Sylvan Trickster

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 bab1 icon_hp-pathfinder-wrath-of-righteous-wiki-guide SP
3/4 BAB +5 5

Sylvan Trickster is a class in Pathfinder: Wrath of the Righteous. Sylvan Trickster excel in stealth and provide with trap detection and pickling abilities. They are also agile providing with good evasion and better roll saves.

 

"Sylvan tricksters are rogues who model themselves after the mischievous fey of legend. Though not spellcasters, sylvan tricksters learn minor magical abilities reminiscent of those favored by fey creatures. The journey for many sylvan tricksters began in childhood, learning at an elder’s knee the stories of the fey and the secrets of how to resist their tricks. Sylvan tricksters often live in areas where the boundary with the Fey World is thin, and a few have even been there— voluntarily or not."

 

Sylvan Trickster Information

 

 

 

Sylvan Trickster Progression

Level

Base Attack Bonus

Fort

Ref

Will

Special

Level 1  0 0 +2 0  Sneak AttackTrapfindingRogue Proficiencies
Level 2  +1 0 +3 0 Evasion, Fey Tricks
Level 3  +2 +1 +3 +1 Danger SenseFinesse TrainingSneak Attack
Level 4  +3 +1 +4 +1 Delilitating Injury, Fey Tricks, Resist Nature's Lure
Level 5  +3 +1 +4 +1 Sneak Attack
Level 6  +4 +2 +5 +2 Danger Sense, Fey Tricks
Level 7  +5 +2 +5 +2 Sneak Attack
Level 8  +6/+1 +2 +6 +2 Fey Tricks, Fey Resistance
Level 9  +6/+1 +3 +6 +3 Danger SenseSneak Attack
Level 10  +7/+2 +3 +7 +3 Advanced Talent, Fey Tricks, Major Hexes
Level 11  +8/+3 +3 +7 +3 Finesse TrainingSneak AttackFey Resistance
Level 12   +9/+4  +4 +8 +4 Fey TricksDanger Sense
Level 13  +9/+4 +4 +8 +4 Sneak Attack
Level 14  +10/+5 +4 +9 +4 Fey TricksFey Resistance
Level 15   +11/+6/+1 +5 +9 +5 Sneak AttackDanger Sense
Level 16   +12/+7/+2  +5 +10 +5 Fey Tricks
Level 17   +12/+7/+2  +5 +10 +5 Sneak AttackFey Resistance
Level 18   +13/+8/+3 +6 +11 +6 Fey TricksDanger Sense, Grand Hex
Level 19   +14/+9/+4 +6 +11 +6 Sneak AttackFinesse Training
Level 20  +15/+10/+5 +6 +12 +6 Master Strike, Fey TricksFey Resistance

 

Rogue Abilities

 

Rogue Proficiencies

Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortsword, and shortbow. They are proficient with light armor, but not with shields.

Sneak Attack

If a character can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The character's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the character flanks her target. This extra damage is I d6 and increases by Id6 at later levels. This additional damage is precision damage and is not multiplied on a critical hit. The character must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot.

Master Strike

Upon reaching 20th level, a rogue becomes incredibly deadly when dealing sneak attack damage. Each time the rogue deals sneak attack damage, she can slay the target. The target receives a Fortitude save to negate the death effect. The DC Of this save is equal to 10 + 1/2 the rogue's level + the rogue's Dexterity modifier. Once a creature has been the target of a master strike, regardless of whether or not the save is made, that creature is immune to that rogue's master strike for 24 hours.

Weapon Finesse (Class Feature)

With a light weapon, elven curve blade, estoc, or rapier made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.

 

Rogue Talent

As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Starting at 2nd level, a rogue gains one rogue talent. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. A rogue cannot select an individual talent more than once.

Trapfinding

A rogue adds 1/2 her level on Perception checks.

Fey Tricks

A sylvan trickster can select a witch hex in place of a rogue talent. At 10th level, the sylvan trickster can select a hex or major hex in place of a rogue talent. At 18th level, a sylvan trickster can select a hex, major hex, or grand hex in place Of a rogue talent. She cannot select any hex more than once. This alters rogue talents.

Danger Sense

At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by I every 3 rogue levels thereafter (to a maximum Of +6 at 18th level). 

 

Fey Resistance

At 8th level, a sylvan trickster gains DR 2/cold iron. At 1 Ith level and every 3 levels thereafter, this damage reduction increases by 2 (to a maximum of DR 10/cold iron at 20th level).

Major Hexes

Starting at 10th level, and every two levels thereafter, a witch can choose a major hex whenever she could select a new hex.

Debilitating Injury

At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or Other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt. Bewildered: The target becomes bewildered, taking a —2 penalty to AC. The target takes an additional —2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by -2 (to a total maximum of -8). Disoriented: The target takes a —2 penalty on attack rolls. In addition, the target takes an additional -2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by -2 (to a total maximum of -8). Hampered: All of the target's speeds are reduced by half (to a minimum of 5 feet). These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form Of healing applied to a target suffering from one of these penalties also removes the penalty.

Advanced Talents

After 10th level, a character can choose one of the advanced rogue talents in place of a rogue talent.

 

 

Finesse Training

At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at I Ith level and a third at 19th level. 

Resist Nature's Lure

Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey and plants.

 

 

 

 

 

 

Classes
Alchemist  ♦  Aldori Swordlord  ♦  Arcane Trickster  ♦  Arcanist  ♦  Assassin  ♦  Barbarian  ♦  Bard  ♦  Bloodrager  ♦  Cavalier  ♦  Cleric  ♦  Dragon Disciple  ♦  Druid  ♦  Duelist  ♦  Eldritch Knight  ♦  Fighter  ♦  Hellknight  ♦  Hellknight Signifer  ♦  Hunter  ♦  Inquisitor  ♦  Kineticist  ♦  Loremaster  ♦  Magus  ♦  Monk  ♦  Mystic Theurge  ♦  Oracle  ♦  Paladin  ♦  Ranger  ♦  Rogue  ♦  Shaman  ♦  Skald  ♦  Slayer  ♦  Sorcerer  ♦  Stalwart Defender  ♦  Student of War  ♦  Warpriest  ♦  Winter Witch  ♦  Witch  ♦  Wizard

 




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