Talents in Pathfinder: Wrath of the Righteous
Quick Search of All Talents
Name |
Effects |
Requirements |
![]() Canny Observer |
When a character with this talent makes a Perception check, they gain a +4 bonus. | |
![]() Combat Trick |
A character that selects this talent gains a bonus combat feat. | |
![]() Fast Stealth |
This ability allows a character to move at full speed using the Stealth skill without penalty. | |
![]() Intimidating Prowess |
Your physical might is intimidating to others. Benefit: Add your Strength modifier to Persuasion skill (when used to intimidate) checks in addition to your Charisma modifier. | |
![]() Iron Guts |
A character with this talent has a cast-iron stomach or has trained themselves to withstand poisons, especially ingested ones. They gain a +1 bonus on all saves against poisons as well as a +4 bonus on saves against all spells and effects that cause the character to be nauseated or sickened. | |
Terrain Mastery | A rogue with this talent gains a favored terrain as the ranger ability of the same name, though the favored terrain ability does not increase with her level as the ranger’s ability does. | |
![]() Skill Focus |
Choose a skill. You are particularly adept at that skill. Benefit: You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new skill. |
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![]() Weapon Focus |
Choose one type of weapon. You can also choose unarmed strike (or, if you are a spellcaster, melee or ranged touch attack) as your weapon for the purposes of this feat. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. | Base Attack Bonus: 1 |
![]() Confounding Blades |
When a character with this talent hits a creature with a melee weapon that deals sneak attack damage, the target cannot make attacks of opportunity for 1d4+1 rounds. | Advanced Talents Slow Reactions |
![]() Crippling Strike |
A character with this ability can sneak attack opponents with such precision that the blows weaken and hamper them. An opponent damaged by one of her sneak attacks also takes 2 points of Strength damage. | Advanced Talents Sneak Attack |
![]() Dispelling Attack |
An opponent that is dealt sneak attack damage by a character with this ability is affected by a targeted dispel magic affecting one of the spell effects active on the target. The caster level for this ability is equal to the character's level. | Advanced Talents |
![]() Double Debilitation |
Whenever the character inflicts a penalty against a target using the debilitating injury class feature, they can select two penalties to inflict. The target can never be subject to more than two penalties in this way at one time. If any additional penalties are inflicted, any previous penalties immediately end. Any effect that heals damage to the target negates both of the penalties. | Advanced Talents Debilitating Injury |
![]() Focusing Attack - Confused |
When the character is confused and hits a creature with a melee attack that deals sneak attack damage, the character is no longer confused. | Sneak Attack |
![]() Focusing Attack - Shaken |
When the character is shaken and hits a creature with a melee attack that deals sneak attack damage, the character is no longer shaken. | Sneak Attack |
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When the character is sickened and hits a creature with a melee attack that deals sneak attack damage, the character is no longer sickened. | Sneak Attack |
![]() Improved Evasion |
This works like evasion, except while the character still takes no damage on a successful Reflex saving throw against an attack, they also take only half damage on a failed save. A helpless character does not gain the benefit of improved evasion. | Advanced Talents Evasion |
![]() Improved Uncanny Dodge |
The character can no longer be flanked. This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does. | Rogue Eldritch Scoundrel level 12 |
![]() Opportunist |
The character can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as an attack of opportunity for that round and can't be used more than once per round. | Advanced Talents |
![]() Uncanny Dodge |
The character can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A character with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. If a character already has uncanny dodge from a different class, she automatically gains improved uncanny dodge instead. | Rogue Eldritch Scoundrel level 4 |
![]() Slow Reactions |
Opponents damaged by the character's sneak attack can't make attacks of opportunity for 1 round. | Sneak Attack |
![]() Blinding Strike |
A rogue who selects this talent gains Blinding Critical as a bonus feat, even if she doesn’t meet the prerequisites. | Advanced Talents 15th level Doesn't have Blinding Critical |
Familiar | A rogue with this talent can have as the wizard's arcane bond class feature. | Advanced Talents |
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Wearying Strike Appears in the Loremaster Thief Secrets as well. It is the slayer skill that reduces DR by the level of the character when they deal sneak attack damage. I have not tested it to confirm working but it is listed on version 2.05.
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