Throwing Axe is a weapon type in Pathfinder: Wrath of the Righteous, it belongs to Martial Proficiency Group. To be able to equip and use Martial Weapons, you'll need to acquire the Martial Weapon Proficiency Feat. You can use certain Martial Weapons without having the Martial Weapon Proficiency Feat by unlocking the Weapon Proficiency Feat and selecting the required Weapon Type. Martial Weapons such as the Throwing Axes are automatically proficient with Classes such as the Barbarian, Fighter, Paladin, and Ranger.
This page covers a list of all the Throwing Axes featured in Pathfinder: Wrath of the Righteous.
All Throwing Axes in Pathfinder: Wrath of the Righteous
Quick Search of All Throwing Axes in Pathfinder: Wrath of the Righteous
Name |
Proficiemcy |
Critical |
Weight |
Range |
Damage |
Enhance |
Bonus |
Throwing Axe of Silence |
Martial | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Slashing) | +3 | Whenever this +3 throwing axe lands a hit on an enemy, the enemy must pass a Fortitude saving throw (DC 14) or lose the ability to cast spells for the next 1d4 rounds. |
Fixed Obsession |
Martial | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Slashing) | +3 | Whenever this +3 keen axe lands a hit, all its further attacks until the end of the round deal 1 additional force damage. This damage bonus stacks up to 10. |
Frost Embrace |
Martial | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Slashing) | +3 | Whenever the wielder of this +3 icy burst throwing axe lands a hit against new enemy, the enemy must pass a Fortitude saving throw (DC 24) or become paralyzed for 2 rounds. |
Nordic Welcome |
Martial | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Slashing) | +4 | Whenever the wielder of this +4 icy burst throwing axe hits the enemy for the first time in a round, the enemy must pass a Fortitude saving throw (DC 27) or suffer a -3 penalty to damage rolls and become slowed for 1 round. |
Eye Gouger |
Martial | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Slashing) | +5 | Whenever the wielder of this +5 corrosive burst throwing axe confirms a critical hit, the enemy must pass a Fortitude saving throw (DC 31) or become blinded for 4 rounds. |
Finnean the Talking Weapon |
Martial | 20(x2) | 2 lbs | 30 ft Ranged | 1d6 (Slashing) | +3 | This is a +3 ghost touch heartseaker weapon. This weapon can tear the soul of a living enemy: whenever it lands a hit, it deals additional 1d6 force damage. |
- Anonymous
Currently, dunno if it was working before or not - Weapon Training - Thrown - Does not apply it's bonus to Throwing Axes, while Weapon Training: Axe - DOES apply its bonus.
Why is this odd? Weapon Training:Two Handed - from Two Handed Warrior, and Weapon Training: Heavy Blades stack with each other normally when using anything from the category of both Heavy Blades and Two Handed melee weapons.
This is as of 2.0.6l update. Unless it just bugged out for me, secondary confirmation be needed. Personally tested it across three different characters.
Ok, I could not find any information on this other than a galore of posts on the p&p game which are useless.
These things are...weird.
They do NOT count as melee weapons, you cannot apply lead blades for example.
They are also NOT melee attacks and thus do not benefit from things like power attack. Oddly enough though, you can attempt cleaves, but the attack will simply dissipate and not do anything.
........UNLESS you are offhanding a melee weapon.
Now you can cleave at 30 feet range with the offhand melee weapon. and this will trigger the advanced cleave feats (though those will will work correctly in actual melee range).
And this is a regular melee attack, so lead blades, power attack etc all apply.
The throwing axes DO count as ranged weapons though so the ranged feats work on them, but not the bow specific feats.
And you would think it obvious that they are NOT bows, so anything that buffs bows is out.
....Except you can then apply ammunition to throwing axes ? so uh...I guess you just throw the entire quiver at people?
Oh and get this...if you have your melee offhand? well now the ammo apples to your melee attacks too.
And the cherry on top? They are not consumed. So you have infinite midnight bolts!
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