal to (4 plus your swarm size). This ability cancels Infest.

 

 

 

 

Mythic Path
Aeon  ♦  Angel  ♦  Azata  ♦  Demon  ♦  Gold Dragon  ♦  Legend  ♦  Lich  ♦  Trickster

 




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    • Anonymous

      Sage (sorcerer) Int + Str / polymorph (Dragonkind III build) is like a walk in the park (hard difficulty).
      Tip: devour everyone and everything, at the end my swarm was 12 (4 clone!!!) and swarm infest was hitting like hell (plus the panic and blindness).

      • Anonymous

        Bad experience. very painful to play as a melee. make sure ur build can solo really hard. After rank 9, it is braindead as u can basically ignore 95% of the damage. Clone is also trash (as a melee), it is u with swam size 3.

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